After the bloodbath, you express your frustration with your incompetent minions by stomping the crotches of the dead gunmen(and your own dead minions).
With a cash infusion, a new squad of 10 Agents arrive in your bunker. (-5000$, gain 10 Agents)
A lot of orders are promptly given.
(5) The researcher asked to design a room to hold a word does his best. In the end, he comes up with... a book. He just doesn't know enough about the phenomenon to know if it can be captured. (it may be a 5, but it's not enough to bend physics- you have to get a 6 for that)
(5) The researcher asked to design a room to hold a flaming death car has better prospects. The end result is incredible. (Gain design for general hostile entity containment room, cost 4000$, designed to keep powerful hostile entities within)
(5) The Agents asked to capture a word have better prospects as well. Or at least luck, courtesy of their discovery of a somewhat old woman named Elfa S. Loewes. Currently taking a tour in Cairo, she's ripe for the capture, if it's her who's causing this phenomenon...
(5) The Agents asked to secure the flaming death car set a trap. Of a very special sort. The blasted thing is attracted with one of the Agents driving a car, then is snagged with a bunch of heavy-duty chains. (Car(3)) It struggles, but fails to do more than crack the chains.
There is the slight problem of how to get the now subdued death-car to your bunker without alerting the civilians who are scheduled to return to the driving tunnel in a few days... it's not moving on its own as your will dictates, after all.
(2) The two Agents you asked to do the near impossible(supervise Grunts) have returned with Chinese takeout. Wait, if they were getting takeout...
(3) The bunker can't really be camouflaged with either more work or more Grunts. (you divided the work into 3)
(6) (5) Bloodshed. You're pretty sure one of your Grunts entered a strange mood or such, if this was Dwarf Fortress... but in any case, you now have one fewer Grunt and one more book made from human flesh and bone.
(5) A lot of money is spent, and now you have a strong hostile entity containment room. (gain a hostile entity containment room)
(no roll) 2000$ is promptly spent, 20 Grunts have arrived.
((I think random.org might have broken, I might have to break out the dice... what the heck what the heck what just happened?))
(2) You get a headache.
Status:
9000$
(35000$ in debt to the Mafia, must be paid off by turn 48.)
(must write a bi-yearly report about the state of the operation, send it to Egyptian government)
Personalle:
Rinush Vercuni(healthy, dressed in
casual clothing)
39 Grunts(healthy)
4 Agents(healthy)
3 Researchers(healthy)
Buildings:
Green Crummy Bunker(floor swept)
+First Floor
-(perfect containment chamber for SCP-1, contains SCP-1)
-(staircase downwards into unbuilt second floor, halfway built second floor)
-(hostile entity containment room)
Items:
A human book, made of bone and flesh.
SCPs:
SCP-1
SCP-5
Information:
SCP-1SCP-2(note your knowledge of an elderly woman named Elfa S. Loewes
SCP-3 Secured in chains. Needs transport.
SCP-4SCP-5Design for hostile entity containment room(cost 4000$, widely usable)