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Author Topic: Our Salvation: It Is Written  (Read 264777 times)

AoshimaMichio

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1365 on: July 24, 2016, 04:00:39 pm »

No one killing daughters? That's good, though peculiar turn my subconscious is taking.

"What? No dad, that's your place. You know the proper order how these things is supposed to happen. Older people go first. So hop in, I'll bury you."

Bury my dad, as it is customary for sons to do.
Is that Ragnarök in the horizon? Finally guaranteed way to get some divine folks in, even if they die for short while! So man it through this winter, I'm so gonna be Lífţrasir of this story!
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penguinofhonor

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1366 on: July 24, 2016, 11:59:28 pm »

I follow the stoat downriver, unless that means entering Anglefork Town. If that's the case then I wish the best for him, stay where I am, and rest.
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Harry Baldman

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1367 on: July 25, 2016, 04:41:42 am »

Thomas blinked a couple times.  Well, this wasn't his point.  He supposed that the front door was out, which meant...

"Are there any other ways in?  We do have the grappling hook still."

Ask about/look for other ways in.  The grappling hook is on the table.

[Art of the Ninja: 4]

Rather fortuitously there is an open second-floor window you can see from here, and readily point out to your associates. With a grappling hook it should be simplicity itself to get inside. Just need to wait until the patrol goes for another circle round and make a break for it, you suppose. Quiet-like, if that's a priority.

Wait, says the Worm-knight. There is little actual need to go into the town hall as such. It was simply a possible place where the guards are coordinating their activities from. Or possibly sleeping in. There are no barracks as such in the town, since the defense was somewhat outsourced to the castle when the rightful rulers were still in power. So the real question is where one would be able to find the armory and quarters of the guard, if there even is such a thing and they are not volunteers operating from their own homes.

The guard retorts that it nevertheless seems entirely in keeping with this stealth mission to not leave something as clearly important as the town hall blatantly uninfiltrated. No doubt all manner of sinister unscouted forces lurk within it.

"Oh for fuck's sake, this again? Well, I appreciate what you do for me but sometimes this connection thieving business is a little ridiculous. I don't even remember these two!

Right, let's see if it's the one or both."


Walk directly in front of the captain dude and poke him in the nose with a finger. See if he recognizes my presence at all; if not, go find some other people.

[A Fly In The Ointment: 2]

You walk in front of the guard captain and move to touch his nose. He responds by slapping your finger away with his mailed gauntlet, which you find a little painful.

His apologies, he says. It takes a moment to realize he's not addressing you. There was a fly invading his personal space. The guardswoman, however, is most definitely looking at you, her confusion only increasing.

You sigh and decide to leave them to it and head off to find somebody more reasonable to talk to.

[Disturbing Findings: 3]

Fortunately, disposable-looking servants aren't difficult to find. A couple of younger ones are presently looting their way through a house lacking a door with great gusto despite the paucity of useful goods within. Seems like somebody's enjoying impending freedom. You go on and gently, yet nakedly interrupt them. They stop what they're doing, rather embarrassed from the looks of it.

Right, you say, there's this woman you're looking for. Tall. Authoritative. Has the ear of the queen. Guard. Is about to lead a looting spree into Anglefork Town.

[What You Getting At: 3]

Uh, they say. That's definitely a guard of some kind. Have you asked the guard commander? The old one, you ask? No, they say, the royal guard commander. She's, er... in the keep? Probably?

"Ah. May I ask where I might see that list? Just I saw a couple of people outside earlier who I'm pretty sure won't be on it."
Mention the stoat and the 'defector', Minett. Point out the direction they ran off in, as well.

She's not on the list either. And neither is any stoatman. And none of this is your concern. Move inside. Now.

You get the feeling the man's a focused sort.

No one killing daughters? That's good, though peculiar turn my subconscious is taking.

"What? No dad, that's your place. You know the proper order how these things is supposed to happen. Older people go first. So hop in, I'll bury you."

Bury my dad, as it is customary for sons to do.
Is that Ragnarök in the horizon? Finally guaranteed way to get some divine folks in, even if they die for short while! So man it through this winter, I'm so gonna be Lífţrasir of this story!


[After You: 2]

No, no, no, says your dad. He was buried already. Now you need to have a go. The mighty winter makes for many exceptions to the normal order of things. He starts to usher you toward the coffin like he used to back in the good old days, with copious amounts of manhandling and a good deal of miscellaneous violence.

You look to the horizon. No gods that you can see. Granted, they operate on a different time scale than you do. Might be a couple years late as a result.

I follow the stoat downriver, unless that means entering Anglefork Town. If that's the case then I wish the best for him, stay where I am, and rest.

The river does run through Anglefork Town, but that doesn't necessarily mean you can't go around the town rather than cut straight through. How well that would bode for your prospects of ever catching up to the fellow is another question, obviously. You consider all of this as you sit down on the shoreline, the shadows of the forest fading in favor of the all-encompassing dark of the night.

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TopHat

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1368 on: July 25, 2016, 06:45:52 am »

"Going back inside the castle, yessir."
Back to the castle it is, then.
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Toaster

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1369 on: July 25, 2016, 07:00:56 am »

"I suppose it is just light scouting, rather than full on scout it all.  Let's move on."

Scout elsewhere.  What else can be found in the town?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Xantalos

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1370 on: July 25, 2016, 12:48:45 pm »

"Right, thanks. Good luck with the looting."

To the keep! Hopefully she's there.
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AoshimaMichio

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1371 on: July 25, 2016, 01:19:26 pm »

"Winter might make expections, but getting out from grave is not one of them. Will you go back in graciously or do I have to show what I learned from you about manhandling? I'll tell mom if you keep being stubborn."

I have buried my dad once already, might as well do it again. Tell mom if he's being stubborn.
And this is my realm, when I say there's Ragnarök in the horizon, there's better be one!
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penguinofhonor

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1372 on: July 25, 2016, 05:20:17 pm »

I think I'm going to have to accept the possibility that I don't see that stoat again. But I might as well keep going downriver; I was planning on wandering directly away from here anyway. I walk in a wide half-circle around the town, reaching the river again once I'm a good distance past Anglefork.
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Harry Baldman

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1373 on: July 26, 2016, 04:54:31 am »

"Going back inside the castle, yessir."
Back to the castle it is, then.

Your collection seems to have been part of a broader effort as you pass other guards getting some sense beaten into them by their comrades, then being ushered into line behind you and your companion as you are collectively escorted over the drawbridge back into the castle. The formerly crazed guards seem quite perplexed, all ten of them that still need retrieving.

The captain of the guard steps over. He looks you and your companion over first of all with eyes like shattered mirrors - glassy, yet unnervingly penetrating. Mr. Wilde, he nods with mechanical respect, Ms. Deirdre, how goes the investigation? Have you turned up any sign of the stable master?

"I suppose it is just light scouting, rather than full on scout it all.  Let's move on."

Scout elsewhere.  What else can be found in the town?

[A Night Out: 1]

As it turns out, more stout fellows. Quite a few of them. Ten, in fact, three of them in actual armor, wielding a variety of armaments. One of the armored ones is being dragged along, seemingly in quite a terrible shape.

What's more, they seem to have the same appreciation for cutting through narrow alleyways as you do, judging from the way you find yourselves standing face-to-face with them in one. One of the armored stout men at the head of the contingent needs to take but one look at you lot before a flare of recognition. Worm-knight, he mouths. And a castle guard. And some man wearing a scandalous dress!

Infiltrators, he says in a dreamy lilt. Infiltrators, the others repeat with a mixture of fear and excitement! The Worm-knight starts to step back. The guard is about to take off at a sprint.

"Right, thanks. Good luck with the looting."

To the keep! Hopefully she's there.

Thanks, the two say as you leave them to their antics and head to the keep, entering the foyer. There's quite a commotion at present, one you only slightly noticed before. The majordomo, newly but still tastelessly clothed, stands in the hall, ordering servants around much like he was before, though with considerably more purpose to the instructions. A red-haired royal guard stands next to him, occasionally pitching in with advice. The minder girl from previously gently floats above the staircase, earning awed looks from the servants as well as a few smaller children trailing in her wake. She occasionally looks at one servant or another, which is accompanied by an immediate change in trajectory by the servant in question. Objects of interest and value as well as various supplies seem to be in the process of getting brought to the hall and scrupulously inventoried.

Much to your consternation, however, you don't really see either the woman who proposed that you come along a-looting or anybody fitting the description of a guard commander. Though there are quite a few people you could ask, you suppose.

"Winter might make expections, but getting out from grave is not one of them. Will you go back in graciously or do I have to show what I learned from you about manhandling? I'll tell mom if you keep being stubborn."

I have buried my dad once already, might as well do it again. Tell mom if he's being stubborn.
And this is my realm, when I say there's Ragnarök in the horizon, there's better be one!


[Do You Still Bury Your Dad: 5]

Fortunately your dad, being a skeleton, has some difficulty overpowering you. The reverse is quite untrue. You lift him above your head and place him into the coffin via the time-honored method of body slamming. That done, you spend some time nailing it shut for good measure. Better than last time. With some metal plates inlaid into the coffin so it's harder to punch one's way out. And then you slam the coffin into a ditch and let it be covered with thirty-nine layers of compacted dirt followed by seven snowdrifts. Ought to hold. Now then, that just leaves the other business.

[Fate of the Gods: 4]

You look to the horizon. Yep, Jörmungandr is definitely contracting and getting twitchy. And is that creak from the gates of Asgard? Ooh, bestial howling in the air. Shit's definitely about to go down, you'd say. All is as it should be!

I think I'm going to have to accept the possibility that I don't see that stoat again. But I might as well keep going downriver; I was planning on wandering directly away from here anyway. I walk in a wide half-circle around the town, reaching the river again once I'm a good distance past Anglefork.

[Sharp Eyes And Keen Ears: 1]

You head merrily out on a circuitous trek around Anglefork Town, which if you understand correctly has a southward road leading away from it. You decide to keep a safe distance as you head the long way round.

[Snaking Stoats: 4]

You're far away enough to not run any serious risk of being caught by any patrols (especially given that it is night and no decent stoat would be caught dead out in the woods at night), and after about an hour of progress you manage to find yourself over on the other side, where the southward road beckons travelers.

You stop at a convenient signpost by the roadside on the crest of the hill. Takes you a little bit to make out what's written on it, but you manage to piece it together with a combination of reading and feeling the letters with your fingers. There's Anglefork directly north, 1 mile. Elizabeth, north-northwest, 56 miles. Speaker's Bridge, directly south, 30 miles, the sign looking freshly replaced compared to the weathered look of the other ones. Grayfield, south-southeast, 59 miles, also new. And Ark City, southwest, 123 miles, another new sign.

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AoshimaMichio

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1374 on: July 26, 2016, 05:21:14 am »

Time to get my concert gear ready, because soon I'll have audience of ages: jötnar, Ćsir, Vanir, dwarfs and other monsters.
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TopHat

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1375 on: July 26, 2016, 11:50:46 am »

"Not exactly. Given the nature of his disappearence, it seems highly likely to me that paranormal forces were involved. We have also discovered a connection between recent magical events and something beneath this castle, which I am currently preparing to investigate. Worryingly enough, it seems the impact on this... thing below us, could also pose a threat to everyone living here. Is there anything I've forgotten, Ms. ... Deirdre?"
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« Last Edit: July 27, 2016, 02:07:18 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Xantalos

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1376 on: July 26, 2016, 01:35:42 pm »

Oooh, I remember him being very afraid of me. Good.

"Hey majordomo! I've a question for you! You can even keep your clothes this time!"

Ask majordomo about the guard lady. He commands servants and stuff, he probably knows or at least suspects something.
« Last Edit: July 27, 2016, 04:30:39 pm by Xantalos »
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penguinofhonor

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1377 on: July 26, 2016, 05:11:13 pm »

So many places to go. If only I knew what any of them were.

And they're all so far away! Distance is such an inconvenient concept. If I could disrupt spatial order for just a minute, maybe "further" and "closer" wouldn't be so strictly defined. Good thing I can do that!

I would like to contact my travel agent, CHAOS.
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Re: Our Salvation: Knights of the Far Beyond
« Reply #1378 on: July 26, 2016, 05:27:56 pm »

"Wait!  I have a... messenger from the castle.  He's in this sword, see?"

Show them the sword.  Try to do so non-threateningly.  Maybe also run if the other two do that.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Xantalos

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Re: Our Salvation: Knights of the Far Beyond
« Reply #1379 on: July 26, 2016, 07:48:12 pm »

I'll be leaving tomorrow on a vacation for 10 days or so; if a turn is posted before I leave, I'll make my next action the action plan thing. If not, I'll edit it in my current action.
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