"No proper loot? Damn."
Take a bite of the cheese, surely that's better than the shitty wine. Use the warm chest as a drum and play song of my people. If nothing happens and the chests is made of wood ...well, all wood rots INEVITABLY, right?
[Culinary Delights: 3]
It's some sort of gourmet cheese, you decide as you take a bite out of its crust, in that it's kind of bitter, rather well-aged and incredibly hard and crumbly. Slightly aromatic, too! Helps get rid of the taste of shitty wine quite adequately, you find. Cheered by this shift in flavor, you walk on back to the chest and begin a charming communique through the medium of percussion.
[The Universal Language: 2]
Your rhythm leaves much to be desired, probably owing to your drunkenness more than anything. You drum away for some time as you try to remember any particular drum solos you've ever heard or improvise one as it comes to you - naturally, both attempts fail miserably. So in the absence of creativity you let entropy take the wheel.
INEVITABLE
[Word: 3]
Wood may rot inevitably, this is true. There is, however, a distinct, much less remote possibility in the near future, and that is the opening of the chest on its own. Feeling warm and curious from your food and drink, you guide yourself into this event. The bolt is undone, and suddenly the chest flies open. Out of the chest, in turn, flies a small young woman in gray-brown garb, a dagger flashing in her hand. You are about to say something, but at this point the two of you rather unfortunately collide.
[Moth's Wrath: 2 vs. 5]
She isn't quite adapted to the light, you think, or even with being upright. Must have spent a considerable amount of time in the chest, you think as you intercept her dagger-hand and wrench the blade from it, then toss her into the conveniently nearby stack of cheese, which seems to confuse her even further as she scrambles along piles of loot. You're a little more intrigued by the dagger, you think. Bronze, you think? Might be a throwing dagger, judging by the shape and balance of it.
You look back at the woman. Panic appears to have given way to confusion as she's had a chance to look you over. She tilts her head a little, eyes wide, breathing heavily. Unexpected, she mouths cryptically, standing up while eying you cautiously. She's wearing an odd dress, you notice - a banded, flowing thing of many gray and brown layers, richly patterned to the point where it bears an uncanny resemblance to a Persian rug, if a bit less floral in design.
You'd say she's currently looking quite tense. Maybe she'd like a grapefruit.
"What's the One? Is it your god or something? As for your requests ... I'll have to think about it. To be frank I don't particularly care about the new state having to cement itself or whatever, I just want to have the option to leave here if I want. And the blacksmith really did me a favour."
Jack absentmindedly twiddles the fingers of his right hand.
"Hmm. Well, I'm fairly sure I can go get her but I just wanna make as sure as I can that I won't be punished for helping you, ya know? You're the highest ranking guy there?"
Prepare myself mentally for potential murder. No actual murder yet.
It is not for you to speak of the One, and not for him to explain. If the castle is theirs by the day's end and all of its residents brought to justice, you will not see it. If it is not, your meeting is inevitable. Conduct yourself in accordance with the law of the new state and all things shall be well and all manner of things shall be well, yes.
As for murder, you feel you ought to be careful with that. The essence of killing orbits your person. It merely awaits license.
"Okay, I'm tired of this place." I drop the blade and make my way to the rat shit tunnel.
The rat shit probably isn't good for your robe, you figure as you get back to the crossroads, casting off the trap component you spent the better part of the last couple of hours trying to scavenge. You suspect there's easier ways to obtain weapons.
The tunnel goes on for some time, growing smaller, tighter and richer in guano as you go on. However, you do not give in, and proceed until you see a bit of light at the end of it - just a smidgen, of course. You pursue it relentlessly, until finally you squeeze through a small hole into a larger room, free of the awful confines of this place, finding yourself in...
... huh, it's the well again, a small circle bathed in the light of midday sun at the bottom of the shaft. You look back at the spot you came from. That's... huh. You wouldn't have thought you could squeeze through such a grate, honestly, if you hadn't clearly just done it. You shrug and look forward again.
Two figures stand against the far wall, mostly wreathed in dark. The creature from the well, visible for the first time, more an assemblage of fruiting bodies than anything even vaguely humanlike, ancient metal artifacts shattered, then glued together by mycelia. Its hand is raised in silent, motionless greeting. Next your eye is drawn to the priestess from the shrine, veins of black mold running through her aged and haggard body, a joyous smile plastered all over her face. Fuzzy dark streams flow down from the corners of her closed, drooping eyes, her entire face sunken and lifeless. Her head is nodded.
Looking back at the corpse, you notice that it has moved - dropping to one knee, it offers in its palms a tall white mushroom, standing slightly crooked as it shies away from the light. A consolation prize?
"Okay, okay, I'll be going. Just one thing, though - you say I'm neither a stranger nor your elder. Why, and what am I, then?"
Just one more question.
The question gladdens her visibly. The urge to explain and demonstrate is a powerful one. You - or at least the general type of creature you represent - were created two days ago by her predecessors. Three faces of unfamiliar robed men flash before your eyes, followed by a scene of destruction as what you are informed are their corpses lie in the middle of a familiar dungeon within sight of a black door inscribed with strange runes.
As for what you are, there are insights she has gleaned. You see a man with a great gaping hole in his face tear himself apart at the seams, dissolving into a scurrying swarm of rats. Mr. Daniels' abdomen opening up into a mouth of grisly teeth as he devours a deformed, mutilated captive. The same Mr. Daniels surrounded by a group of misshapen acolytes blending into one another as they bear down on the observer. A vast and hungry horror with the face of Mr. Minstep in the middle of a ravenous pounce upon an unprotected mind. A certain Mr. Erikson, joyfully plucking insights from her mind with effortless ease. All of these things, she would wager, you are or at least can be - scratching at the seemingly mundane surface of your mind, byzantine inhumanity seeps out from every corner.
She believes her point to be sufficiently demonstrated, yes? Will you be going now?
"Uhhh.... yes, since you're having so much fun, I'll go ahead and leave."
Sneak out. Maybe the queen is ready?
The queen appears to have concluded her routine, fresh from a morning bath and having put on a slightly more formal gown for today as she sits by her desk with her legs crossed, sipping tea gingerly, the thoroughly gnawed bones of a roast rat resting on her plate. This day seems to have
started well for her, at least.
She's heard about the minders already, you immediately discover. The red-haired guard has delivered a full report on the matter. Nicely done, Mr. Minstep - perhaps now she too can finally be privy to whatever is going on in this castle.
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 3
- Moth Dagger
- The Queen's Guard: A Roaring Good Time
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Inebriation: Comfortably Drunk
- Induced Lucidity: A Concert For The Gods
- Elongated Affairs: Cheerio!
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: The Self-Made Prison
- Army of the New State: 455 Suspicious Stoats
Eileen Minett, Vinyl Collector
- Traces of Mischief: A Bubbling Scar
- Reclaimed Hooded Robe (worn, torn)
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Touch of Flame: the Secrets of Flammability
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Never In: the Obvious Candidates
- Labyrinths of Anglefork: Tunnel-Literate
- The Impromptu Prophecy: the Sensible Solution
- Sweet Little Children: Thankfulness
- A History of Violence: A Budding Intellect
Jack Daniels, Karate Man
- Naked
- Dusty Wooden Speaking-Trumpet
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Traces of Mischief: A Bisected Left Kidney
- Traces of Mischief: Ruined Left Hand
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: ?
- The Winding Path of Inspiration: the Path Revealed
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: The Speaker's Stance
- Doomstones: ?
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: Three Connections Given
- The Good Doctor: A Recommendation
- Body Count: 2
- Wounds: 1
Thomas Minstep, Insurance Agent
- A Word: ABSENCE
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn, wet)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: Okayed by the Queen
- The New Queen: Starting The Day Right
- Tower of the Mind: A Clear Hazard
- The Obsolete Class: Let Them Be
- Cruelty-Free Foods: Treats Survived
- Body Count: 2
- Army of the New State: 455 Stout Strangers
Oscar Wilde, Chemistry Teacher
- Wounds: 1
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- Blue Shards of a Probable Bottle
- Blue Glass Shiv
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: An Inauspicious Meeting
- The Doom Guard: Incentivizing Outcomes
- Tower of the Mind: A Summation
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away