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Author Topic: Fantasy Civilizations (Roleplaying and Strategy Game)  (Read 4848 times)

Yourmaster

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #15 on: November 21, 2015, 06:04:06 pm »

(Oh. Sorry! I'll fix.)
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Romans

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #16 on: November 21, 2015, 06:13:03 pm »

Spoiler (click to show/hide)

*Edit
« Last Edit: November 21, 2015, 06:19:34 pm by Romans »
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Khaiel

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #17 on: November 22, 2015, 06:30:11 am »

Remember that, for starters, all Heroes have to be in a PC controlled Civ.

Also, the total of all Minor Races can't be over 30% of the population Taricus.
« Last Edit: November 22, 2015, 06:39:52 am by Khaiel »
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GiglameshDespair

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #18 on: November 22, 2015, 08:18:36 am »

Dictatorship seems powerful, if you get a +50% increase in activites done...

But I have an idea for aztec-inspired fey civilisation, so they'd probably be a theocracy or something.
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Khaiel

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #19 on: November 22, 2015, 08:33:08 am »

By the way, although I'm adding Civilizations and characters now, I will choose later which ones enter play first (if there are more than 3 Civs with their rulers and 6 Heroes).

EDIT: Dictatorship is powerful in the short term, but as you will see in the game, managing Tension and Authority will be difficult (even more if the Civ's Heroes want to become Rulers themselves), so if your current character ends up getting killed, you might see your heir not getting to be Ruler.

Also, those of you that have taken Dictatorship, please choose which Resource you want its production increased by 10%.
« Last Edit: November 22, 2015, 08:37:48 am by Khaiel »
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Nirur Torir

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #20 on: November 22, 2015, 09:20:11 am »

On second thought, I'll drop this - I'm thinking of making my own civ-like game again, and would rather focus on ironing that out.
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GiglameshDespair

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #21 on: November 22, 2015, 09:30:08 am »

What does the fey "they have a connection with magic" actually do?
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Khaiel

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #22 on: November 22, 2015, 09:57:18 am »

In order to use magic, you need a special perk per every type of magic. All fey automatically have one perk to use one of the types of magic.

crazyabe

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #23 on: November 22, 2015, 11:14:34 am »

Well, We just need 1 more Civilization player...
« Last Edit: November 22, 2015, 11:21:07 am by crazyabe »
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Romans

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #24 on: November 22, 2015, 11:46:37 am »

Remember that, for starters, all Heroes have to be in a PC controlled Civ.

Also, the total of all Minor Races can't be over 30% of the population Taricus.
OOps sorry fixed.
Spoiler (click to show/hide)
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GiglameshDespair

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #25 on: November 22, 2015, 11:52:24 am »

Do you get the race bonuses even if they're a minor race for your civ, or is it major race bonus only?

Is there any benefit to being single race (besides a little less tension)?
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Khaiel

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #26 on: November 22, 2015, 11:57:56 am »

Bonuses for minor Races are scaled to the % of the population that they make.

The only benefit is less Tension, yes.

Khaiel

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #27 on: November 22, 2015, 12:01:26 pm »

Remember that, for starters, all Heroes have to be in a PC controlled Civ.

Also, the total of all Minor Races can't be over 30% of the population Taricus.
OOps sorry fixed.
Spoiler (click to show/hide)


The Silver Star is not going to be in the game in the end. Check Nirur's post.

GiglameshDespair

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #28 on: November 22, 2015, 01:32:29 pm »

Spoiler (click to show/hide)

Name: Kukulzac
Major Race: Fey (80%)
Minor Races: Ogres (20%)
Current Ruler: Chalchiuhtlicue
Government: Centralised Magocracy: The Empress is of the most powerful bloodline of magic, and role in society is determined by magical ability.
Points: (?) Ancient Magic: their magic rituals produce very powerful, reliable results
(?) From Blood, Magic; from Magic, Blood: as innately magical beings magic can be used to create fey population or living beings used to empower spells
.
(?) The Rites Demand Blood: Without enough prisoners or slaves to sacrifice, tension may rise
Description and Background: The thick jungles, studded with lakes and rivers, make up the home of the enigmatic Kukulzac. Their society revolves around magic and sacrifice - the position of a family in the society is determined by their magical potential. They tend not to let outsiders into their lands, instead setting up trading posts and sending out merchants and diplomats to deal with other nations. They cultivate good relations with allies, purchasing criminals and slaves to take back into their own lands for sacrifice in blood magic. Their culture is heavily caste-based, but those who do great works - capturing many in war, developing new, potent magic, or creating great works of art or culture - can move up the caste systems.
Though the Kukulzac rarely work iron, their lands are rich in gold, as well as copper and tin, with which to make bronze. Merchants are an important part of Kukulzac society, and they demand protection while in foreign nations with the full might of the Kukulzac behind them. The Kukulzac tend to wear leather and weave, adorned with gold, bronze, and bright gems and feathers.

In war, the Kukulzac tend to rely on a mixture of ogre shock-troops, fey ground troops and mages who attack with bows, spells, and atlatl darts, and Phorusrhacidae-mounted cavalry armed with Mācuahuitls and Tepoztopilli.
Religion: The bloody pantheon of the Kukulzac is worshipped, but rarely ever beseeched for help - it is considered up to the Kukulzac to live or die on their own means. Though the god Tezcatlipoca is most thanked for teaching them of magic, their rituals - through tending to sacrificial - do not rely on the gods.

Spoiler: Ruler (click to show/hide)
« Last Edit: November 24, 2015, 03:30:08 pm by GiglameshDespair »
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Yourmaster

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Re: Fantasy Civilizations (Roleplaying and Strategy Game)
« Reply #29 on: November 22, 2015, 04:54:16 pm »

I guess I'll make my character be hero of the  Serakhuer Dominate, then!
Spoiler: Hero! (click to show/hide)
« Last Edit: November 22, 2015, 05:07:39 pm by Yourmaster »
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10/10.
Wants to rape and enslave my innocent night faeries ;-;
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