((Note: I'm going out of town this weekend. It shouldn't be too hard to follow this by phone, but I make no promises of perfect attendance.))
"Well, good sir stout fellow, what is it they say in the movies? In guard? I think that's it!"
Looks like there's no stopping the duel!
[Round One: 5 vs. 3]
As it usually is with a duel, the action begins with a wild sprint toward one another, swords oriented in a promisingly dangerous fashion, Ms. Minett setting the tone most adequately with a short monologue. You close the distance shortly enough, and once in melee range you step around your adversary, both of you swinging your swords with all your might for a dramatic first clash. The clonk of wood on wood rings out through the courtyard, little dents appearing on your swords from the impact. Locking your blades, you engage in a test of strength, one in which you seem remarkably evenly matched.
It's all terribly good fun, of course, until Mr. Wilde starts to rather impudently criticize your choice of conflict resolution methods, remarking on how it would really be all that much more preferable if you didn't go about all this frippery of fighting like proper men and instead did something as silly as try and talk this out. One can't help but sigh a little at this bewildering display of naivete, looking his way with clear disapproval. Talking is so inefficient, one has to say. It lacks that certain punch that good old fashioned ritualized violence provides. As a man of relative peace, you do see Mr. Wilde's point to some degree, of course, but one does put forward a convincing counterargument.
Pondering how to resolve this, you decide upon an empirical test and give one a solid smack to the head. The blade gives an admirable crack, the weight of it sinking most adequately into one's skull, and one is forced back a little. See, one points out to Mr. Wilde, superior conflict resolution. You punctuate the statement with a crash of the sword on one's back, sending him face-first into the ground, the demon-thing emitting a groan as its limbs momentarily detach from one another and its body flows back into an upright position. One turns to you, and with a simultaneous whip of all one's limbs. Now that that's settled, you can begin the fight in earnest. You agree in the best possible way, giving one another smack to the head, which seems to get to the heart of the matter most adequately.
Right. Let's forget earlier mistakes and rest while waiting for Lee's return. Wait, scratch that! I have better idea! Peek into various INEVITABLE futures, especially into one where I have learned spontaneous materialization. Bring it closer to present so I can skip the long learning process. Or learn what steps are required to learn the thing.
It does occur to you that with your bestowed talent with minding it probably is mostly a matter of time until you do learn pretty much everything that minding can bestow upon you. With this reasonable deduction you dive right into the great certainty of the
INEVITABLE
[Word: 5]
Spontaneous materialization, you realize, is something of a very distant thing for you. It would involve looking into the mind of an extremely talented minder (shame you left the only one you knew of to die in a dark pit) and watch how it is exactly that they manage to reject reality and shape it to limited degrees like a mindscape. There are many futures in which you learn these secrets. And the rest are the ones in which you die before you are able to. Quite beyond your reach at the moment, of course. First you'd have to learn something as simple as, say, levitation.
Wait. Levitation. That's technically a shaping of reality. And you do know somebody who can do it for sure. Quite a lot of futures where you see someone do that, and even get to look into their thoughts, and begin to understand. It is the key to the great leap you need to make, you feel. From there quite a few things would become far more obvious. Of course, quite a few futures exist in which you meet a levitating minder later rather than sooner. And even a few in which you never meet one at all.
Drawing back from this rather deep look into inevitable eventualities, you for a moment forget how far along you are in this. Still in Anglefork Town? Ugh. You've been over these starting sections so many times already.
"Don't be an idiot. We've all got far better things to do, I'm sure, and the two of you couldn't seriously harm each other with those bits of wood if you try. Just drop it and talk out your differences later."
This is ridiculous.
[Dramatic Discouragement: 5 vs. 2]
Unfortunately they seem a bit invested into this whole beating the shit out of each other thing, even if your argument does give them quite a bit of pause. It certainly seems to take the wind out of Ms. Minett's own attempts at setting the mood.
You see someone peek out of a door nearby, then poke their head back in. Was that your companion from before? Looked like her, you think.
"You face us at last, demon. Nothing else matters now, everything has been leading up to this moment. Life, death, everything is at stake here. Let it begin."
This is serious.
[Dramatic Encouragement: 2 vs. 5]
You have to say, you don't really appreciate being heckled by the likes of Mr. Wilde, even if indirectly. Really takes that whole heroic feeling out of the thing.
Of course, even if it doesn't feel quite as overwhelmingly significant anymore as it did at the start, you still get to watch two guys beat each other with sticks, and that's kind of okay. And Mr. Minstep does seem to be making a strong showing of it right now in the headshot department.
Leif Erikson, Miner
- A Word: INEVITABLE
- Body Count: 1
- Wounds: 4 (alleviated)
- 4 large red berries
- Damp and moldy fuel
- The Queen's Guard: A Roaring Good Time
- Reappropriated, Clean Skirt
- Inscribed Wooden Stylus
- Iron Spearhead
- 1.03 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Inebriation: Comfortably Drunk
- Induced Lucidity: A Concert For The Gods
- Elongated Affairs: Cheerio!
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Tricks of the Mind: Headfirst Dive
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: A Stop In The Danger Zone
- Troubles In Anglefork Town: Nothing To See Here
- The Secret Life of Stoats: Harnessing Potential
Eileen Minett, Vinyl Collector
- Wounds: 1
- Traces of Mischief: A Bubbling Scar
- Reclaimed Hooded Robe (worn, torn)
- Giant White Mushroom
- A Word: SEA
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Touch of Flame: the Secrets of Flammability
- The Voracious Dark: Three Connections Given
- Stone's Glory: An Uncivil Disagreement
- Body Count: 1
- Never In: Change of Priority
- Labyrinths of Anglefork: Tunnel-Literate
- The Flip Side: Crippling Indecision
- The Impromptu Prophecy: ?
- Sweet Little Children: Fond Farewell
- The One They Fear: Upstaged
Jack Daniels, Karate Man
- Naked
- The Mind, It Goes A-Wandering: 1
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Traces of Mischief: A Bisected Left Kidney
- Traces of Mischief: Ruined Left Hand
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: ?
- The Winding Path of Inspiration: the Armor of God
- The Winding Path of Inspiration: A Master's In Chemistry
- The Winding Path of Inspiration: A Sliver of Perfection!
- The Winding Path of Inspiration: The Beauty of the Material
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: Enemy of the New State
- Doomstones: ?
- A Place In History: Vastly Unreliable
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: A Source Provided
- The Good Doctor: A Recommendation
- Labyrinths of Anglefork: Suspended Above
- Body Count: 3
- Wounds: 2
Thomas Minstep, Insurance Agent
- A Word: ABSENCE
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn, wet)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: Space Among The Ranks
- Make A Man Out Of You: a Test of Worth and Skill
- The New Queen: Strategic Meeting
- Tower of the Mind: Advice Given
- The Obsolete Class: Let Them Be
- Cruelty-Free Foods: Treats Survived
- The One They Fear: Makings of a Solid Fight
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- Wounds: 2
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- Blue Shards of a Probable Bottle
- Blue Glass Shiv
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: A Strange Day In The Making
- The Doom Guard: the Inquisition
- Tower of the Mind: An Interruption
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away
- The Winding Path of Inspiration: The Measure
- The One They Fear: Wounding the Atmosphere