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Author Topic: Blurb on Games that probably don't deserve their own threads.  (Read 328056 times)

None

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2460 on: February 06, 2024, 05:49:51 pm »

Kicked up a different incremental browser game today: The Barnacle Goose Experiment. You're locked in a sealed biodome and using the power of abiogenesis (the production of creatures and objects by association to other objects - think the spontaneous generation of flies from meat) and your bodily substances, you make bloom a whole sphere of creatures and objects, which themselves produce stuff.

It's... Peculiar.

A tip  - go ahead and die by pissing too much, or whatever. You're going to need to, in any case.
A warning - Some creatures produce objects (geese produce eggs) which produce creatures (eggs produce geese). Let that go on too long, and you're going to end up in an unmanageable situation. It's also a funny twist on the old 'which came first, the chicken or the egg' conundrum.

There is  an ending, and it's kind of what I want to prod into:

I thought it was nifty and thought-provoking.
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askovdk

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2461 on: February 07, 2024, 09:34:38 am »

Kicked up a different incremental browser game today: The Barnacle Goose Experiment.
...

Nice one. I have had it running for some hours, and will definitely see where it leads. :-)
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 Boardstrap - Thermal borehole HoMM5 style.

DeKaFu

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2462 on: February 07, 2024, 05:45:13 pm »

I'd been poking at Barnacle Goose on and off over the last year or so and was just about done (unlocking all items/recipes) and this prompted me to finally finish it.

Very interesting if flawed little game. I enjoyed the overall loop and strange dreamlike logic of it, though I was a little disappointed by how abstract it all was. I originally saw it pitched as "horror" and I think you'd really have to stretch to meet that definition.

Spoiler: I did like how (click to show/hide)
Some of the music was also quite good.

I strongly disliked how easy it is to literally break the game. I ended up with production feedback loops on several types of items, and given that:
a) items producing items rapidly causes the game to slow down and become partially unresponsive to clicks while it's happening
b) destroying items requires picking them up and clicking once per individual item you're trying to destroy (assuming you even have the tools to destroy them)
c) destroying items also breaks them down into other items rather than simply removing them, and those items might still produce items
d) you have limited inventory space for picking things up and
e) there's no item caps in place to prevent item quantities spiraling out of control

...it becomes very easy to end up in a situation where you, for example, have 10,000 geese each producing eggs and 5000 eggs each producing geese and the game slows to an unresponsive crawl, and the only potential way to get things back under control are picking up said geese and eggs 30 at a time and clicking (fairly unresponsive) buttons 30 times and waiting another 30 seconds for the game logic to catch up and then repeating that process 500 times.

I ended up having to do similar things (though not quite that bad) a few times during my playthrough and it sucked. It didn't suck enough that I regret playing it, since it was interesting and stylish in its own way. But, I do wish a bit more thought had gone into design and preventing the game loop from imploding in this way.

Apparently the creator announced they'd be creating an improved/better optimized version for Steam last year but as far as I know nothing has come of it yet.
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Rolan7

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2463 on: February 07, 2024, 10:05:36 pm »

You can pick up more than 30 items at once by wearing bags and gloves to increase inventory space, but yeah...
I like how imbalanced the recipes are.  Like the same item can have an expensive recipe and then waaaaay cheaper ones- though I guess that depends on what you have a lot of.

I went ahead and finished the game because I sympathized with the protagonist, after reading.  Particularly once I stumbled across the end.  (I was moving items to the original floor to consolidate, and... well, if you know you know)
39 days.  Hopefully not too long :)
Also I didn't die.  why the heck would I die, that sounds awful.  That made resources a bit scarce at first until I realized I could drink something stupid.

I don't think I'll go for completion... but I totally agree about the out-of-control items.  The interface was getting really unresponsive and I'm not sure the ending went exactly how it was supposed to.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2464 on: February 08, 2024, 08:32:29 am »

Yeh, I just had my first completion about half an hour ago. ...or, well, I *would* have, except it's still currently processing that completion. The grating completion noises have been looping the entire time.

Spoiler (click to show/hide)

I ended up finding the completion solution intentionally, through a very helpful tip I kinda wished I'd thought of earlier.

Once you get a journal, you can see a record both of what items you've discovered and of what recipes you've discovered. It also has entries for the undiscovered ones, but these are starred out.

The stars aren't random, however... They correspond to the number of letters in whatever item it is. The recipes are shown in full form with every ingredient, just with the letters swapped out with asterisks. So if you want to find a particular recipe, look for ingredients that have the indicated lengths. Spaces are counted.


I actually never died either... Managed to get down to 0 life by a fluke, but was still counted as living. Then it just went upwards from there


EDIT: Ah yeah, speaking of... Some sort of sound controls would be nice. Like, a mute button. Especially seeing as you can get a piano, start playing it, then annihilate the piano in some way while still playing it... And since the "stop playing piano" command is only available from a piano, you're just stuck with phantom piano doodling until you figure something else out.

EDIT2: It's now been close to four hours since I "completed" the game. It's still processing that development. 87,440 objects and counting...

DeKaFu

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2465 on: February 08, 2024, 01:12:20 pm »

EDIT2: It's now been close to four hours since I "completed" the game. It's still processing that development. 87,440 objects and counting...

Interesting... For me:
Spoiler: Ending Spoilers (click to show/hide)

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AlStar

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2466 on: February 08, 2024, 02:11:48 pm »

I only got as far as discovering about 1/3rd of the items - things were starting to take too long to create and it was getting late - but it was an interesting time... well, it was after I figured out that my adblocker was causing the game to not load (it played the intro and started the main game window, but time never advanced and I had no actions available.)

One thing that was weird - even by the game's standards - was that I ended up with an extra river, so I disassembled it. Doing so somehow ended up getting me a couple fish, frogs, a crystal, and, of all things, a bike (that produces blood) - all things far beyond my character's current understanding. Just... what?

Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2467 on: February 08, 2024, 02:47:40 pm »

Nah, that's definitely in-line with the other stuff... You can build as many of the locations as you want provided you have the necessary resources, and disassembling them (which often requires particular tools) will easily result in entirely different things from what were put into them... I had a stint of spamming several types of a particular location and then burning them to the ground when they finished, just so I could get a specific rare resource from their destruction :P

Rolan7

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2468 on: February 08, 2024, 05:11:44 pm »

I did that with radios for a bit to get crystal!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2469 on: February 08, 2024, 05:22:31 pm »

Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2470 on: February 08, 2024, 05:44:51 pm »

Dawn of the Tiberian Age, an excellent standalone freebie running on the Tiberian Sun engine got a rather interesting update a few months ago, the Advanced AI :
https://www.moddb.com/mods/the-dawn-of-the-tiberium-age

trailer showing that new AI : https://www.youtube.com/watch?v=MMWXxVVWnCs

though the lack of "attack move" is still annoying in DTA, i have been too used to this quality of life in RTS with the years.
« Last Edit: February 08, 2024, 06:35:41 pm by Robsoie »
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2471 on: February 15, 2024, 01:51:34 pm »

Toyed a bit with gog current freebie, Flatout.
Was expecting more fun due to the Destruction Derby-like gameplay but it seems there's some odd choices that seems to counter the actual fun (to increase the turbo gauge you need to hit things , but hitting things will slow you down more or less considerably in the same time).
There's a rubber band AI (so while you're behind the cars in front will be noticable slower but when you're right next to them they're back at being speedy etc... and when you're ahead they're turbo machines).
Each tracks has some shortcut, probably because the devs know how annoying the AI rubberbanding can be.

The demolition derby-like arena is in the "bonus" cup (same as long jump and high jump that are all about ragdolling the driver higher or longer distance out of your moving car) but does not seem as fun as i thought (especially as you must destroy the other cars to win it, but hitting them increase your own damage, sometime a lot)

The handling is a bit strange it's arcade of course but you lose massive amount of speed when turning in comparison to other racing games , contributing at making the actual racing feel slower than other racing games. But in the same time i've only tried the bronze cars, i imagine that slow feeling goes away with the upper classes car you can buy from the silver or gold cups  .

Anyways, i found Flatout nowhere as fun as a Burnout (probably the speed and the more furious crashes between cars), but at least it looks nice and load insanely fast (a lost art for modern games on hard drives :D ).
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2472 on: February 17, 2024, 10:59:26 am »

version 0.9 of the free standalone game The Protectors (using the Warlord Battlecry 3 engine) has finally been released 3 years after the last version.
https://www.moddb.com/games/the-protectors
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Rolan7

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2473 on: February 17, 2024, 12:29:39 pm »

Woah :O  I've been playing Warlords 3 a lot the past couple weeks, because I randomly got the itch (I played it a ton back in... 2008?  And occasionally ever since, I love my Wood Elf Druid).  As Real Time Strategy with RPG elements go, the base game's campaign hits a sweet spot!  Imagine the RPG elements of, say, Dawn Of War 2's campaign- but as a mercenary band instead of painting the map, and adding considerable depth to choosing the species/class/skillpoints of your hero.  It's a sweet spot for me!

I'd seen The Protectors mentioned a lot on the wiki recently while checking base-game mechanics.  I'm most interested in how they seemed to add some DND5-esque bonuses to the classes.  From what I saw, going even further with possibility of making heroes who do well leading factions other than "their own" by covering weaknesses in their forces.

Don't get WB3 on Steam, it's on GOG for "the same" price.  But actually half the price for the next 7 days!  $5.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #2474 on: February 17, 2024, 01:45:20 pm »

I ever only played the 1st one but found the retinue system and the hero progression (i remember getting fond of my undead necromancer) even through skirmishes interesting, feature that they kept in the further titles of the series.

For Protectors no idea what it is worth in comparison to WB3 , the installer just fail on my system for some reason (maybe related to the false positive reports) and i'm already busy enough at losing my imperial guardsmen from friendly fire or massive chaos spells and various enemies sneezing at them in OXCE 40K Rosigma :D so i am not going to look further into it.
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