Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Yes Random Events, global and local. But what chance should they have of happening?

One global event and one local event(for each player) per turn. 100%!
- 5 (27.8%)
50% chance of any given random event happening.
- 5 (27.8%)
1 in 3 chance of any given random event happening.
- 3 (16.7%)
1 in 4 chance of...
- 2 (11.1%)
1 in 6 chance of...
- 1 (5.6%)
NULL OPTION
- 2 (11.1%)

Total Members Voted: 18


Pages: 1 ... 7 8 [9] 10 11

Author Topic: SCP League: Turn Twelve(6/6 Players)  (Read 13841 times)

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile

Meanwhile at The White House
Spoiler: The A.R.R.. (click to show/hide)
« Last Edit: December 31, 2015, 03:46:48 pm by Dustan Hache »
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Zormod

  • Bay Watcher
    • View Profile

Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #122 on: January 01, 2016, 12:35:17 pm »

((Behold the completed turn.))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Paphi

  • Bay Watcher
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #123 on: January 01, 2016, 01:23:13 pm »

Spoiler: SADCom (click to show/hide)
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: SCP League: Turn Nine(6/6 Players)
« Reply #124 on: January 01, 2016, 06:00:24 pm »

Spoiler: Bulwark (click to show/hide)
« Last Edit: January 01, 2016, 09:13:29 pm by Toaster »
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #125 on: January 01, 2016, 06:39:35 pm »

... you should probably fix that, Toaster. Quote and spoiler error.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #126 on: January 01, 2016, 09:13:36 pm »

Bloops.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #127 on: January 02, 2016, 09:40:16 pm »

Spoiler: RANCOR (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #128 on: January 03, 2016, 07:07:48 pm »

It might be worth noting that I keep some notes on what SCPs the players of this game have- and those notes are not currently accessible to me. I should be able to make new turns in a few days or so.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #129 on: January 04, 2016, 09:08:17 am »

And my notes are now accessible to me earlier than I expected. If you want a turn, just yell at me a bit.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Ten(5/6 Players)
« Reply #130 on: January 04, 2016, 07:58:30 pm »

Turn Eleven: And I Return!

((Dustan Hache))

((Zormod))

((Paphi))
Spoiler: SADCom (click to show/hide)

((Toaster))
Spoiler: Bulwark (click to show/hide)

((SaberToothTiger))
Spoiler: R.An.Co.R (click to show/hide)
« Last Edit: January 06, 2016, 08:53:12 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Zormod

  • Bay Watcher
    • View Profile
Re: SCP League: Turn 10.4(5/6 Players)
« Reply #131 on: January 05, 2016, 01:03:52 am »

Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: SCP League: Turn Eleven(5/6 Players)
« Reply #132 on: January 06, 2016, 08:53:53 pm »

Turn finished.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: SCP League: Turn Eleven(5/6 Players)
« Reply #133 on: January 06, 2016, 11:29:46 pm »

Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: SCP League: Turn Eleven(5/6 Players)
« Reply #134 on: January 07, 2016, 03:57:02 am »

Spoiler: RANCOR (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
Pages: 1 ... 7 8 [9] 10 11