Department of Correction Facility (DCF)
Preliminary Facility Report Assessment
Outpost: Icehold (Ushilkegeth)Report Date: 1 Granite, 259Dear Sir:
This documents the initial assessment of the correction facility known as Icehold.
The current population is 56 prisoners and citizens which includes 19 children.
-- Sanctume Hallknights, `Desserted’, militia commander of Icehold.F1 Entrance
F2 Levers
F3 Stocks
F4 Crafts
F5 Cavern
F6 Magma
F7 Place
F8 Dump
SF1 Bedrooms
SF3 Cavern 1
SF4 Olivine
Mayor: Ablel K., Enforcer
Captain of the Guard: Deus L., Administrator
Militia Commander: Sanctume I., Deserter
Hammerer: Ablel K., Enforcer
Manager: Honeymoon I., Clerk
Chief Medical Dwarf: Quasar D., Professor
Broker: Black Pat, Founder
Bookkeeper: Honeymoon I., Clerk
z128 Entrance (F1)A raised bridge to the outside labelled, “Trader Bridge” is here.
Another bridge to the outside, but sealed off by constructed walls.
Icehold is surrouned by a 3-wide dry moat, 4 levels deep.
Action Plan: Dump sentient body parts.
z125 Lever Room (F2)A cobaltite lever labelled “Entrance Drawbridge” is here.
A marble lever labelled “Trader Bridge” is here.
A marble lever labelled “magma trap bridge” is here.
A diorite lever that is unlabelled is here.
Stockpile #90 - Food: no plant, no cheese, no seed, no milled, no lye
Magma Cistern - unexplored.
z129 Trade Depot with Tower#91 - Finished Goods: 95 bins
Action Plan: Dump sentient parts.
Action Plan: Add walls and roof, make it a bunker.
Action Plan: Expand z130 into a proper bunker and extra storage.
z123 Stocks (F3)#88 Finished Goods: footwear, headwear, handwear, legwear (no bin, 103 capacity)
#86 Leather, Cloth, no bin (no bin, 217 capacity)
Note: there is an anvil and some ammo here.
Workshop: Loom x2 nearby
Workshop: Clothier x2 nearby
Workshop: Farmer
Workshop: Leather
#87: Food: Plant: Pigtail and Dye Plants; Milled: Dyes (114 barrels max)
#104: Food: Plant: Dye Plants only (18 barrels max)
#108: Bars: Other: Soap only (12 bins max)
Zone 41: Hospital
There’s an upright iron spear and a suspicious lever in the corner of this hospital.
5 beds, 2 tables, 1 traction bench, and a chest.
#85: Refuse: no remains, no corpse, no body parts (272 capacity)
Action Plan: Dig a more proper workshop rooms
Action Plan: Dig atom smasher, garbage dump for faster sentient disposal
z122: Bedrooms (SF2)There are 12 bedrooms here
1. Thob O., Dissdent
2. Mosus I., Administrator and Monom K., Administrator
3. Lord Lubbie, Volunteer
4. Lorbam U., Miner and Tulon S., Miner
5. Cilob A., Delouser
6. Ablel K., Enforcer
7. Udil D., Miner
8. Shorast E., Deadbeat and Inul N., Protector
9. Nidilap D., Mason
10. Oddom D., Poisoner and Stabbin Rovod
11. Black Pat, Founder
12. Honeymoon I., Clerk
z121: More stock#93: Furniture; Bars: Blocks: no metal blocks (961 capacity)
#94: Animal: include empty cage
z120: More Rooms, More ShopsThere are 15 bedrooms here
1. Udil U., Impeached Spider Killer
2. Adil A., Pyromania and Atir Z., Ranger
3. Monom A., Engraver
4. Difio N., Shy Guy and Likot L., Sworddwarf
5. DeMarco U., Dragon Smuggler
6. Kogan B., Captain’s Son
7. under construction
8. Quasar D., Professor
9. Stakud B., Eye Stabber and Geshud R., Sworddwarf
10. Shofet N., Cannibal
11. Ablel K, Enforcer
12. Deus L., Captain of the Guard and Nish E., Farmer
13. Morul L., Manera Tamer
14. under construction
15. large room twice the size, currently unassigned
#96: Wood (91 capacity)
#115: Bars: Other (max bin 72)
Workshop: Wood Furnace
Workshop: Carpenter
Workshop: Ashery
Workshop: Mechanic
#111: Bars: Blocks: no metal blocks (35 max bin)
Workshop: Glass Furnace
#95: Gems (no bin, 195 capacity
Workshop: Jeweler
#99: Weapon (no bin, 126 capacity)
#97: Stone: Other (249 capacity, 6 wheelbarrow)
Workshop: Mason x7
#98: Armor (no bin, 126 capacity)
z118 Office spaceThere are two office spaces currently unassigned
z116 TombsThere are 6 spaces for grander tombs: 1 used, 1 open, 4 under construction.
z113 Workshop spaceThere is a carpenter’s workshop in this small dig site.
z108 Cavern 1 (SF3)This cavern is protected by 2 adjacent stone door, 2 weapon traps, and a 1x2 bridge, and some cage traps. The bridge is labelled “Upper Cavern Bridge”
Action Plan: Find the lever. Then think on expanding a way to harvest cave dwellers via cage traps, and a meat processing facility.
Action Plan: Another garbage chute in here will help the cleanup.
z102Note: There is also a hallway to leads to an impulse ramp. Following the ramp up, lead to the mangled corpse of Rovod D.
There are 2 downstairs that lead to an unused well. This might pose a security breach just in case the well is opened to the caverns below.
Order: Place 2 hatch to cover down stairs.
Order: Request 5 rock hatch to cover for stock.
This hallway also leads to 2 upstairs in what looks like a cage trap hallway to a portion of cavern 1. It looks like a lever and bridge secure this area, but it is unlabelled.
Action Plan: Test lever if it opens the bridge. Or just wall off this unused section.
z95 Large Marble QuarryWorkshop: Mechanic x4
Action Plan: Build walls to partition the vastness of this place, and restrict and forbid area no longer needed.
Order: Construct walls using olivine blocks to the immediate areas that can be cutoff.
There is a dry well that leads down to the next cavern, but it is not currently breached to useable water cistern.
z94 and z93Note: Some gold veins are spotted, unmined.
z91 Refuse Stock - Cavern 2There is a 4x2 gneiss bridge, labelled “Cavern Bridge 1”. It is currently down. Most likely a raising bridge onto a stone floor since directly below it is a hallway. This bridge seems to secure access to the west down to cavern 2. Two adjacent rock doors also secures this hallway from the main stairs.
From the main stairs, there is a 1 wide hall ending in a forbidden diorite door. Beyond this is cavern 2.
Order: Construct walls using olivine blocks to block this hall.
z90 Cavern 2 (F5) - Dine, KitchenEast of the main stairs is a dead end exploratory dig down to cavern 3.
Action Plan: (hold) forbid door east of main stairs of cavern 2.
Order: Place hatch on stair leading down.
South of the main stairs leads to cavern 2.
First security is a pair of microcline doors.
Second security is another pair of microcline doors.
Third security is a 4x2 gneiss raising bridge labelled “Cavern Bridge 2”.
It is currently down and open to cavern 2.
Zone #19: Pasture and Animal Training
West of the main stairs:
Graveyard
#105 Animal Stockpile, include empty cages
Cavern 2 Lever Room has 3 levers:
Lever “Cavern Bridge 1”
Lever “Cavern Bridge 2”
Lever “Upper Cavern Bridge”
There are 3 fallow farm plots.
Bedrooms:
1. Zaneg S., Vengeful Plotter and Bembul E., Grave Robber
2. open
3. Sanctume I., Desserter
4. Edum S., Cook and Ingish A., Beekeper
5. pyer L., the_beat
6. Kobuk A., Planter
7. Gwolfski T., Administrator and Igor M., Faithful Servant
8. open
9. Urkad A., Legitimate Businessman and Medtob R., Wrestler
10. Ubid I., Adminstrator and Rovod D., Arsonist
11. Neblime T., Poasher
12. Mistem S., Vesh’s Minion and Avuz R., Weaver
#101 Food: no Cloth Plant, no Dye Plant, no Seed, no lye (67 barrels)
#102 Food: no Cloth Plant, no Dye Plant, no Seed, no lye (88 barrels)
#113 Food: Seed only (40 barrels)
Workshop: Still x2
Workshop: Kitchen x2
Dining Hall
Zone #14 Pasture and Animal Training
Workshop: Butcher
Workshop: Tanner
Workshop: Kiln
Order: Dig garbage chute and atom smasher. These will be accessible to corpse pile, kitchen, and butcher.
Action Plan: Possible to dig a cistern below and build a well accessible to the dining hall.
Order Action: Designate dig area for well, cistern, water source, and drain.
z89 Farm and DineThis level has two separate areas.
From the main stairs, leading south is to the farm plots.
#100 Food: Seeds (57 barrels)
Farm Plot: 5x5 fallow
Farm Plot: 5x5 fallow
Farm Plot: 5x5 fallow
Farm Plot: 5x8 fallow
Farm Plot: 21 tile fallow
The second area is a dining room accessed from the kitchens above.
z-1 and z-2: cave-in contraption.Order: Walling off these areas because it has direct access into the fortress for fliers.
z-4 PlaceNote: The water source for the Place’s well is insecure from swimming invader through he well.
Order: Dig cave-in contraption to plug the water source. Then later resolve water source for well when needed.
Bedrooms:
1. Zulban O., Iceman
2. Monom A., Engraver
3. Urvad Z., Child
4. Astesh V., Child
5. Lolor K., Child
6. Deler L., Child
7. Kubuk S., Child
8. Olin I., Smartass Lil’ Sister
9. Mosus K., Child
10. Ineth O., Child
11. Signun S., Child
12. Vucar N., Child
13. Sarvesh A., Child
14. Lokum A., Child
15. Urdim A., Child
16. Onul N., Up and Comer
17. Ral E., Child
18. Geshud B., Child
19. Udib R., Child Waterboy
20. Morul L., Manera Tamer
21. Onul N., Up and Comer (2nd bedroom)
22. Asen V., Child
23. Ast I., Child
24. Demarco U., Dragon Smuggler
25. Onul N., Protector and Shorast A., Deadbeat
26. Quasar D., Professor
Workshop: Mason
Workshop: Craftsdwarf
z-3 (Place (F7)#84 Food: Seed
Farm Plot: Plump Helmet
Farm Plot: Sweet Pod, Cave Wheat, Pig tail, Plump Helmet
#110 Food: no seed, no lye
#112 Cloth; Finished Goods: Footwear, Headwear, Handwear, Legwear
Workshop: Still x2
Workshop: Farmer
Workshop: Clothier
Workshop: Loom
Workshop: Kitchen
Well
Dining Hall
z-11 #109 Stone: Metal Ores and Flux (532 capacity, 5 wheelbarrows
z-12 #107 Metal Bars and Metal Blocks (max bin 450)
z-13#106 Metal Bars and Metal Blocks (max bin 24)
Workshop: Magma Forge x3
Workshop: Magma Smelter x6