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Poll

Yes Random Events, global and local. But what chance should they have of happening?

One global event and one local event(for each player) per turn. 100%!
- 5 (27.8%)
50% chance of any given random event happening.
- 5 (27.8%)
1 in 3 chance of any given random event happening.
- 3 (16.7%)
1 in 4 chance of...
- 2 (11.1%)
1 in 6 chance of...
- 1 (5.6%)
NULL OPTION
- 2 (11.1%)

Total Members Voted: 18


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Author Topic: SCP League: Turn Twelve(6/6 Players)  (Read 13635 times)

Greatness942

  • Bay Watcher
  • A sarcastic, weird nerd of many things. That's me.
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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #135 on: January 08, 2016, 07:02:27 am »

Hi, there. Is there a free spot open, since there's only 5 players? If yes, then I'll go ahead and post my CR (Chief Researcher) and his Foundation, if that's okay.  :)
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Detoxicated

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  • Urist McCarpenter
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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #136 on: January 08, 2016, 03:50:31 pm »

I'd like to be on waitlist as well... maybe you could pick one of our comps if you'd like that more. :)
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Paphi

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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #137 on: January 08, 2016, 05:03:13 pm »

Spoiler: SADCom (click to show/hide)
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FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #138 on: January 08, 2016, 07:21:42 pm »

((I'd like to note to the waitlisters two things:
One: Harry Baldman came first, and if you spoiled yourselves by reading the spoiler'd turns, I might have to use discretion in choosing who to send in.
Two: Real life smacked me today. Updates might be a bit slower from now on.))
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Greatness942

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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #139 on: January 08, 2016, 07:53:57 pm »

I'm perfectly fine with that, I understand that real life can take a nasty toll on people. I'll join up on the Waitlist, if that's okay. Also, I actually stopped following the game until now, so I know nothing, so, yeah...
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: SCP League: Turn Eleven(5/6 Players)
« Reply #140 on: January 09, 2016, 12:45:36 am »

I have been reading the turns to be honest, so better choose greatness, but if you need a helper or a player of a different kind choose me.
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FallacyofUrist

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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #141 on: January 09, 2016, 03:09:44 pm »

((Missing Toaster, I believe.))
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Toaster

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Re: SCP League: Turn Nine(6/6 Players)
« Reply #142 on: January 11, 2016, 10:20:27 am »

Spoiler: Bulwark (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FallacyofUrist

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Re: SCP League: Turn Eleven(5/6 Players)
« Reply #143 on: January 11, 2016, 09:15:30 pm »

Turn Twelve: Yell At the Lazy GM For Extra Points!

((Zormod))

((Dustan Hache))

((SaberToothTiger))
Spoiler: R.An.Co.R (click to show/hide)

((Paphi))
Spoiler: SADCom (click to show/hide)

((Toaster))
Spoiler: Bulwark (click to show/hide)

((If Harry Baldman doesn't want the slot, Greatness can take it.))
« Last Edit: January 14, 2016, 09:29:37 am by FallacyofUrist »
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A Thousand Treasures (And You).

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Zormod

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Re: SCP League: Turn 11.4(5/6 Players)
« Reply #144 on: January 11, 2016, 09:23:33 pm »

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Dustan Hache

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  • What protagonist?
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Re: SCP League: Turn 11.4(5/6 Players)
« Reply #145 on: January 11, 2016, 10:57:41 pm »


Meanwhile at The United States Postal Service
Spoiler: The A.R.R.. (click to show/hide)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

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Re: SCP League: Turn Twelve(5/6 Players)
« Reply #146 on: January 13, 2016, 07:44:33 pm »

turn finished.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

O.Wilde

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Re: SCP League: Turn Twelve(5/6 Players)
« Reply #147 on: January 13, 2016, 09:53:36 pm »

This is mostly a PTW, but also this is the most hilarious RTD I've ever had the pleasure of reading. Bravo.
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

Dustan Hache

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Re: SCP League: Turn Twelve(5/6 Players)
« Reply #148 on: January 13, 2016, 10:39:36 pm »

Just as a idea for a poll, which foundation do you find funniest?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

SaberToothTiger

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Re: SCP League: Turn Twelve(5/6 Players)
« Reply #149 on: January 14, 2016, 06:20:27 am »

Spoiler: RANCOR (click to show/hide)
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
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