Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Yes Random Events, global and local. But what chance should they have of happening?

One global event and one local event(for each player) per turn. 100%!
- 5 (27.8%)
50% chance of any given random event happening.
- 5 (27.8%)
1 in 3 chance of any given random event happening.
- 3 (16.7%)
1 in 4 chance of...
- 2 (11.1%)
1 in 6 chance of...
- 1 (5.6%)
NULL OPTION
- 2 (11.1%)

Total Members Voted: 18


Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: SCP League: Turn Twelve(6/6 Players)  (Read 13860 times)

Peradon

  • Bay Watcher
    • View Profile
Re: SCP League: Turn 5.2(6/6 Players)
« Reply #75 on: December 04, 2015, 07:09:57 pm »

((if veritas does not return, I am willing to help roll/write up stuff for you. You'd still have to roll for me though.))
((That may cause some problems, seeing as how some of us will be trying to destroy you...))
Logged
Ya'll need Jesus. Just sayin'.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: SCP League: Turn 5.2(6/6 Players)
« Reply #76 on: December 04, 2015, 08:03:10 pm »

((if veritas does not return, I am willing to help roll/write up stuff for you. You'd still have to roll for me though.))
((That may cause some problems, seeing as how some of us will be trying to destroy you...))
I highlighted the keywords and phrases..
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn 5.2(6/6 Players)
« Reply #77 on: December 04, 2015, 08:10:56 pm »

((The problem is that if, you, as a player, wrote/rolled up stuff for the other players, it would be... biased. You would have information the other players would not have. Plus other issues. Now excuse me, I'm going to try to hit at least two more turn segments.))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: SCP League: Turn 5.4(6/6 Players)
« Reply #78 on: December 04, 2015, 10:02:04 pm »

((we are currently working this by a system of trust. not everyone is going to follow that, you know.))
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Zormod

  • Bay Watcher
    • View Profile
Re: SCP League: Turn 5.4(6/6 Players)
« Reply #79 on: December 04, 2015, 10:27:46 pm »

Spoiler: KSP (click to show/hide)
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #80 on: December 07, 2015, 09:23:17 am »

((Kicks thread as per turn))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #81 on: December 07, 2015, 09:56:30 am »

Spoiler: Bulwark (click to show/hide)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #82 on: December 07, 2015, 10:01:13 am »

Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #83 on: December 07, 2015, 10:05:33 am »

Spoiler: RANCOR (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Paphi

  • Bay Watcher
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #84 on: December 07, 2015, 01:03:34 pm »

Spoiler: SADCom (click to show/hide)
Logged

Peradon

  • Bay Watcher
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #85 on: December 07, 2015, 01:58:30 pm »

((Sorry, thought I posted my turn. Guess not.))

Spoiler: Agency X (click to show/hide)
Logged
Ya'll need Jesus. Just sayin'.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #86 on: December 07, 2015, 09:05:43 pm »

Turn Seven: That's Life For You

((Zormod))

((Toaster))
Spoiler: Bulwark (click to show/hide)

((Dustan Hache))

((SaberToothTiger))
Spoiler: R.An.Co.R (click to show/hide)

((Paphi))
Spoiler: SADCom (click to show/hide)

((Peradon))
Spoiler: Agency X (click to show/hide)
« Last Edit: December 09, 2015, 07:51:28 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Zormod

  • Bay Watcher
    • View Profile
Re: SCP League: Turn 6.7(6/6 Players)
« Reply #87 on: December 07, 2015, 11:49:18 pm »

Logged

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: SCP League: Turn 6.7(6/6 Players)
« Reply #88 on: December 08, 2015, 09:25:44 am »

So first I get roughly seventeen billion 1s and 2s, but now I get a few 5s in a row? I'm fine with that.

Spoiler: RANCOR (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: SCP League: Turn Six(6/6 Players)
« Reply #89 on: December 08, 2015, 10:54:06 am »

Spoiler: Bulwark (click to show/hide)

Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
Pages: 1 ... 4 5 [6] 7 8 ... 11