Random rant on Dishonored:
Most jarring thing to me about overseers with music boxes is that they really don't behave like they ought to - and i wouldn't pay it any mind, if not for NPC banter on that same missions. Say, the one at Boyle party. He (and neither anyone else) doesn't react if you jump three meters into the air, teleport right in front of him, or, if my memory serves me, fire a pistol beside his ear. And that's sort of okay, but you can overhear guards outside the mansion speaking about how pair of those overseers arrested street performer because she lost voice at inopportune moment. But no reaction to an obvious sorcerer, no.
Even worse in Knife of the Dunwall DLC. Overseers attacked a hideout of teleporting magic ninjas and won thanks to music boxes. Now they bunched up and wait for head teleporting magic ninja, who is the magicest of them all, to kill him. So why, for the love of god, they spin the handle only when they see you directly? (Because devs didn't want to program new behavior just for DLC
) They can spin it constantly, but only in set pieces with captive ninjas. Sort of applies to main game overseers too, but there it is just bonklers.
And there is just a surreally idiotic thing in Boyle party. One of the ways to second floor is blocked by a massive wall of light. It's power room is a forbidden zone - but nobody can react to you entering it because they can't see you
inside. Nobody reacts in the slightest when you disable the wall either. But if you tiptoe your way past the line where the wall was (What? I didn't know i can't go there!), guests immidiately start running and screaming and guards start shooting you.
Another jarring lack of reaction is Masochist Geezer's in Golden Cat mission. Pendlton in the top suite gives off a hilarious monologue if he hears you raising a ruckus, but this dude is on rails and won't react any diffirently no matter what you do. Even if you walk in to him as the very courtesan that was supposed to go to him. Even if she them vomits right at his knees. NOTHING. Of course, you can't predict everything players would come up with, but seeing those two side by side is a tad odd.
I'd like to see someone helpfully collating and hilariously narrating all the silly stuff you can do in this game in the manner of it-he.org guy. I strongly suspect there must be some way in the whole game to put a conscious guard into a closed garbage bin or simillarily unorthodox place, but have never got around to properly searching for it.
Dishonored 2 is bad in an odd way. I replayed first Dishonored many times, but 2 is just bo-o-o-ori-ing. And i can't put a finger on why. I tried to start it three times, thinking how the hell is this possible, shouldn't there be at least some fun? but never got past mission 2. And Death of the Outsider is so bad that i didn't even hear anything about it except that it exists.