Fey folk:
The Fey Folk have High Magic Affinity.
The Fey Folk have Above Average Charisma.
The Fey Folk have a connection with Magic.
+10% Magic Crystals Production.
The Fey Folk have Extremely High Lifespans.
The Fey Folk have Below Average Strength.
The Fey Folk have Below Average Toughness.
Ogres:
Ogres have High Strength.
Ogres have High Toughness.
Ogres have Night Vision.
Ogres will eat almost anything. +10% Food Production.
Ogres have High Lifespans.
Ogres have Low Intelligence.
Ogres have Below Average Agility.
Ogres have Low Charisma.
Magocracy:
+10% Magic Crystals Production.
Magic Affinity of all Heroes and Rulers of this civilization is increased by one step (70% chance), two steps (20% chance) or three steps (10% chance).
This cannot be chosen if the Major Race of the civilization has worse than Average Magic Affinity. If a Minor Race with lower than Average Magic Affinity becomes the main race, a new form of Government will have to be chosen. The next Ruler will be chosen from all Heroes (PCs and NPCs) based on who has the highest Magic Power. The Ruler might nominate a succesor, who will have a +5 to their Magic Power for the purpose of calculating who will be the next Ruler.
Prohibiting Magic Users from experimentating will result in a higher than normal increase in Tension.
Name: Kukulzac
Major Race: Fey (80%)
Minor Races: Ogres (20%)
Current Ruler: Chalchiuhtlicue
Government: Centralised Magocracy: The Empress is of the most powerful bloodline of magic, and role in society is determined by magical ability.
Points: (?) Ancient Magic: their magic rituals produce very powerful, reliable results
(?) From Blood, Magic; from Magic, Blood: as innately magical beings magic can be used to create fey population or living beings used to empower spells.
(?) The Rites Demand Blood: Without enough prisoners or slaves to sacrifice, tension may riseDescription and Background: The thick jungles, studded with lakes and rivers, make up the home of the enigmatic Kukulzac. Their society revolves around magic and sacrifice - the position of a family in the society is determined by their magical potential. They tend not to let outsiders into their lands, instead setting up trading posts and sending out merchants and diplomats to deal with other nations. They cultivate good relations with allies, purchasing criminals and slaves to take back into their own lands for sacrifice in blood magic. Their culture is heavily caste-based, but those who do great works - capturing many in war, developing new, potent magic, or creating great works of art or culture - can move up the caste systems.
Though the Kukulzac rarely work iron, their lands are rich in gold, as well as copper and tin, with which to make bronze. Merchants are an important part of Kukulzac society, and they demand protection while in foreign nations with the full might of the Kukulzac behind them. The Kukulzac tend to wear leather and weave, adorned with gold, bronze, and bright gems and feathers.
In war, the Kukulzac tend to rely on a mixture of ogre shock-troops, fey ground troops and mages who attack with bows, spells, and atlatl darts, and
Phorusrhacidae-mounted cavalry armed with Mācuahuitls and Tepoztopilli.
Religion: The bloody pantheon of the Kukulzac is worshipped, but rarely ever beseeched for help - it is considered up to the Kukulzac to live or die on their own means. Though the god Tezcatlipoca is most thanked for teaching them of magic, their rituals - through tending to sacrificial - do not rely on the gods.
Name: Chalchiuhtlicue
Age: 256
Description and Background: While Chalchiuhtlicue is young for a fey ruler, she is unmistakably powerful in magic, and thus commands the loyalty of her people. Though inexperienced - by Fey standards - her beauty and gentle tones allow her to sway all she speaks to to her way of thinking.