EXP: 86
Key: [R] == Respawn; [D] == Drop; [X] == Was Downed
Anata Hanson: 20/20
[Iron Bow: 45/45-] [Iron Longbow: 29/30-E] [Vulns: |||]
Aras: 21/21
[Wind: 38/40-E] [Singe: 40/40-] [Vulns: |||]
Clarisse Verun: 13/22
[X][Iron Axe: 45/45-] [Iron Axe: 44/45-E] [Vulns: |||]
Niamh: 21/21
[Iron Blade: 44/45-E] [Wooden Sword: 50/50-] [Vulns: |||] [Chest Key Ring: |||||]
Ueli Auttenburg: 17/22
[Iron Lance: 45/45-] [Slim Lance: 32/35-E] [Vulns: ||]
Van Fende: 18/18
[Heal: 29/30-E] [Soldier's Drum: 20/20-] [Sleep: 20/20-] [Vulns: |||]
Allies/NeutralFridenot Bustillo: 20/20 [Slim Sword: 35/35] [Vulns: |||]
Villagers: 1/2
Uxanin Paladin: 18/24 [Steel Axe] [D] [Dismounted]
Uxanin Fighter D: 23/23 [Iron Axe] [Rescued: Villager]
Uxanin Fighter E: 23/23 [Iron Axe]
Merc Uxanin Mage C: 22/22 [Thunder]
Uxanin Knight B: 24/24 [Iron Halberd]
EnemiesMerc In Archer A: 21/21 [Surrenders]Merc An Archer B: 4/21 [Iron Bow]
Merc Ux Archer C: 9/21 [Iron Bow]
Merc An Archer D: 6/21 [Iron Bow]
An Mercenary A: 22/22 [Surrenders]An Mercenary B: 14/22 [Iron Sword]
An Mercenary C: -3/22 [Iron Sword]An Mercenary D: 10/22 [Iron Sword]
An Myrmidon A: 21/21 [Iron Rapier]
An Myrmidon B: 21/21 [Iron Rapier]
Ux Bandit A: 26/26 [Iron Staff]
Ux Bandit B: 17/26 [Iron Staff]
Ux Bandit C: 17/26 [Iron Staff]
Ux Bandit D: 26/26 [Iron Staff]
Ux Fighter A: 23/23 [Iron Axe]
Ux Fighter B: 23/23 [Iron Axe]
Ux Fighter C: 23/23 [Iron Axe]
Merc In Mage A: -??/22 [Thunder]Merc An Mage B: 22/22 [Thunder]
In Soldier A: -5/23 [Iron Lance]In Soldier B: 14/23 [Surrenders]In Soldier C: 3/23 [Surrenders]In Soldier D: 3/23 [Iron Lance]
In Soldier E: -0/23 [Iron Lance]In Soldier F: 3/23 [Fled]In Soldier G: 23/23 [Iron Lance]
In Soldier H: 23/23 [Iron Lance]
In Soldier I: 23/23 [Iron Lance]
In Knight A: -??/24 [Iron Halberd]Ux Mountain Warrior: 20/34 [Swordreaver] [D]
An Swordmaster: 25/25 [Lancereaver] [D]
In General: 31/31 [Axereaver] [D]
TerrainEmbassy Door (F,26 - F,27): 8 DEF, 1 RES, -0/50 HPEmbassy Door (C,24 - D,24): 8 DEF, 1 RES, 50/50 HP [OPEN]
Terrain ExplanationPlains/Carpet/Cobble/Wood/Road: 1 MOV to enter
Light Green Forests: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Dark Green Forests: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Tan Hills: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Cliffs: +2 DEF/RES, +20 EVA OR +4 DEF/RES, +30 EVA for Mountain Walk; 5 MOV to enter, only units with flying or Mountain Walk may enter
Pillars: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Thrones: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Rivers: -2 DEF/RES, -20 EVA OR +1 DEF/RES, +15 EVA for Water Walk; 5 MOV to enter, Supply Line/Horseback cannot enter, 2 MOV for units with Levitation or Water Walk
Fords: -1 DEF/RES, -15 EVA for Non-Water Walk; 2 MOV to enter, 4 MOV for Supply Line/Horseback, 1 MOV for units with Levitation or Water Walk
Walls: Impassible
Cracked Walls: Impassible; Destructible, 10 DEF, 10 RES, 50 HP
Wooden Doors: Impassible; Destructible, 5 DEF, 0 RES, 50 HP; +3 DEF, +1 RES for every connected door tile beyond the first.
Metal Doors: Impassible; Destructible, 10 DEF, 10 RES, 50HP; +3 DEF/RES for every connected door tile beyond the first