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Author Topic: Comrads and Foes: Alchamech Team A  (Read 4662 times)

Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #15 on: November 21, 2015, 08:23:57 pm »

Assuming you mean the "Alchemical weapons", 25 points for anti-infantry and 15 for anti-mech.

I did, and alright!

Purified would count as infantry though, wouldn't they?

They do indeed.
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tntey

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Re: Comrads and Foes: Alchamech Team A
« Reply #16 on: November 21, 2015, 08:29:28 pm »

What will we do if Lermfish and Straw barrel don't show up?
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Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #17 on: November 22, 2015, 01:03:38 pm »

What will we do if Lermfish and Straw barrel don't show up?

The game is continuing as normal, since this is only a playtest. Since the other team is also down one man, you will be given a GMNPC to keep things relatively even. If they show up at any time during the game, the GMNPC will cheese it and they will take his place.

The game has started! Please post your actions, in addition to the field you are deploying in. As the assault team, you may choose to start in the Grassland or Forest individually. You know your goal is in the mountains.

Your allies:
GMNPC Mech
Mook Generator (Officer who stands faaar away from the battlefield and sends in low-quality soldiers)

Good luck!
« Last Edit: November 22, 2015, 01:47:09 pm by Stirk »
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Twinwolf

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Re: Comrads and Foes: Alchamech Team A
« Reply #18 on: November 22, 2015, 01:05:39 pm »

Could we get a map? Or at least a description of where the locations are in relation to each other?
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Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #19 on: November 22, 2015, 01:17:00 pm »

Could we get a map? Or at least a description of where the locations are in relation to each other?

Stirk can't map, I will try for a description.

The Grasslands are to the North, with the lake at the center. The grasslands take up approximately 1/4 of the battlefield, with the lake taking up 1/4 of the grassland. To the South is the forest, taking up 1/4 of the battlefield. It is connected to the Grasslands by a direct treeline, like a row of crops. To the East is the mountains, taking up the last 1/2 of the battlefield. It is connected to both, rising out of the far end.

To put it in more gamy perspectives, lets say it was a chess-board. If you cut the board in half separating the black and white sides, the entire black half would be the mountains. If you then cut the board the other direction between the King and Queen, the lower part would be the forest and the upper part would be the grasslands. The middle squares of the grassland quadrant would be taken up by water.

I hope that makes sense.
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Twinwolf

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Re: Comrads and Foes: Alchamech Team A
« Reply #20 on: November 22, 2015, 01:20:42 pm »

It made sense, except for the chessboard analogy.

Hm. We should probably not spread out our forces; the enemy is defending, so spreading out would just make it harder to break through.
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tntey

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Re: Comrads and Foes: Alchamech Team A
« Reply #21 on: November 22, 2015, 01:42:51 pm »

Can we do grassland?
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Hawk132

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Re: Comrads and Foes: Alchamech Team A
« Reply #22 on: November 22, 2015, 01:46:25 pm »

I'd like to snipe and trees would probably get in the way of Lucius' sight, so I'm leaning towards grasslands.

Stirk, how good is my camo? Do I need the enviroment to help it out?
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Twinwolf

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Re: Comrads and Foes: Alchamech Team A
« Reply #23 on: November 22, 2015, 01:47:22 pm »

They might see us coming from the grassland though. Although, that said, they may assume we thought of that and went with the forest instead...
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Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #24 on: November 22, 2015, 01:55:11 pm »

Note: I took away your mecha mooks when I remembered you already had a mech :P

It made sense, except for the chessboard analogy.

Hm. We should probably not spread out our forces; the enemy is defending, so spreading out would just make it harder to break through.

Basically, I was trying to say that if you had a square and cut it into four equal smaller squares, the top left would be grassland, the bottom left would be forest, and the right two would be mountains. But if you get it that clarification would be unnecessary  :P.

I'd like to snipe and trees would probably get in the way of Lucius' sight, so I'm leaning towards grasslands.

Stirk, how good is my camo? Do I need the enviroment to help it out?

With only 20 points? In general, you could try to camo out of cover but would be pretty easy to spot. If you really need to, your homunculus is good enough to divert power from your engines or weapons to your camo system, boosting it enough to make hiding in an open field plausible, but it would require some time to get whatever goes off line back in working condition.
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Re: Comrads and Foes: Alchamech Team A
« Reply #25 on: November 22, 2015, 01:58:50 pm »

How good is my camo?
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Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #26 on: November 22, 2015, 02:01:06 pm »

How good is my camo?

Good enough so that someone not looking for you probably won't find you, and that someone who is looking for you would need a decent roll. That isn't taking into account your sneak skill.
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Lermfish

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Re: Comrads and Foes: Alchamech Team A
« Reply #27 on: November 22, 2015, 04:49:52 pm »

I'm going to make an officer. I like the strategic idea of such. I'm not understanding some of the values for the template. I'll PM the GM.
« Last Edit: November 22, 2015, 04:53:02 pm by Lermfish »
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Stirk

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Re: Comrads and Foes: Alchamech Team A
« Reply #28 on: November 22, 2015, 05:21:35 pm »

With new officer, the Allies get scrambled.

New Allies:
3 Mook Mechs
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Lermfish

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Re: Comrads and Foes: Alchamech Team A
« Reply #29 on: November 22, 2015, 05:28:11 pm »

OFFICER

Name: Commander Fiona Fairday

INVENTORY
Officer Uniform
M1911 Pistol
M16 Assault Rifle
APWS-M1 Sniper Rifle

GENERAL SKILLS
[100/100]
Guns: 20
Melee: 20
Dodge: 20
Strength: 20
Agility: 20

SQUAD
[200/200]

Size: 30

Experience: 25

Weaponry: Mounted Machine Guns [25]; Anti-Alchemech Missile System [25]; Snipers [25]

Leadership: 50

Alreona: 75

Additional: The 07th Supply Team is known for its resourcefulness and logistics. They can usually pull strings to refill their ranks quickly and deploy to a hot zone in less than half a day. Their bonus would be an extra resource reserve (soldiers, mechs, etc).
« Last Edit: November 23, 2015, 04:07:46 pm by Lermfish »
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