"Mmm~. Free drinks, this is really awesome! Now then, my wonderfull countess, what's next in the minder curriculum?"
Proceed with education, enjoying few drinks every now and then.
Not really that much more to it, your cellmate explains. You simply need to keep adding things until you come up with a cohesive, persistent otherworld for your mind to inhabit. If you can come up with one at roughly the age of 10 or earlier, then those are reasonable grounds for admittance into the tower and more advanced training. It's mostly a test of your multitasking abilities and the malleability of your consciousness, which are things the minders like in their students. She didn't quite make the cut in her day, she says, so she wouldn't really be able to tell you much about what comes next. But even if you fail to catch their attention, you must admit that they are a marvelous distraction.
You do not reply immediately, your attention taken up by a fuzzy sea of vodka grapefruit-peaches, a richly textured peel filling the vault of heavens above, a bright blue ethanol flame in the sky illuminating your own little elemental plane of utmost enjoyment. You alternate between carefree snacking and drunken drowning, unable to decide whether inhaling or ingesting some of mankind's greatest vodka is more to your liking.
Shit. Duck.
"Okay so that was supposed to fire a giant beam of destructive sunlight out of my hands. Apparently the cool Prophetic powers don't work like that. Hey, priest, what exactly am I working with here? Oh, also what is your name again?"
You duck behind a parapet. No bolts come flying over you, so you guess nobody took offense at your shouting just yet. You ask the priest what exactly these powers you have are.
He takes a moment to think, looking at you, then peeking out at the stoatmen thoughtfully from behind the parapet, then back at you. Hm, he says. Ah, he thinks to himself. Yes, he concludes, raising his finger to begin clarifying his train of thought.
Clearly, he begins, then pauses, clearly the issue here must be thus, as outlined in the verses of Encroaching Darkness, set down in stone at the Great Henge. It must be, he reasons, that while you are the Child of the Sun and Moon, hallowed be your holy presence, exalted be your holy name, feared by the wicked be your holy celestial power... er, you are not
the Sun, or
the Moon. He pauses a moment, nodding along as the thought completes its formation. Yes, quite. You are not your father or your mother. Rather, you are derived of both. So you can't simply
produce deadly amounts of sunlight. You must call it, reflect it, concentrate it! Like one of those hemispherical golden mirrors they have in those really fancy solar promontory-temples of El. Yes, that's it. Exactly like that.
You nod skeptically, but the priest assures you that the reasoning is perfectly sound. He can even remember a bit of scripture there, yes, something about the light of the sun, and probably some bush fires were in there, too. Something about a message from the Sun to its chosen prophet. So there's precedent - it all checks out.
You then ask him his name. He pauses. He never did quite introduce himself, did he? He's Prudence, Sun-Mouth of Anglefork. The back of your eyes itches for a second, and you feel the urge to sneeze.
"Hmm."
Approach priest, assuming I can figure out who he is.
"Say, my good man, now that I assume you had something to do with giving that one guy his powers, wanna help me possibly get some too? It'll only help to defeat the marmots or whatever."
You ask the naked man where Sun-Mouth Prudence went, and soon locate him atop the battlements, conversing with Mr. Codeburn from cover. This prompts you to take a look at what exactly they're seeking cover from.
It seems to be an army of those marmot folk, camped out for the long haul of an old-timey castle siege. Not sure why they call them that, really. They look a lot like people, though with considerably shorter limbs and overly long torsos. Not as furry as you'd expect. Not furry at all, actually. One of them gives you a distant, dirty look from the far distance, starting to idly wind up their arbalest. They move strangely, the lesser range of motion of their limbs seemingly compensated by an amazingly flexible spine. You give the marmot person a challenging look as they finish winding up the weapon. They pretend to lose interest as you lean on the parapet, looking unimpressed.
Right, so you ask the priest if he can give you any powers. He looks up at you, sizing you up. You seem pretty foreign just like the Child of the Sun and Moon here, he says. And just as the Sun has its Mouths and the Moon has its Hands, so must the Celestial Champion have his... uh, Stalwart Friend! One who embodies the Earth Illuminated! Yes, that's it! The Child of the Sun and Moon must have the Champion of the Earth to guide him in his glorious travels. And it just so happens that you fit the bill - large, foreign, slightly fearsome. Perhaps with a few unsavory associations - all in the past now, of course, what with you having seen the literal light. You almost fit the bill, too! All you need is a proof of pedigree.
A proof of pedigree? A document? No! Something from the depths of the earth, forged in the deep fires! He's not really sure where you'd get that, of course. But he's confident that, as Champion of the Earth, you'd be able to figure it out. You're supposed to be the knowledgeable one, after all. The beefy, yet cerebral and streetwise sidekick to our brave young conduit of the heavens themselves.
Magic sucks.
Wait, a door? I didn't realize there was a door. I walk up to the door and try to open it.
The door is dark apart from the luminescent letters, and there is no visible knob or anything of that sort on it. You move closer. The door is warm, dark, damp. Inviting. You place your hands on it. Soft. Enveloping. Your hands sink into it, and you push further. It parts before you, inviting you to step inside.
On the other side you see only darkness. Pitch black at the edges. Darker still in the center. Your heart feels warm, your stomach full. You are about to step over the threshold to the well. It hungers for the warmth of your kind. It overflows with warmth of its own.
Step inside. Present one desire. Present one question. Speak plainly, and receive the same.
"Uhhhh... thanks, Jack! Why yes, I do believe I will find this majordomo. Could you possibly point me in his directions, sir?" Thomas found himself edging away from Jack.
Avoid that guy; he must be extra crazy. Find that majordomo if given directions; just go looking for him if none are provided.
As one might expect, the helpful naked man directs you to the biggest building around - a majordomo needs a domus maior to fulfill his role, wouldn't you agree? You nod and set off, walking into the keep, the door of which appears to currently be unguarded. It becomes apparent why that is in a moment.
The foyer looks absolutely packed with servants, most of whom look rather direly concerned as they group around all the entrances, exits and even all over the stairs leading to the upper floors. Their fearful chatter nearly drowns out the commotion that seems to be coming from the upper floor. You hear yelling. Maybe this isn't such a good time. Worse yet, you can't even tell if any of these people are the majordomo at a glance. And if you wanted to seriously look for him, you'd probably have to elbow your way through the crowd, which seems a bit rude.
You
think somebody's fighting upstairs. Oh dear.
Eric Codeburn, COMPUTISTICS SPECIALIST
- Wounds: 2 (alleviated)
- A Word: SUN
- A Word: MOON
- Performance Issues: A Trustworthy Explanation
- Perforated Burlap Sack
- Inscribed Brick ('Water')
- Anglefork Castle: Minister of Moronic Affairs
- The Impromptu Prophecy: Child of the Sun and Moon
- Robe of Mirrors (dusty)
- Adherents of the Great House: Enemy of Memory
- Well and Truly Narked Upon: 1
- Friends in Low Places: a Successful Transaction
- Subordinate Moonstone (in orbit)
Leif Erikson, Miner
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Different Sort of Confinement
- The Box: Teachings of the Minders
- Induced Lucidity: the Elemental Plane of Boozefruit
- The Prison Stone
- Elongated Affairs: Beneath Contempt
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
Eileen Minett, Vinyl Collector
- Queenly Garments: the Humble Dress
- Sticks: 0.95 (total)
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- Anglefork Castle: the New Queen's Confidant
- Doomstones: A Disinterest
- Origins: Witness to Dissolution
- Tower of the Mind: Confusion
- Gross Incandescence: Highly Illuminated
- The Voracious Dark: the Threshold
Jack Daniels, Karate Man
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Profane?
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: Something Purple?
- The Apron of Mediocrity
- The Man With No Clothes: an Asset
- Doomstones: a Delay
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Gross Incandescence: Unilluminated
- The Impromptu Prophecy: Openings For Sidekicks, Apply With Gifts
Thomas Minstep, Insurance Agent
- Anglefork Castle: Dude, Where's My Car?
- Traces of Mischief: Sandy Groin
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants
- Commotion in the Castle: Murder in Progress?