Now I make my way down the hallway the priestess pointed towards. Hopefully this one is less trapped.
[Hopelessly Trapped: 4]
The hallway opposite the shaft, fortunately, is far less trapped. Or, rather, all the traps seem to have been helpfully disarmed or marked with a helpful spot of fungal growth. Moving carefully is still required, of course, but much of the dangers can safely avoided as soon as you make sense of the varied signals left in the wake of your two companions.
Eventually you find yourself in what feels like a large room - experimentally you snap your fingers, and the impressive echo produced speaks to a chamber that ought to be enormous indeed.
Okay, so I can make music in my headspace as well other appropriate props. Lets try to give imaginary form to those massive boomboxes. For everyone see and hear. Though no music yet. Music comes afterwards when everything is on place.
[A Theory of the Mind: 5]
You recognize that this is certainly a thing you can do - a mass illusion. Not terribly common in minding practice, of course, and it is not difficult to see why. Minding is very much the seeking of commonality, whether between two thinking minds or between a thought and reality, then building upon it. You have little experience with altering reality with tricks of the mind, so you focus on the relatively familiar - establishing commonality between yourself and a single person is simple enough to the point where your abilities permit to do so with a great deal of automation. Doing so with a horde of stoatmen, however, may be more difficult.
You decide to sober up just a little bit as you think, and find the solution coming to you as you regard the invaders and they regard you right back. The secret lies in the unity of your foes. Many people are difficult to nudge or inform reliably. A mob, however, may as well be a single, simpleminded whole, far less than the sum of its individual parts. It becomes clear then that you must bring forth a unity of this nature. Suppress the individual so that you may speak with the underlying consciousness of the group. A taller order, you realize, than it may at first seem, even with your simple desire to send rather than retrieve information. You scratch your chin as a detachment of crossbowstoats aim your way, bolts loaded and ready to fire. The unison in which they loose a rain of bolts at you proves your answer. You duck as the battlements are hit by the volley, most of it bouncing into the courtyard, some bolts breaking into smaller pieces.
Their current hostility, you realize, is likely insufficient. To reach them properly, emotion is required. A breakdown of discipline. The surging of the beast within. The animal sensation of impending death, unthinking terror, unquenchable fury. To speak to the army with the gifts of minding, render it into a mob. Any less will be insufficient to achieve your aims.
Right, let's be careful here. Lift the window out from its frame without dropping it or damaging it. The steadiness of hand I learned through my karate should help with that.
Then carry it over to the blacksmith's place.
[Disproportionate Theft: 1]
Okay, so you need to lift the window out from its frame - well, there is no actual frame, it's mostly just set into the stone. You need to get it out, in any case. You venture a push. The window groans as it slides inward. You push it a little further, stones loosening at your touch. The window leans in your direction as it starts to lose balance. Not really thinking, you push again. It starts to gently fall toward you, balance fatally upset.
[Excellent Catch: 4]
It's a fairly slow fall on the window's part, the stone still adequate at keeping it from just plummeting onto you. You place your hands as high on the window as your position allows, and the lead and glass structure bends ominously as you impede its fall, pendulously going back and forth and probably cracking a little in the process. Well, hopefully nobody will notice. Although now that you mention it, your push does seem to have elicited a ghastly shriek from within the chapel. Sounds a bit like the priest, you think.
"A destination in mind. Right, thanks."
Wander off purposefully, thinking of the kitchen.
Since you've already been to the kitchen, it proves remarkably easy to find, and slightly more inhabited now that Mr. Daniels has roused the serving staff and they seem to have collectively noticed that the sun has begun to rise.
Of course, there being something of a dearth in edible ingredients, what the servants present appear to be doing is mostly reminiscing about the times they had food other than miniscule rations of roasted rat to prepare for the rest of the castle. They seem to be careful not to mention the actual items for fear of provoking an appetite, merely focusing on methods - the sweep of a knife, the sound of it hitting the wood of a cutting board, pots and pans clanking together. Beneath the idle anecdotes of the scullery maids and cooks you discern an air of almost ritualistic reverence.
"Nothing? Impressive special effects aside, that's not a very impressive answer."
Press the issue.
Nothing at all, she repeats with a stressed look. Especially not anything concerning.
Changing the subject, she thinks she's learned everything she can here and done everything as well as humanly possible and thinks that now would be a good time to stop. Because she is done here, you see. Not for any other reason. The room darkens again, and in the middle of one of your blinks appears to return to the room that the minders are camping in, the girl standing in the middle of the circle, both feet squarely on the ground now. She throws a tight-lipped glance around, her eyes resting a moment on a conspicuously empty patch to her right. She does a quick headcount, her expression growing unreadable. She gives you another glance, then does a recount. The result does not appear to please her.
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 3
- The Queen's Guard: A Roaring Good Time
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Inebriation: Comfortably Drunk
- Induced Lucidity: A Concert For The Gods
- The Prison Stone
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Army of the New State: 455 Angry Stoats
Eileen Minett, Vinyl Collector
- Naked
- An Arm And A Blade (blunted, bloodstained)
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- Traces of Mischief: Loosened Smile
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Touch of Flame: the Secrets of Flammability
- Inscribed Brick ('Water')
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Never In: the Obvious Candidates
- Labyrinths of Anglefork: Tomb of the Nameless Court
- The Impromptu Prophecy: the Sensible Solution
- Sweet Little Children: Kindness
Jack Daniels, Karate Man
- Naked
- Traces of Mischief: A Bisected Left Kidney
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: ?
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: An Unspeakable Garment
- The Winding Path of Inspiration: A Profane Megalith
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Doomstones: ?
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: Three Connections Given
- The Good Doctor: A Recommendation
- Body Count: 2
Thomas Minstep, Insurance Agent
- A Word: ABSENCE
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn, wet)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: A Fresh-Faced Lunatic
- The Good Doctor: House Call
- The Queen's Guard: Okayed by the Queen
- The New Queen: Within the Margin of Sanity
- Tower of the Mind: A Close Call
- Body Count: 2
- Army of the New State: 455 Stout Strangers
Oscar Wilde, Chemistry Teacher
- Wounds: 1
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- Blue Shards of a Probable Bottle
- Blue Glass Shiv
- A Wealth of Burlap Ribbons
- An Obsolete Class: Morning in the Kitchen
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away