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Author Topic: Dwarmin and Gigla's co-gm 5e game: OOC thread  (Read 18695 times)

Weirdsound

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #150 on: December 03, 2015, 11:40:46 pm »

Hey, do we have some sort of badge of office?
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #151 on: December 04, 2015, 10:05:47 am »

Your armor is your badge-it would have a Kolos guard symbol on it.
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Weirdsound

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #152 on: December 04, 2015, 11:26:54 am »

So the unarmored Monk is screwed. :p
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GiglameshDespair

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #153 on: December 04, 2015, 11:34:37 am »

He just had "guard" written on his forehead.
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #154 on: December 04, 2015, 11:45:43 am »

Let's say you're wearing an official Kolos guardsmen poncho. :P
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Weirdsound

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #155 on: December 04, 2015, 12:37:25 pm »

Alright. I think the best plan would be for a sneaky character (perhaps Thoven) to watch as many doors as he can from the roof, and the rest of us to fan out down the street a ways out of earshot. When somebody leaves, the sneak can tail them, get the rest of our attention, and we can all take the scumbag in by force. Think the plan is a bit too complex for my -1 Int dude to come up with ICly though.

If there is no guardhouse nearby, we might want to temporaryily appropriate a home or business by flaunting our authority, so we don't have to drag our captive through town for all of Jack's contacts to see.

How many directions could somebody leaving the warehouse go by following the street?
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #156 on: December 04, 2015, 12:45:11 pm »

Alright. I think the best plan would be for a sneaky character (perhaps Thoven) to watch as many doors as he can from the roof, and the rest of us to fan out down the street a ways out of earshot. When somebody leaves, the sneak can tail them, get the rest of our attention, and we can all take the scumbag suspect in by force. Think the plan is a bit too complex for my -1 Int dude to come up with ICly though.

If there is no guardhouse nearby, we might want to temporaryily temporarily appropriate a home or business by flaunting our authority for the good of Kolos, so we don't have to drag our captive through town for all of Jack's contacts to see.

How many directions could somebody leaving the warehouse go by following the street?

There's two doors, one roof access, and a chimney. Those are ones you know about.
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My Name is Immaterial

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #157 on: December 04, 2015, 01:28:32 pm »

Wait, two doors? I thought there were three.

Weirdsound

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #158 on: December 04, 2015, 01:34:11 pm »

No I mean the streets, not the entrances. What I'm trying to get at is we should have somebody waiting a block or two down the road in every possible directions. Is there just one street running by the warehouse, so we have to cover in two directions? Or is it more complicated than that?
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #159 on: December 04, 2015, 01:40:36 pm »

Wait, two doors? I thought there were three.

Don't tell me how to run my game!

/s

No really, there is three.

No I mean the streets, not the entrances. What I'm trying to get at is we should have somebody waiting a block or two down the road in every possible directions. Is there just one street running by the warehouse, so we have to cover in two directions? Or is it more complicated than that?

Generally four blocks is what you're looking at, right? You are in the middle of the city.
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GiglameshDespair

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #160 on: December 05, 2015, 08:19:06 am »

You will have to actually take an action before anything will happen :P
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #161 on: December 05, 2015, 09:18:38 am »

You will have to actually take an action before anything will happen :P

Trigger the gang of Anthropomorphic Spidermen to ambush them if they don't do an action soon...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #162 on: December 05, 2015, 01:19:02 pm »

You will have to actually take an action before anything will happen :P

Trigger the gang of Anthropomorphic Spidermen to ambush them if they don't do an action soon...
Those are later. This is going to be the gang of Giant Anthropomorphic Spidermen that ambush.
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sjm9876

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Re: Dwarmin and Gigla's co-gm 5e game: OOC thread
« Reply #164 on: December 07, 2015, 06:30:43 pm »

So, I could use Friends to get advantage on persuasion for a minute, but once it wears off they're aware I used magic on them. What do you guys reckon?
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