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Author Topic: RWBY: Crimson Waters [OOC Mistral]  (Read 18847 times)

SOLDIER First

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TheBiggerFish

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kj1225

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #212 on: February 27, 2016, 12:58:13 pm »

*Points to Adragis' status indicator*
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TheBiggerFish

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #213 on: February 27, 2016, 12:59:21 pm »

Exactly.
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SOLDIER First

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #214 on: February 27, 2016, 01:01:28 pm »

its almost as if things change over time
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Adragis

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #215 on: February 27, 2016, 01:58:35 pm »

These stats and crap are the most convoluted things I've ever seen.
Don't expect me to do much anytime soon.
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thincake

Adragis

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #216 on: February 27, 2016, 02:03:44 pm »

Would it inconvenience people if I quit?
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thincake

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #217 on: February 27, 2016, 02:07:19 pm »

Bluexdog, I suggest specifying which specific opponent you're shooting. Because firing in the enemy team's general direction seems the sort of thing that would miss.
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Powder Miner

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #218 on: February 27, 2016, 03:12:01 pm »

This system seems to be tilted towards missing.
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TheBiggerFish

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #219 on: February 27, 2016, 03:19:25 pm »

These stats and crap are the most convoluted things I've ever seen.
Don't expect me to do much anytime soon.
I could help with your stats.  What kind of character do you want your character to be?
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kj1225

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #220 on: February 27, 2016, 03:25:31 pm »

This system seems to be tilted towards missing.
Yeah, it should probably have like a stacking debuff to people being attacked multiple times. It would help the team based aspect as well by encouraging combo attacks.
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Adragis

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #221 on: February 27, 2016, 03:45:32 pm »

Oh. That was a planned perk for Jet.
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thincake

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #222 on: February 27, 2016, 03:49:35 pm »

Well, that would just make it literally the only option -- people being attacked multiple times are already being attacked multiple times. But what I mean is that it looks  there's no comparative bonus to hitting -- at parity, it would be 50/50 hit chance, and then because it looks like it isn't at parity... No one is hitting.
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kj1225

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #223 on: March 23, 2016, 09:03:31 pm »

AOE weapons give a malus to dodging right?
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PrivateNomad

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Re: RWBY: Crimson Waters [OOC Mistral]
« Reply #224 on: March 23, 2016, 10:34:17 pm »

AOE weapons give a malus to dodging right?
Yep
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