Played 70 turns and unfortunately i found this Thea 2 not really great for my 4X or heroic fantasy rpg taste .
There's a lot of "doing nothing" turns to research, time spent to gather and craft stuff instead of exploring and adventuring, and even those turns doing nothing still have those 10 seconds of waiting for the end turn for no obvious reason other than slow code (as nothing is happening at all on the island i've explored).
The few times i adventured out of my newly built town , i found it was mostly to gather away ressources (so more turns spent doing nothing) more than actually adventuring, as the few "dungeons" that spawn around weren't really more than just a text leading to a fight , either a fight against an enemy party or a fight against symbols (example of symbolic fight : there's a heavy storm and you're running for cover, so you have that fight against "things" to simulate you're not getting trashed by the storm).
At least sometime the reward for victory can be good (as in ressources i have no access for now). Apparently the atmosphere is supposed to be using slavic myths, but honestly out of the small demons with "funny names" nothing really make a difference between this and a generic heroic fantasy world.
For the fight, there's an appearance of depth with the cards and card abilities that represent your characters or enemies or symbolic stuff, but after those fights i found out that it's actually very simple just made complicated by the amount of clicks to place everything in the pre-fight rounds.
After spending time placing your card and selecting amongst the (very few) abilities to use to buff/protect your cards, the actual automated card fight play alone for 2 rounds and then instead of leaving the survivors on the playfield (so you could have kept things, or removed/replaced what you wanted only), it will then remove all the cards and you have to place them again (and the abilities) manually.
A lot of people seems to share that opinion about Thea 1 being much better than Thea 2 from my googling around (and apparently mention that it does not have all those silly technical issue with heating your GPU for nothing or being that heavy on ressource, like why the hell a 2D menu can 90% your GPU ? despite it's turn based and not looking really good).
There are lot of potential, but out of the technical part it would need a rework of the pacing to live up to that potential : the developping story mention some high stakes regarding the Shattering but i don't feel it at all in the game by example.
noticed that Thea 2 "fullscreen" isn't true fullscreen, it's just borderless fullscreen but in Thea 2 this borderless resolution -is forced- to your monitor resolution (and so will ignore whatever resolution you setup in the launcher), the custom resolution only work if you play windowed.
no wonder even changing the resolution had no impact, because the game does not even take your desired res in account in "fullscreen".