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Poll

Continue the story?

Nah, wait until other players are ready.
- 3 (33.3%)
Heck yeah, you lazy GM!
- 5 (55.6%)
No, screw you.
- 1 (11.1%)

Total Members Voted: 9

Voting closed: February 12, 2016, 05:53:02 pm


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Author Topic: RWBY: Crimson Sands (OOC)  (Read 121856 times)

crazyabe

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Re: RWBY: Crimson Sands (OOC)
« Reply #510 on: November 25, 2015, 12:49:11 pm »

Spoiler: Gregory Senth (click to show/hide)

Stats Added... May need to find out what else to add...
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Akroma

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Re: RWBY: Crimson Sands (OOC)
« Reply #511 on: November 25, 2015, 12:59:12 pm »

I believe 5 was the max for now
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

TheBiggerFish

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Re: RWBY: Crimson Sands (OOC)
« Reply #512 on: November 25, 2015, 01:00:33 pm »

Reposting sheet to add stuff to.
Spoiler (click to show/hide)
Right, maybe I'll wait until I have computer access to do this.
In progress!
« Last Edit: November 27, 2015, 11:11:13 pm by TheBiggerFish »
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crazyabe

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Re: RWBY: Crimson Sands (OOC)
« Reply #513 on: November 25, 2015, 01:03:50 pm »

It says "Usually a Low level Hunter Wont have more then 5 in a stat" That Implys I could...
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SOLDIER First

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Re: RWBY: Crimson Sands (OOC)
« Reply #514 on: November 25, 2015, 01:09:31 pm »

if you wanna be a special snowflake then sure
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BlitzDungeoneer

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Re: RWBY: Crimson Sands (OOC)
« Reply #515 on: November 25, 2015, 01:52:40 pm »

I'll have a sheet with stats up when I don't have exams, I promise.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

IamanElfCollaborator

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Re: RWBY: Crimson Sands (OOC)
« Reply #516 on: November 25, 2015, 02:02:49 pm »

is gret suces or no
pls tel me senpais
« Last Edit: November 25, 2015, 02:11:54 pm by IamanElfCollaborator »
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SOLDIER First

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Re: RWBY: Crimson Sands (OOC)
« Reply #517 on: November 25, 2015, 02:05:27 pm »

also nomad i must say your avatar is pretty cool
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SOLDIER First

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Re: RWBY: Crimson Sands (OOC)
« Reply #518 on: November 25, 2015, 02:46:50 pm »

Spoiler: fuck off, double post (click to show/hide)
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PrivateNomad

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Re: RWBY: Crimson Sands (OOC)
« Reply #519 on: November 25, 2015, 06:42:47 pm »

0 speed means you can't move

also nomad i must say your avatar is pretty cool
Ty

Twinwolf

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Re: RWBY: Crimson Sands (OOC)
« Reply #520 on: November 25, 2015, 06:43:11 pm »

Would Violet's weapon- the main form, the razor wire- be considered melee, ranged, or something else?
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PrivateNomad

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Re: RWBY: Crimson Sands (OOC)
« Reply #521 on: November 25, 2015, 06:44:51 pm »

Would Violet's weapon- the main form, the razor wire- be considered melee, ranged, or something else?
Composite, both, if it has range

Twinwolf

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Re: RWBY: Crimson Sands (OOC)
« Reply #522 on: November 25, 2015, 06:46:12 pm »

As in, it uses both damage stats? Or does it use a specific stat based on how it's being used?
« Last Edit: November 25, 2015, 07:02:03 pm by Twinwolf »
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crazyabe

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Re: RWBY: Crimson Sands (OOC)
« Reply #523 on: November 25, 2015, 07:01:08 pm »

Spoiler: Gregory Senth (click to show/hide)
Fine...
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SOLDIER First

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Re: RWBY: Crimson Sands (OOC)
« Reply #524 on: November 25, 2015, 08:00:39 pm »

Dexterity 0 also means zero ranged hit and critical chance
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