"Oh that's right, I have enough strength to push right through the glass. It's harder to remember that than you'd think."
Hold the wound shut and try to stop bleeding, if I am bleeding a significant amount.
[Excuses For Medicine: 4]
You clamp your hand over the considerably sliced part of your side and press it resolutely, all blood flow stopping momentarily. Rising up from the window frame you stand there a moment, the flow staunched very adequately as far as you can tell. You guess that ought to be good enough for now, even if it only leaves you with one free hand. Hopefully it'll heal quickly enough.
((Don't drink the water.))
...Huh. That word had a weird echo. Guess it's the courtyard. Mmmm... maybe the wind's died down?
Check the outside again. Maybe another direction? Can the road be seen?
You take another walk up to the battlements and check if conditions have improved.
[When The Weather Is Fine: 3]
The wind's not quite so abrasive anymore, you think. Weather's quieting down pretty quickly, it seems. You take a walk along the wall and look for anything that looks like a road.
[Spying of Eyes: 5]
Making your rounds all around the castle walls, you spot several things. First of all, the castle appears to be located on an artificial island, and currently appears to be lacking a bridge leading off it, the path leading down from the castle gate ending at the river in a way suggestive of some kind of catastrophic event. The stout people out in the field seem very displeased at this.
The road itself appears to emerge from the ashen woods, forking off a larger road that runs back to a town to the south, the environs no doubt a victim of a recent forest fire. One that seems to be still going on further away, in fact. Quite interesting, the way it seems to have started right on the other side of the island, both sides of both rivers, in fact, yet almost completely failed to touch the grass of the isle.
Also, you notice two luminous objects. One seems to be the sun. It is flying away suspiciously quickly, you find. A lot faster than it usually does in your experience, at least. The other, a smaller sun-like object, looks to be hanging over the river, boiling its waters as they pass beneath it. An... unorthodox method of purification, you must admit, particularly given the way you see dead fish progressively bob up from further downriver.
Finally you spot a patch of woods where the ground seems completely black and vaguely shiny in the current lighting conditions. Is that... glass? How odd.
((AoshimaMichio, you should repeat that little maneuver she told you to do. Trust me.))
"I assume you're not going to tell me how you plan on leaving?" I search for another exit and take it. I guess I'll just have to hope it doesn't lead to the underworld.
Her leaving, the priestess says, is more a matter of
if than
how. If her head clears, if her strength returns, if her faithful companion brings the defiler to justice - if all these things are to be, then she will think of leaving. And if not, then there is little she can do anyway. You sigh and decide to try and figure your own way out.
[An Inconvenient Exit: 4]
You step over to what feels like a wall, placing your left hand on it, and follow it around the darkened chamber. It is an excellent strategy, you find, as you immediately find three different exits, each about a six foot wide passage into the cold and foreboding darkness smelling of mold and ancient death.
Figuring these to be a poor idea to explore without light, you do another circuit, but place your hand lower to the ground. A smart plan, you realize when you manage to find another wooden panel, quite small, but nevertheless human-compatible, affixed to the wall that does not seem to have had a passage to the underworld on it. Feeling it out, you find the handle and open it readily. This passage is a marked difference from the three others, as this almost floors you with its complex aroma of rat feces overlaying a solid base of damp indescribability.
Anyhow, you seem to have no shortage of exciting alternatives for egress, all of them completely lacking in visibility. One of them even appears to lack basic dignity. Your fumbling attracts a small cackle from the priestess. She seems to appreciate your spirit.
Looking deep into her eyes, holding her hand, Leif whispers back: "Dear, I have considered many things. Miner by trade, partymaker by divine call, why not a carpenter too? I have heard that a son of some god was a one. However, I was doing something important when I fell here. I forgot what it was, but it was important. Probably party related. Would you like a nice fruit? It is tasty, I promise."
Drunkenly consider the offer seriously. Seriously offer the magical party fruit.
[The Party Can Always Find You: 4]
She humors your offer, having one of your vodka-filled grapefruits. It seems to lift her spirits even further, though it seems to be your agreement that she truly craves, looking into your eyes with unabashed hope.
What you need to do, she says, is indeed quite simple. You need to step back onto the platform, and then there are some steps required. She smiles as she touches your shoulder lightly. Indeed, some steps required...
So close and yet so far...
Push the grate, pull the grate, shake the grate, hell, headbutt the grate if necessary, just get it open and get out!
[Bang Your Head: 3]
You push forward weakly, your face pressing against the grate. You attempt to grab it, but your arm feels stuck. Both of your arms feel stuck. Best you can do is try to wrap your fingers around it in that department. You shake it and yell for help, but none seems forthcoming.
Desperate, you try the next thing to come to your mind, and slam your head into the grate as hard as you can. It budges slightly. Your head feels like it budged slightly too. Why the hell did you think this was a good idea? God, you think you're bleeding. Blood's getting into your eyes.
It sort of worked, though. You think. As mentioned, blood's getting into your eyes. Headbutting something made of metal seems an increasingly poorer idea. Although you guess it... sort of worked? Wait, you already thought that. You remember it now. Oh god, do you have brain damage now? Are you just screwed by your impulsive decision to use your head in an unfortunately literal sense?
Whatever the case, you guess your approach sort of worked. And also blood is getting into your eyes.
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 1
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: a Lack of Patience
- Imaginary Inebriation: South of Sobriety
- Induced Lucidity: the Burning Church
- The Prison Stone
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Party in the Courtyard: Celebration in Earnest
- Never In: Another Pattern
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
Eileen Minett, Vinyl Collector
- Wounds: 1
- Naked
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Gross Incandescence: Crumbling Shell
- Touch of Flame: the Secrets of Flammability
- Inscribed Brick ('Water')
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Never In: the Obvious Candidates
- Labyrinths of Anglefork: Four Paths To Inevitable Doom
- The Impromptu Prophecy: the Sensible Solution
Jack Daniels, Karate Man
- Wounds: 2 (alleviated)
- Voluntarily Naked
- Traces of Mischief: A Bisected Left Kidney
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: A Most Displeasing Brigand
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: An Unspeakable Garment
- The Winding Path of Inspiration: A Profane Megalith
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Doomstones: ?
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Gross Incandescence: Unilluminated
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: Two Connections Given
- Body Count: 2
Thomas Minstep, Insurance Agent
- A Word: ABSENCE
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Friday, July 23rd, 409 S.D.
- The Majordomo: Happy to Redirect
- The Queen's Guard: Okayed by the Queen
- The New Queen: Within the Margin of Sanity
- Tower of the Mind: the Quest for Signage
- Body Count: 1
- Army of the New State: 455 Stout Strangers
Oscar Wilde, Chemistry Teacher
- Naked
- Wounds: 1
- Trapped: A Looser Grate, A Bleeding Head