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Author Topic: Bringing back old, single tile trees?  (Read 951 times)

ChairmanPoo

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Bringing back old, single tile trees?
« on: November 18, 2015, 10:05:51 am »

Ok, I admit the new trees are MUCH prettier... but they are also behind the performance kill in the last version of DF, or so I hear. Is there any way to revert to old trees? :(
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milo christiansen

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Re: Bringing back old, single tile trees?
« Reply #1 on: November 19, 2015, 11:38:25 am »

No, sorry.
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Dirst

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Re: Bringing back old, single tile trees?
« Reply #2 on: November 19, 2015, 12:32:52 pm »

You can get close by paring the tree raws down to one tile thick and three tiles high, with no leaves or side branches, to reduce the impact on FPS.

Not sure how much that actually helps, though.
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Urlance Woolsbane

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Re: Bringing back old, single tile trees?
« Reply #3 on: November 19, 2015, 05:51:01 pm »

What if you remove the trees from the raws?
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milo christiansen

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Re: Bringing back old, single tile trees?
« Reply #4 on: November 19, 2015, 06:11:27 pm »

Sure, so long as you don't mind having no wood.
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Enemy post

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Re: Bringing back old, single tile trees?
« Reply #5 on: November 19, 2015, 06:45:41 pm »

What if you added another source of wood?
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milo christiansen

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Re: Bringing back old, single tile trees?
« Reply #6 on: November 19, 2015, 06:58:59 pm »

You would have to do some fancy modding to get wood in world gen, not sure how exactly...
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Dirst

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Re: Bringing back old, single tile trees?
« Reply #7 on: November 19, 2015, 08:31:46 pm »

You would have to do some fancy modding to get wood in world gen, not sure how exactly...
Wouldn't a reaction that yields a wooden log work?  To keep the trees from spawning naturally, either remove all biomes (untested) or make them underground at depth 4:4 (tested and works).
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Just got back, updating:
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