The World is Your Weapon looks and plays like a console roguelike (a la the many Mystery Dungeon games out there) with a notable distinction-- pretty much everything can be picked up and used as a weapon, and even basic items can have some interesting applications. And by 'pretty much everything', I mean pretty much everything. I was seeing how far that went and was chasing a cat around town, trying to pick it up when I actually grabbed a piece of road. Armed with my new chunk of conceptual dirt, I gave up on the cat and charged into the nearby hostile zone and laid down the beatdown on a slime. (Not very effectively; roads are a lousy weapon as it turns out.) So I switched to my heavy hitter... The Blacksmith's House. And promptly pressed the wrong button, picking up the slime and turning it into a weapon.
Which basically explains the core gameplay; you're picking up random junk, whacking monsters with it to see what it does,/encyclopedia entry, and then using it until it breaks (which is quite often-- highest durability I've seen so far is 4 hits). There's some loose narrative about finding a McGuffin, but it's not really the point.
The pixel art is perfectly fine, though the portraits/cut scenes are kind of... artistic? But that doesn't really matter that much.
Also, Robot Wants It All was just recently released. Which is basically an enhanced collection of the Robot Wants (x) series of Flash games that first came out... phew... a decade ago?* Which are fantastic mini Metroidvanias. Not sure what's new in here, but I have positive memories of the originals.
*2011.