Rest and recover; best way to ride out this storm.
You curl up in the cramped and dark passage and try to nope the pain away. Your bones slowly settle into the places you remember them being in. Guess they weren't really broken after all, huh.
That
was a nice effect, though. It really did feel like you flew into the sky for a bit there. You wonder how they did that. You didn't feel any lines, or really any other kind of interference.
"Pfffft."
Let's be traditional then. Dismiss that failure of imaginary fire and look around for something to burn. Stuff that isn't moldy or damp. Build a camp fire and set it on fire with... well I don't know. Go full caveman, maybe? I don't exacly want to give Lee a frisking to see if she got any firestarter kits.
[Art of Survival: 6]
You stack some branches and dry grass together in a vague campfire and stack some stones along the edges for a very much by-the-numbers Phase One of being a master survivalist. That leaves you with Phase Two, which is actually making the damn thing burn. You try for about half an hour with the old desert island trick of rubbing a small stick into some dry grass, but the damn thing refuses to light.
So what you do instead is grab a dry branch and head over to one of the more glowy nearby craters, and light the end of it in the water, then bring the white flame back to the campfire, whereupon you find it catches fire very readily. It's really quite warm, except when it's unusually cold. But hey, at least it shows funny images and faces in the flames, so at least you won't be dying of boredom while Lee has her nap.
Angry
"Wilde give me the egg right now"
Unless there are any more aberrations in reality making their way towards me (my current attitude towards them is summed up here), curl up into a ball and rest up a bit. Simmer my growing anger.
[Looking Elsewhere: 3]
The longboat in the sky snakes about, examining the situation on the ground for a short while as you look up at it. It seems to be weighing the options for a bit. On the one hand, what happened to its comrade seems to be pretty dang unfortunate.
On the other hand, if you're gonna die, why not die gloriously?
[Divebombing For Valhalla: 5 vs. 3+1]
The boat spirals through the air as it flies toward you, and you send your murder-thought forth to strike it, only for the thing to nimbly snake right out of the way. You swing the murder-thought back, but the boat executes a roll you can best describe as physically impossible, your sharp murderous intent scraping along its hull, leaving a small black mark. You roar and go for one more stab as it goes in for the low strike, and the boat abruptly splits into two on either side of you, its crew letting off a chorus of extremely pleased guffaws as they hang off the inside of the bisected hull, broad undulating swords drawn and swinging toward you like
Ninety nine blades exactly pass through your flesh, blood pouring out of you as each carves out a chunk of your flesh for itself, flowers of gore that explode into multicolored cinders blooming as your flesh dances upon their unnatural blades. You stumble and nearly fall as the ship starts to get back together on the other end, the crew raising their swords to the sky as they praise distorted versions of Norse gods for their immaculate success.
[Worm's Revenge: 6+1 vs. 5]
As the ship passes low, however, you see the Worm-knight, rising from the ground and running for another swing at things - she jumps at the front of the ship from a dead sprint, where on the bow a dragon's head roars along with the crew, faint otherworldly flames emanating from its throat, her sword going straight for the jugular and striking true, sawing into the side of the ship, a spray of arterial blood going out to the sky, droplets of blood elongating into elaborate tapeworm patterns as they arc and curl unnaturally. The dragon shrieks, letting off a gust of flame, and the Worm-knight does not finish the job before the crew stops their celebration and starts to descend toward her with otherworldly fury, at which point she lets go of the ship, hitting the ground at a roll as she flees the ship, blades flying her way as raiders hang off the hull, trying to reach her without stepping off the ship, the dragon starting to veer chaotically along the landscape as it tries to close its horrific wound and fails.
[Murder In Silence: 1+1 vs. 5]
At this point you notice the turnkey, who seems to have climbed atop the ship with the advantage of distraction, approaching the beating sails of the thrashing dragon for a moment before the crew, sensing his unsteady footsteps on the shivering deck, turn to him in unison and charge.
[The Joy of Annihilation: 2+2 vs. 3]
As he turns to go and dive off the ship, you see the captain of the castle guard beneath the ship, looking terribly satisfied as he plunges his sword experimentally into the keel of the dragon with a decisive thrust, then twists and holds still while kneeling. The dragon thrashes one way, opening up a large gash as its motions work against it, its actual weight horribly inconsistent with any laws of physics you are familiar with. His sword parts the keel as the dragon effectively disembowels itself, otherworldly treasures spilling out of its hold, unfamiliar objects and distressed raiders alike falling out of it and shattering against the ground with musical screams, and in the middle of them the turnkey also falls, now five bubbling scars richer for his failed sneak attack as he quickly recovers, shooting the elderly guard a meaningful and more than a little grateful look.
[Die Gloriously: 4]
The dragon tries to ascend up again and fails, falling down to the ground, a blazing trail of twitching, smoking grass left in its wake as it drags itself to face its opponents, ready for one last round of fighting before it dies as it inevitably should. It roars with the same voice as its crew, and you see fire building in its eyes as it pulls its carcass forcibly forwards.
"Do other people come here?"
If the blue light has a perceptible source, I move towards it a little, but stay within conversation distance of the fisher. If I can't tell where the light is coming from, I search the area immediately around me to find out more about this place.
Only rarely does someone arrive. Some are more different than others. She knows someone saw a person from the deep come here, but for what reason they could not say. Perhaps something on the other side.
As for the blue light, that is easy enough to go toward, and the fisher follows you as you head on, reaching what feel like stairs coated in slimy algae, your touch disturbing little hills on them that disgorge small swarms of scavenging crustaceans - they nip at you for a moment, but produce little more than a tiny burning sensation as you pass over them. You ponder whether you're really ascending or descending. Descending, you suppose, in relation to gravity. Though your brain seems to have adapted well to inverted subjective gravity.
Coming closer, you observe the bottom of the chamber, illuminated in a faint blue light, fauna and flora arranged in the shape of a long-forgotten mural of something you do not at all recognize. And then, once you reach the very top of the stairs, you see where the light was coming from.
It's a blue pillar of light let off from a single luminescent organ behind which it takes you alarmingly long to notice a large, stony mouth of an even larger petrified eyeless fish, and at its foot is a pool of water, well-lit in blue. On the other side you see its counterpart, an eternal flame, still operating unabated by some unknown mechanism, and little more beyond that.
She has always wondered what was on the other side, the fisher breaks the silence, the slight noise causing the jaws of the disguised fish twitch and nearly slam shut. She tried to check once. Was hard to see anything, and she ran out of breath.
"Oh, yes, so you can open the magical thing which is supposed to be opened in a dark, secluded area near a human population in an open, light, currently busy area in a place it'll probably take a generation for lots of people to return to. Forgive me for failing to see the benefit of your plan."
Time to bail. There's nothing more I can do here and it looks like the others have the problem well in hand.
You leave Mr. Daniels and friends to it as you run for the hills. They don't seem to mind much. Well, except Nately, who runs after you, simultaneously a little disappointed that you seem to be running away from this excellent adventure and more than a little relieved to be further away from Mr. Daniels.
[Sense of Excellent Direction: 4]
You run down the road and rendezvous with Deirdre, who seems very much sympathetic to the issue of running away, but also suggests that maybe a good direction to do that in would maybe be into the woods, at least for a bit. You'd be much more difficult to find in there, she's fairly sure.
Leif Erikson, Miner
- A Word: INEVITABLE
- A Word: APOCALYPSE
- Body Count: 228
- Wounds: 1
- Mead of Poetry (5 shining revelations remaining)
- Enders' Friend: The Grave of Red Clouds Parting
- Reappropriated, Clean Skirt
- Inscribed Wooden Stylus
- Iron spear
- 1.03 gp
- The Box: ?
- Induced Lucidity: the Aftermath, or the New Beginning
- Compatibility: Minding
- Tricks of the Mind: Perception, Memory
- Tricks of the Mind: Engagement, Negation, Abstraction, Prestige
- Tricks of the Mind: the Self, the Other
- Gods of the Underground: Did You Just What
- A Visit From The Stork: Is What You Yes
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: Not In Her Wildest Dreams
- An Ancient Sea: The Hedonist's Inspiration
Eileen Minett, Vinyl Collector
- In Living Memory: Yeah She's Probably Dead Isn't She I Think She's Dead Yeah
- Wounds: 3
- Traces of Mischief: Drowned
- The Mirror-Fisher: White Mermaid
- The Doom Guard: Consorting With The Enemy
- Exotic serrated zweihander
- White silk bandeau and loincloth
- Inauspicious Day: Off Into The Horizon
- Giant White Mushroom
- A Word: SEA
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- The Voracious Dark: Three Connections Given
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- Body Count: 1
- The Impromptu Prophecy: ?
- Sweet Little Children: Fond Farewell
Jack Daniels, Karate Man
- Naked
- Red and gold vest and breeches combo
- Leather boots
- Traces of Mischief: 90% Boneless
- Wounds: 4
- 14033 gp (in sack)
- The Flip Side: Uh, Yeah
- The Queen's Guard: Unusual Troublemaker
- Powers of the Beyond: Gardener of Thoughts
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Uncoupled: Strength
- Wooden Door (held)
- The Winding Path of Inspiration: Back To The Drawing Board
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: Enemy of the New State
- A Place In History: Vastly Unreliable
- Anglefork Castle: the Great Worm
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- Doomstones: So High Up But Such A Bitter View
- The Majordomo: A Great Divide Between Us Now
- The Voracious Dark: Decreasing Demand
- The Voracious Dark: More Specific Requests
- The Good Doctor: A Recommendation
- Body Count: 3
Thomas Minstep, Insurance Agent
- Troubles In Anglefork Town: Bearer of the Sword
- Wounds: 2
- A Word: ABSENCE
- A Word: GOODBYE
- A Weapon: The Sword They Fear
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Sunday, July 25th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: A Reward Well Earned
- Make A Man Out Of You: A Crowning Achievement
- The New Queen: Lasting Gratitude
- Tower of the Mind: Advice Given
- The Obsolete Class: Let Them Be
- The One They Fear: A Satisfactory Contract
- A Place In History: A Worthwhile Associate
- The Box: Absolutely Delightful
- The Flip Side: One of Them
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- Wounds: 1
- The Serpent's Egg: Dissemination
- Body Count: 4
- Time-ender's measure (wrapped, yawning)
- 10 m of rope
- Half a candle
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: The Most Dangerous Friend
- The Doom Guard: The Inquisition Moves On
- Tower of the Mind: Get Away
- The Winding Path of Inspiration: The Less Dangerous Friend