I tried
Hero's Rest this week, and overall, it's pretty good.
The premise or setting of the game is you're running the town that adventurers go to, to obtain Quests, then buy what they need (gear, armor, weapons, potions, food) before and after the Quests. You create the supply and demand for the whole adventure loop.
Layouts of the towns are limited to 4 settings/biomes at the moment. Some are objectively better than others, just due to distance & pathing, but they all get the job done in terms of being able to create the 7 different shops.
You can have an Inn, Blacksmith, Woodworker, Tanner, Tailor, Apothecary, and Training Grounds. Each has their own workshop for Adventurers, and then a separate 'civilian' feature, for visitors who aren't specifically Questing Adventurers.
The clever bit is you have to collect all the raw materials to make the stuff that you need to create & provide the goods the visitors and adventurers will consume or want.
You create the Quests, food, and every category of gear, all from the raw materials. Raw materials categories are metal, wood, cloth, leather, herbs, food, Each one has four tiers, and you need the higher tier raw material before making the higher tier goods within each shop. You can only have one shop per plot of land within the town, and how it's laid out doesn't really matter, as long as the objects are placed within each.
You can use Tier 2 items to advance to Tier 3, or even Tier 1 items to advance to Tier 3, in terms of XP granted to advance, within each shop.
You should only make gear your specific classes need. You create each adventuring class, and recruit only those classes you want/create. Each class has different bonuses in terms of what they bring to the town (when they're in town).
This means if you make classes that use two handed swords, don't make daggers.
Tanners have the most demand and appear to make the most (legitimate) money.
The tutorial is good, didn't run into any bugs. All the hackable values are just 4 byte integers, so that's extremely handy if you don't want to grind through hours of gameplay to see how the story/plot advances. This includes the storage of all raw materials and gold, as well as upgrade gems.
In terms of story, the outline is that you keep sending adventurers on quests to specific areas, and those areas open up until you have a complete knowledge of all locations, then you can create high CR (Challenge Rating) Quests that lead to the Boss fight. Once the boss has been removed, you now control that territory, but that just advances to the next territory. Goblins, Kobolds, Animals, Bandits, Orcs & Trolls, Elementals, Undead, Giants, Demons, Dragons are the territories.
From time to time the King will send you requests for materials, which if you satisfy, you get rewarded.
There are 'Imminent Threats' which are things like, if you don't kill x of y Goblins or Kobolds, they attack your town, and your Constitution-class based heroes will try to fight them off. If not, they steal money and resources.
Fair warning, if you get ahead of the CR curve, you can't go back unless you ditch your high level adventurers (remove their classes) and start again with a new class type. that's just to get Adventurers who are low enough level/CR that they can do all that low-level exploration. Ultimately it doesn't seem to matter too much, the Imminent threats aren't game-ending and you can create high CR 'slay' quests to keep your adventurers happy. Some adventurers die.. especially those just starting out without a lot of good gear, money, or potions to help them along. Some end up with Epic or Legendary gear that you happened to make and/or upgrade.
That's the part that's pretty fun, in my opinion, you outfitting then sending them off and seeing the results. Some of them come back under 5% health and 100% morale, because they just LOVED that quest so much that they almost died. It's pretty funny that way. When they get particularly good items, they say things like "
That Backpack of Slaying is going to make me a Legend!"
GPU load & performance of the game, with appropriate settings, is efficient from what I saw. It won't turn your GPU into a space heater unless you max out everything.
Anyway, that's my opinion of Hero's Rest, worth trying if you've never played anything similar. I've also tried
Travellers Rest, and that one focuses more on being an Innkeeper, rather than all the different aspects of adventuring, at least so far.