Name: Lilly Primrose Calhoun
Age: 17
Sex/Gender: Female
Race: Faunus, of the Fennec breed
Description:
Lilly (prefers Prim) is a outgoing girl who dresses in light clothing and usually always shorts. She carries a satchel with her filled with her personal items, a computer, scroll, and a plush she calls Taurus. She is a faunus and proud to display it. It appears that she has more than one tail, but that is due to her Semblance. She likes to wear her papa's cowboy hat and her mom's duster, in memory of them.
History: Prim grew up on a ranch in the desert taking care of the cattle that her parents owned. She enjoyed this up until the ranch was attacked by Grimm, where she swore to become a Huntress to take revenge for the death of her parents. She never went to school, but is self taught in reading, writing, math, and basic knowledge. She built her first weapon, Magus Moons, when she was twelve.
Stats:
[Health] 16
[Aura] 30
[Dust Capacity] 15
Assassin, Caster
[Graph, when made by the GM]
STRENGTH:4
DMG:4d6+3
Endurance:1
DEF:1 [3]
HP:16
SPEED:3[5]
MOVE SPEED: 6[8]
DODGE: 3d6+5-2
ATTACK #: 2
DUST PROFICIENCY:3
DUST ATTACK: 3d6
DUST CAPACITY: 15
AURA:2
ARMOR: 30
DEXTERITY:1
PRECISION: 3 (Damage: 3d6 +3)
CRITICAL: 1%
Traits:-2 Critical +2 Precision
Perks:Desert Rose- Born and raised in the desert has left Prim tough and hard to hurt. +2 DEF
Parkour Expert- Prim has always taken the time to see just how mobile she can be, training her body to always move faster and always reach further. +2 Speed.
Semblance: Desert fox- Prim is forever connected to the desert she was born in, allowing her light manipulation of sand and fire. Her semblance is almost always visible, taking the form of extra tails growing behind Prim. This doesn't use dust, but can detonate it if need be.
As long as Prim has enough sand nearby, she can dive into the sand and burrow at an extremely fast speed. If she doesn't burrow, she can still use the sand as if she was on a skateboard going downhill.
Prim's body is always hotter than normal. with enough concentration, she can smelt sand into crystalline glass. This synergizes with her sand manipulation, allowing her to control the glass afterwards as if it was still sand, using it as an improvised ranged weapon.
Weapon:Magus Moons: Prim's weapon allows her to weave dust into sorceress like attacks akin to a fireball or a frost cone.
-High Noon Mode: Prim's revolver mode, this allows her to instantly fire off attacks without needing to weave dust. generally weaker than Normal mode. +3 Ranged damage
-Knuckle Duster Mode: Prim's mundane mode, The gauntlet's weave function is disabled, instead infusing her punches with the dust normally weaved. +3 Melee Damage