Jack nods curtly at his students.
"You have done well in protecting me. I charge you thusly: maintain well this temple that is my mind. Guard it against any intruders not specifically permitted here by myself, and during your free time from either of those two activities, meditate on the best way to aquire further mastery of the powers of the mind or over reality. Alert me when you believe you have made any progress in this last one. I will be in my chambers, or my awareness will be to the outside world."
He performs a short bow, then begins to walks off in the direction he presumes the master's quarters would be in a place like this - he'd designed it, after all.
I do wonder why my manifestations of thought or subconscious or whatever they were manifested the alterations they did. A curious question, though not one I'll ask the well. Damn thing's too stingy and literal.
Give instructions to my brood of mind-kung fu-altered beings and proceed to my chambers. Try to get back to the outside world by concentrating really hard on it - seems the most obvious way to do things in one's own mind.
Your students fall in line behind you, imitating your walk like humanoid ducklings. Every now and then a few split off and spread out as you navigate the already formed and still forming hallways of the temple, taking up positions in training rooms, meditation halls, zen gardens, the hand-cranked generator room and other things you feel appropriate for a kung fu temple to possess. You come to the master's quarters, which happen to be just past the living quarters. The remaining twelve or so students part ways with you here, and you enter the fancy incense-smelling room completely alone.
It doesn't quite manage the ascetic aesthetic of the rest of the temple, looking a lot like your typical bachelor pad, except without telltale signs of filth and disorder. There's a bed, some exercise equipment and a minifridge plugged into a nearby wall, kept well-stocked with supplies brought by fearful pilgrims, as well as a whole bunch of other odds and ends to make a kung fu existence that much more in line with modern ideas of comfort.
You think you've looked at enough to make for a reasonable guided tour, at least, and brush your new inner world aside, returning to the dark basement. The minder girl appears to have sat down next to the fire while you were out, and Mr. Erikson is currently in the process of pestering her for one reason or another. Seems to be sarcastically gesturing at her with a grin on his face.
What is that? I try to follow the sound. It seems safe out here... sort of.
[The Most Wonderful Sound: 6]
You climb out of the well carefully, and keep low to the ground as you listen to the sound. You need to get closer. You brush past a confused servant, and navigate around a worried guard, reaching the wall of what you suspect to be the shrine, judging by its unevenness. It's not the place you're looking for. But it's close. You bump into a woman in plate armor, disappearing into darkness as she draws her sword and goes on guard, and finally make your way to the chapel wall.
Hm. You'll need to go higher. Thankfully the wall has enough holes in it to climb. Guided by intuition and supported mostly by trial and error, you make your way up. Very close. You touch the edge of the sloped roof experimentally, then grab onto it with one hand. The moment of truth - you let go of the wall and grab onto the roof with both hands, then kick off the wall, using the momentum of your swing to pull yourself up to the edge, then clamber on. Not much further now.
The roof is relatively easy to navigate, though you need to remain on all fours to safely do so. You crawl to the front of the chapel. The sound is most perceptible here. You rise to your feet unsteadily, experimentally leaning one way, then the other. You are nearly there. You lean over the edge, spreading your arms and sticking your leg out backwards to balance for the moment. And there it is.
Groans of pain from the front of the chapel. Worried voices. Barked orders. A single prayer to the Sun and Moon, only halfway coherent. A distant proclamation of the honor of the Great House. Codes being shouted into the dark to inferred recipients. An electric buzz in the sky. Hurried footsteps. Furniture being stumbled over. The spilling of water. Nocturnal insects coming alive after brief confusion. Crying on the wind. Well-meaning suggestions. A topical, if perhaps not entirely apt video game reference. Underneath it all, the unifying principle.
CHAOS
You lean further forward. It feels counterintuitively safe. An entertaining contradiction.
((The reference in the first line of Thomas's statbox just clicked for me. Oh dear.))
Oh dear. Uh. "Does anyone have a light? Maybe we shouldn't do this in the dark."
Lights please? Also try to tend to the crying thump.
[Darkness Eternal: 6]
There is a moment of silence. You hear the red-haired guard shuffle in search of something.
Lights? Does anyone have a light, you repeat the request. You feel a weird pressure build up behind your eyes. And then you notice the strangest thing. The shape of the crying child, clearly outlined in the darkness. It's a little difficult to describe, being not so much a product of your vision as it is of your perception. He landed on his feet, you think. Sprained his ankle. You step closer and reassure him that he'll probably be fine. It's, er, not fatal. Does that help? You're not sure.
Looking up, you see five more up in the alcoves, ranging from five to eight years old. The elder ones jumped first. They don't seem so sure of the prospect anymore.
At the edge of the hall, the first boy you caught. He seems to have been looking at you for a moment, but now has returned to staring at the kids up there. You vaguely sense words coming from him, and not in the spoken sense. The children hear him, their minds attaining momentary placidity. One of them steps to the edge, looking to you for assistance in a catch with an unsettling sureness given the events that just transpired.
The guard stands next to you, looking frankly worried. He can't see anything. Not like you can. You helpfully note your location to him, and he comes closer, still disoriented by the loss of visibility.
And finally, the origin of the fourth impact. You see nothing there. Just the complete blankness of impenetrable dark. Perhaps it's better that way.
Right, climb on my rock and haul boulder as far away from here as fast as I can. MOON if at any point the darkness lets up.
"Majora's mask did not prepare me for this shit."
You set yourself atop your handy stone and tell it to haul ass. Your ass, specifically. Fast and far.
[Stone's Piloting: 5]
Setting a straight course for right the fuck out of here, skipper. The stone picks up velocity to the point where you have to keep yourself low atop it lest you be blown off by the air resistance, directing most of its heat and light downward so as to not lose sight of the ground in this blasted dark. An added benefit of this is the possibility of strafing the disorganized stoat ranks, who seem to have approached the castle walls for lack of any better refuge. Precisely aimed beams of light precipitate thunderous explosions on the ground, turning any potential stoat witnesses and/or potential resistance to your escape into so much charred meat before they're even fully cognizant of your presence. You think your stone might be showing off a little on that front, but the dramatic efficiency of the extraction and the considerable stoat casualties inflicted by it probably improve your mood nevertheless.
It doesn't take long at all to get to the river at the edge of the castle island, naturally. Here you run into something of a problem, however, which is that the forest on the other side of the river seems to still be on fire. Your stone, somewhat disappointed that the way here wasn't longer, pauses to get your tactical opinion. Straight ahead, master? Or would you like to ride again? You can go along the river in a circle! Look for a place not on fire! Maybe work your way inward! That'd be quite fun, wouldn't it?
You look up at the sky with some concern. There is an even dimmer white flash. See, the stone points. You seem to be in the clear for now, master. And even if you weren't, well, you can hardly outrun a celestial body. It should know, being something of a cousin to one. Much faster than they look at the very least, it beams proudly.
"Well she was when she made me, she had to rely on traditional methods. Genetic manipulation wasn't available back then. But what I mean is that thing behind the door called minding primitive method of reality altering when I asked it make me one. It even said that full skill and knowledge of minding could be attained with three good questions. But it gave perfect compatibility with minding so I can use any technique I observe. So how about it? Just to test if it really works?"
Explaing things slightly better.
You are
not helping. Geez, cheapen her art some more, will you? She's only spent the entirety of her life perfecting its basics. All for the glorious purpose of having some eldritch artifact belittle her for it by slightly less eldritch proxy. But hey! It's the call to adventure, right? She's here to teach you all her secrets so you can immediately grasp them and render her immediately obsolete and superfluous. Then you'll smugly go off to save the day or ruin everything, either's possible as far as she knows, and leave her to molder in this vacant ditch for the rest of her life, as she didn't happen to be brought into this world with a heroic destiny. She gets it. So here's a secret for you.
Looking up at you, she raises her hands in an overblown magical gesture reminiscent of a sarcastic set of jazz hands. Rainbow-colored shapes manifest in the air above her head - a confused mallard examining an apostrophe manifested to the left, the tail of the apostrophe tickling its beak mildly, the letter F ambling around slightly further to the left as it converses with a plus sign. The letter U arrives a little late to the gathering, manifesting to the right. The sound of party favors goes off in your head as you catch her meaning.
You nod pleasantly and imitate the gesture perfectly, manifesting the rainbow-colored image of a row of T-34s above your head accompanied by the letter H trying to squeeze in between a 1 and a 2 that are getting a little too friendly with each other. She frowns bitterly as she too hears the sound of congratulations. The technique seems a bit... specific, you think. And sadly without any actual materialization involved.
Eric Codeburn, COMPUTISTICS SPECIALIST
- Wounds: 1
- Body Count: 42
- Floral Nightgown (worn, burnt)
- A Word: SUN
- A Word: MOON
- Anglefork Castle: Minister of Moronic Affairs
- The Impromptu Prophecy: Child of the Sun and Moon
- Adherents of the Great House: Enemy of Memory
- Well and Truly Narked Upon: 1
- Friends in Low Places: a Successful Transaction
- Subordinate Shining Stone (2 tons, emotional)
- Army of the New State: 477 Stoatmen
- Army of the New State: Can't See A Thing
- The Good Doctor: the Solitary Candidate
Leif Erikson, Miner
- Wounds: 2
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: an Amicable Parting
- Tower of the Mind: Respectful Disagreements
- Induced Lucidity: An Example Realm
- The Prison Stone
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- The Voracious Dark: The First Deal
- The Voracious Dark: The Promised Sixth
Eileen Minett, Vinyl Collector
- Wounds: 1
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- The New Queen: ?
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- Gross Incandescence: Crumbling Shell
- The Most Wonderful Sound: Beneath Truth, Chaos
- Touch of Flame: the Secrets of Flammability
- Inscribed Brick ('Water')
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Never In: the Obvious Candidates
Jack Daniels, Karate Man
- Wounds: 3
- Voluntarily Naked
- Uncoupled: Strength
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: Something Purple?
- The Winding Path of Inspiration: A Profane Megalith
- Tower of the Mind: Under the Hood
- Induced Lucidity: A Garden Well-Tended
- Doomstones: ?
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Gross Incandescence: Unilluminated
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: ?
- The Voracious Dark: Two Connections Given
- Body Count: 2
Thomas Minstep, Insurance Agent
- Anglefork Castle: From Another Time, Another Land
- Traces of Mischief: Sandy Groin
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants
- Travels In The Fourth Dimension: Friday, July 23rd, 409 S.D.
- The Majordomo: Happy to Help
- The Queen's Guard: Okayed by the Queen
- The New Queen: Spearheading the Inquiry
- Tower of the Mind: A Different Kind of Sight
- Body Count: 1