And with the word from Niamh, the group moved out in an assault.
HIT: 91 - 11 = 80
ROLL: 83 Miss!
Aras struck first, a surge of sickly fire flung forth from his fingers. The soldier, to their credit, dove out of the way quickly and managed to miss the near-charring.
The In soldiers cried out in a rage and turned their attention to their assailants.
HIT: 86 + 15 - 11 = 90
ROLL: 37! Hit!
CRIT: 92
DMG: 16 + 1 - 6 = 11!
Soldier A Counters!
HIT: 92 - 15 - 10 = 67
ROLL: 24! Hit!
CRIT: 40
DMG: 13 - 1 - 3 = 9!
HIT: 79 + 15 - 11 = 83
ROLL: 53! Hit!
CRIT: 98
IGNIS: 52
DMG: 12 - 6 = 6!
The soldier's luck and skill didn't see him through the day though.
Clarisse charged forth from behind Aras and caught the soldier across the chest, their armor denting inwards and the In Soldier was almost physically lifted off their feet from the attack. Regaining their ground, they countered with a spear thrust that caught Clarisse squarely in the shoulder.
The soldier and Clarisse squared off, a few feints and jabs but no dedicated attacks just yet, having tasted each others' weapon already. There was a sound of tearing metal and the soldier looked down in surprise, seeing the arrow lodged firmly in their chest where their armor had been dented by the axewoman.
He slumped to the ground, bleeding out slowly until death.
When Ueli shouted forth his challenge, several of the soldiers ahead turned back towards the group in surprise and confusion. The soldier in question wretched their spear from the cooling corpse and grunted.
ALLY/NEUTRAL PHASE
Fridenot stood his ground with Niamh, eyeing the door warily and muttering a prayer under his breath to the Craftsman, running two fingers along the length of his blade.
Won't be but a moment before it comes crashing done.
A civilian charged towards the group, looking scared for her life while she pressed herself as tight as she could against the wall to make herself as small of a target as possible.
ENEMY PHASE
HIT: 88 - 10 - 4 = 74
ROLL: 15! Hit!
CRIT: 6! Crit! //WELP
DMG: 11 - 0 = 11 x 3 = 33! //Ouch
HIT: 78 - 13 = 65
ROLL: 79 Miss!
Ueli Counters!
HIT: 99 - 5 = 94
ROLL: 92! Hit!
CRIT: 93
DMG: 9 - 10 = *TINK*
ADEPT: 84
Ueli Strikes Again!
HIT: 99 - 5 = 94
ROLL: 60! Hit!
CRIT: 10! Crit!
DMG: 9 - 10 = *TINK* x 3 = *MEGA TINK*
ADEPT: 82
The mage screamed out as she watched the soldier drop, and a cold rage filmed over her face as her tome crackled with loosely contained energy.
With an ear-splitting peal of thunder, Clarisse felt immense pain that soon thankfully turned numb as her skin and nerves blackened. The axewoman collapsed to the ground in blessed unconsciousness.
The knight didn't miss a beat and charged forth, their metal bulk pushing towards the enemy despite grievous injuries. They jabbed out at Ueli but the knight winced and their thrust went wide, easily dodged by the spearman. Ueli reacted with two quick jabs, but neither found purchase in the armored knight.
HIT: 102 + 5 - 9 = 98
ROLL: 8! Hit!
CRIT: 31
DMG: 11 - 0 = 11!
Merc In Mage A Counters!
HIT: 88 - 5 - 14 = 69
ROLL: 15! Hit!
CRIT: 15
DMG: 11 - 0 = 11!
From an alleyway came two An soldiers, whooping and hollering at catching their enemy unaware. The mage took a sword to the flank and in retaliation sent an electrical shock back through the blade and into the An swordsman.
Seeing a distraction, the lone An archer fled north. A soldier took chase but otherwise the rest took formation facing the southern aggressors, although the archer and Soldiers B and C were eyeing Soldier E with suspicion.
HIT: 92 - 15 - 6 = 71
ROLL: 40! Hit!
CRIT: 5!
DMG: 13 - 1 - 3 = 9!
Ux Bandit C Counters!
HIT: 86 + 15 - 11 = 90
ROLL: 50! Hit!
CRIT: 2
DMG: 15 + 1 - 6 = 10!
HIT: 86 + 15 - 11 = 90
ROLL: 40! Hit!
CRIT: 19
DMG: 15 + 1 - 6 = 10!
In Soldier G Counters!
HIT: 92 - 15 - 6 = 71
ROLL: 91 Miss!
HIT: 86 + 15 - 11 = 90
ROLL: 4! Hit!
CRIT: 76
DMG: 15 + 1 - 6 = 10!
HIT: 86 + 15 - 11 = 90
ROLL: 90! Hit!
CRIT: 39
DMG: 15 + 1 - 6 = 10!
In Soldier H Counters!
HIT: 92 - 15 - 6 = 71
ROLL: 94 Miss!
HIT: 92 - 15 - 6 = 71
ROLL: 61! Hit!
CRIT: 65
DMG: 13 - 1 - 3 = 9!
HIT: 84 - 16 = 68
ROLL: 63 Hit!
CRIT: 43
DMG: 16 - 6 = 10
HIT: 101 - 16 = 85
ROLL: 53! Hit!
CRIT: 26
DMG: 11 - 6 = 5!
Merc An Archer D Counters!
HIT: 101 - 16 = 85
ROLL: 17! Hit!
CRIT: 18
DMG: 11 - 6 = 5!
HIT: 95 + 15 + 5 - 10 = 105!
ROLL: Autohit!
CRIT: 42
DMG: 11 + 1 - 3 = 9!
Ux Fighter B Counters!
HIT: 84 - 15 - 5 - 17 = 47
ROLL: 83 Miss!
HIT: 102 + 15 - 10 = 107!
ROLL: Autohit!
CRIT: 8
DMG: 11 + 1 - 3 = 9!
Ux Fighter B Counters!
HIT: 84 - 15 - 5 - 17 = 47
ROLL: 38 Hit!
CRIT: 58
DMG: 16 - 1 - 3 = 12!
HIT: 95 + 15 + 5 - 10 = 105!
ROLL: Autohit!
CRIT: 45
DMG: 11 + 1 - 3 = 9!
Damage: ???
With one final crash the door finally caved in, an axe stuck fast to the wood and a few more whacks from two axe-wielding soldiers behind soon cleared the rest of it away. From behind the door tromped through was a mage, a knight, and a lanky man decorated in Uxanin imagery across his armor and shield.
A lance was quickly leveled in the faces of both Niamh and Fridenot--who to his credit didn't flinch--and the source of the booming voice was discovered.
"Mercenaries! Its ALWAYS Craftsman DAMNED MERCENARIES! I DON'T TAKE KINDLY TO BEING LOCKED IN MY OWN EMBASSY, NOT when there is a CIVIL WAR GOING ON!""Under the AUTHORITY GRANTED TO ME by the AGREEMENTS of NEUTRALITY from the ORDAINED UXANIN, I place ALL of you under ARREST, as are ALL MERCENARIES OF THE CITY! If you resist, you will be EXECUTED ON THE SPOT!"The knight and mage stood at ready to fight, but no attack came just yet. The self-proclaimed embassy owner spotted the civilian cowering behind the mercenaries and the harsh look in his eyes eased up just a bit.
"This is no place for non-combatants. I swear, when I find WHOEVER or WHATEVER started this I will..." The man petered off but the grip on his lance tightened and a steely look entered his eye.
"GET OUT OF MY WAY or be STRUCK DOWN, mercenaries. More soldiers will be coming to detain you, and if I find you've escaped custody I will personally hunt you down for sport. There are more important matters at hand! I must restore PEACE TO MY CITY! THROUGH AXE, LANCE, and SWORD!"The jingling armory's lackeys shouted the battle cry in unison with the man.
"...Why did it have to be one of them?"Enemy pastebin updated!
TURN 4
PLAYER PHASE
EXP: 16
Anata Hanson: 20/20 [Iron Longbow: 30/30] [Vulns: |||]
Aras: 21/21 [Singe: 40/40] [Vulns: |||]
Clarisse Verun: -0/22 5/5 [Iron Axe: 45/45] [Vulns: |||]
Niamh: 21/21 [Wooden Sword: 50/50] [Vulns: |||]
Ueli Auttenburg: 22/22 [Slim Lance: 35/35] [Vulns: |||]
Van Fende: 18/18 [Sleep: 20/20] [Vulns: |||]
Allies/NeutralFridenot Bustillo: 20/20 [Slim Sword: 35/35] [Vulns: |||]
Villagers: 5/6
EnemiesMerc In Archer A: 21/21 [Iron Bow]
Merc An Archer B: 14/21 [Iron Bow]
Merc Ux Archer C: 9/21 [Iron Bow]
Merc An Archer D: 6/21 [Iron Bow]
An Mercenary A: 22/22 [Iron Sword]
An Mercenary B: 22/22 [Iron Sword]
An Mercenary C: 11/22 [Iron Sword]
An Mercenary D: 10/22 [Iron Sword]
An Myrmidon A: 21/21 [Iron Rapier]
An Myrmidon B: 21/21 [Iron Rapier]
Ux Bandit A: 26/26 [Iron Staff]
Ux Bandit B: 26/26 [Iron Staff]
Ux Bandit C: 17/26 [Iron Staff]
Ux Bandit D: -0/26 [Iron Staff] [Respawn]
Ux Fighter A: 23/23 [Iron Axe]
Ux Fighter B: -0/23 [Iron Axe] [Respawn]
Ux Fighter C: 15/23 [Iron Axe]
Uxanin Fighter D: 23/23 [Iron Axe]
Uxanin Fighter E: 23/23 [Iron Axe]
Merc In Mage A: 11/22 [Thunder]
Merc An Mage B: 22/22 [Thunder]
Merc Uxanin Mage C: 22/22 [Thunder]
In Soldier A: -5/23 [Iron Lance] [Won't Respawn]
In Soldier B: 14/23 [Iron Lance]
In Soldier C: 3/23 [Iron Lance]
In Soldier D: 23/23 [Iron Lance]
In Soldier E: 15/23 [Iron Lance]
In Soldier F: 3/23 [Iron Lance]
In Soldier G: 3/23 [Iron Lance]
In Soldier H: 3/23 [Iron Lance]
In Soldier I: -0/23 [Iron Lance] [Respawn]
In Knight A: 4/24 [Iron Halberd]
Uxanin Knight B: 24/24 [Iron Halberd]
Uxanin Paladin: 24/24 [Steel Lance] [D]
Ux Mountain Warrior: 34/34 [Swordreaver] [D]
An Swordmaster: 25/25 [Lancereaver] [D]
In General: 31/31 [Axereaver] [D]
TerrainEmbassy Door (F,26 - F,27): 8 DEF, 1 RES, -0/50 HPEmbassy Door (C,24 - D,24): 8 DEF, 1 RES, 50/50 HP [OPEN]
Terrain ExplanationPlains/Carpet/Cobble/Wood/Road: 1 MOV to enter
Light Green Forests: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Dark Green Forests: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Tan Hills: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Cliffs: +2 DEF/RES, +20 EVA OR +4 DEF/RES, +30 EVA for Mountain Walk; 5 MOV to enter, only units with flying or Mountain Walk may enter
Pillars: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Thrones: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Rivers: -2 DEF/RES, -20 EVA OR +1 DEF/RES, +15 EVA for Water Walk; 5 MOV to enter, Supply Line/Horseback cannot enter, 2 MOV for units with Levitation or Water Walk
Fords: -1 DEF/RES, -15 EVA for Non-Water Walk; 2 MOV to enter, 4 MOV for Supply Line/Horseback, 1 MOV for units with Levitation or Water Walk
Walls: Impassible
Cracked Walls: Impassible; Destructible, 10 DEF, 10 RES, 50 HP
Wooden Doors: Impassible; Destructible, 5 DEF, 0 RES, 50 HP; +3 DEF, +1 RES for every connected door tile beyond the first.
Metal Doors: Impassible; Destructible, 10 DEF, 10 RES, 50HP; +3 DEF/RES for every connected door tile beyond the first