Armored Warfare had it's 2.0 balance update hit a couple of days ago. Rather than necro the thread I'll just write it here.
Don't bother. It's a goddamn mess with no direction or thought put into it. A lot of the stuff is either bugged or seriously stupidly balanced and RNG based, after they claimed that they weren't doing the WoT school of RNG based gameplay.
Spotting is kinda random with pop-ins and outs, PvE is retarded because your spotting range is barely a 100 meters, in any vehicle, and while it's done to make the maps feel bigger, the bots don't necessarily suffer the same issue, so you're getting shot at by ninja tanks sitting in a bush a 100 meters away.
They changed ammo too, simplified really, and randomised. Before you had to pick stuff according to targets and their armor, and certain types were balanced by having lower pen or being defeated by various defenses. That it still true to an extent, but they added a random component of armor thickness affecting the damage dealt which means that you shouldn't really bother with anything but AP since it's the most reliable and your damage would vary by over 20% regardless of ammo type so might as well deal damage on a regular basis.
APS is useless now, it has a minimum activation range of 200-250 meters, and even then certain types have only a chance of maybe working. Combined with the PvE bots all spamming ATGM's in higher tier games you get hit for a third or more of your HP and the system that's supposed to prevent that won't even fire because the bots are less than a 100 meters from you since you can't really see them otherwise.
DMG and HP have been standardised across tiers, now it's mostly the samey 2k+ HP and about 500 DMG per shot, and as armor seems so random with the new round shattering mechanic, there's little difference in driving most tanks at higher tiers, just a slightly different looking model for the most part. A light tank can bounce just as well as an MBT simply because you can't influence RNG.
The retrofit system has been gutted, instead of the earlier, somewhat complex and interesting system where you had to choose and pick from a number of stuff to customize your vehicle however you wanted, you get the bog standard 3-4 slots like in WoT with the same handful of boring upgrades like +10% reload or viewrange. Making it essentially the same 3-4 upgrades on every tank (and while the old system had elements of this if you wanted to min-max, there were a lot more viable choices for various things you wanted to do). They also made the prices the same across all tiers instead of scaled like before. So now your 250k T3 tank needs to pay 3 million for a top tier upgrade, just like your 22 million T10 tank. They did this they say so the gap between new players and those with all the upgrades is smaller and less punishing, by making the upgrades extremely expensive and boring so that people don't bother with them for the most part.
Autocannons are useless, not because they were nerfed but because they seem to be buggy in how they pen, when you have 140mms of pen and shot at the side of a poorly armored light tank you don't expect to see over half your shots to not do anything.
There's a bunch of bugs too, like the menu opening when you hit enter after writing something in chat, crashes, overall worse visuals for whatever reason.
And all this after over half a year of delays and tests where people told them not to implement some of these changes because they would make the game a shittier clone of WoT instead of something merely similar but with a lot of potential to be it's own thing.