Last year humble bundle had a giveway of gog version of "Seven Enhanced Edition". I grabbed it and for some reason completely forgot about that game.
Recently finally installed it and managed to have some fun.
Seven is basically a mix of
- Thief (you're playing a master thief that best weapon is stealth and you should really fight only on your own term to avoid getting swarmed as you're not a blademaster)
- Tenchu (climb on higher grounds and things to stab-drop on an enemy, or stab them from behind or just stab them)
- Hitman (the disguise system is very similar and enemies can see through it if you come too close and for too long, or if you crouch in their view)
- Mario (well
i mean the world is as very big horizontally AND vertically so expect tons of things to climb and jump on to find more paths)
All mixed into an impressively gigantic world full of details (there's no boring part in that world as there's always something to do, fight, stunt, explore) , tons of optional side quests and things to do and explore freely on your own.
While the intro and tutorial mission hints at some big Blade Runner-like metropolis environment, you're quickly sent to a giant island that has a very different atmosphere and a mix of very different environment. You're set into some open world freeroam, not exactly at first as the giant island is cut in zones and you need to purchase a visa to move from zone to zone, but once you have those visas, the world is fully open.
It's in the RPG genre but for a change your character does not progress in experience and level, but in equipment, special skills and etc... that you find, craft, enhance etc... in various ways, unlocking various things (like the fast travel using the rail system, you must find and hack (hacking the various devices in Seven is a simple minigame) each fast travel "overseer" point to control them).
I'm so in awe of what i saw of the game so far and explored that i find it sad there are some important shortcomings .
- super horrible collision detection, how many times my various combos did not hit and go through the enemy like if he's a ghost, the opposite never happen, any enemy strike will hit you if you don't dodge. Sometime i can hit an enemy several time in a combo, but sometime all the strikes of the combo are going through the enemy model without being registered. I wonder if it's another case of framerate-depend collision detection like it was sadly in Hellpoint.
Combat is overally not as enjoyable as they should have been. At least the stabbing and running away works
but that inconsistent fighting collision detection is destroying a lot of the interest.
- camera is rather far to give you a large view (can be zoomed in/out too) of the whole surrounding so you can plan your move and various acrobatics, but in the same time it makes characters , enemies, other npc look very small and sometime a bit painfull to identify, that's a problem because on top of that there's this "cartoony line" shader that put those darker lines around all the models and is more annoying than actually nice.
- the controls are a bit clunky on my mouse/keyboard, maybe because the game was made for a controller, but to compensate the character is very reactive and the various climbing/jumping does not require pixel precision from what i experienced, the character is nicely able by himself to fetch a platform edge regardless how tiny it is to save your nearly failed jump, that's a big plus.
- the map is not as usefull as you would think (despite there's lots of icons , filter, etc.. to pinpoint every location of importance, tasks, merchants, etc...) as sometime moving from an area to another can be very hard to find and the map is useless at showing you those connections (recently got lost in the Haunted Ruins/Mire area, was going mad as i couldn't find how to move back to another area until i noticed a broken bridge that you reach with some acrobatics and climbing lead after some more jumps to a building that connect to other zones)
But all in all once you manage to get over the shortcomings (not easy as they still bother me a lot) and get used to some of the gameplay mechanics, Seven is a very impressive stealth rpg with a very detailled environment. Oh and instead of stabbing or axe murdering people, it's also possible to choke them instead for more pacifist way to take out sentries and annoying guards in patrol