Playing Okhlos: Omega. Got it during the Devolver Digital sale for $3.74.
Tis a silly little game about Ancient Greeks getting mad and having themselves a little riot and killing all the gods.
It's basically an Adult Swim game on steroids. You steer a guy using one joystick and steer a mob of very irate Greeks with the other, smashing them in to stuff to destroy it like enemies, props, and if they're exquisitely angry, buildings.
It's a rogue-lite action game so you play through and die, unlocking new "heros" which are special members of the mob that have unique abilities, stat boosts, modifiers and the like. The mob itself is made up of a few different varieties of citizens, like slaves who can carry consumable items, attack soldiers, defense soldiers, and most importantly, philosophers, who basically act as the player's lives. Every member of the mob has HP and stats all modified by the heroes. As the player you only have HP, you direct the mob to do all your work for you. When you lose your HP, you die and the next philosopher in the mob, if you have one, becomes playable by you. Citizens in the mob come and go as you fight through soldiers, monsters, wizards and bosses.
It's a pretty addicting little loop once you get the hang of it. The heroes you pick up along the way give the game a sort of Binding of Isaac quality although much more muted. Each time you complete an area of a level (Athens 4-1, Athens 4-2, etc...) you get a chance to buy a new hero for the mob by trading in some of your existing mob. And as you unlock more heroes from each playthrough, you can start choosing increasing numbers of them to start a run with, and start playing with different combos.
It's got pretty good music, as is to be expected from games published by Devolver Digital, and it clearly likes Greek Mythology. It's very tongue in cheek throughout but smart enough and restrained enough to not become obnoxious.
There's even a decent degree of skill mastery in learning how to weave your horde around and keep them alive. Various bosses are like little puzzles with their own quirks and challenges to figure out. I can't say the game is exactly visually readable. You can have up to 150 members of the mob racing around the screen bashing stuff, which can sometimes make it hard to see yourself (since you're the one that actually needs to worry about taking damage) or the onscreen cursor which tells the mob where to move and what to attack.
All in all, for a silly little game about rampaging Greeks taking down the gods, it's surprisingly good.