I'm doing the Lady in the Lake character. Let's do this.
Name: Fontanne Nimue
Age: 17
Sex/Gender: Female
Race: Human
Description: Fontanne stands at the height of 5'9", with a lithe build that is best described as a swimmer's build: lean but muscled. Her skin is white albeit a little dusky from the sunlight. Her eyes are a deep verdant green color, and her hair is a vivid blue, curling down to her shoulders, but often only mildly bothered with.
Fontanne tends to wear clothes if bright blue or bright green: Her casual clothing is a turquoise skirt and similarly aqua short-sleeved shirt with a darker blue pair of leggings, and her combat uniform is a one-piece set of clothing, a deep blue jumpsuit but with the occasional armor plate strewn throughout. No matter what she is wearing, a set of blue and green ribbons interwoven adorn her shoulders. Her aura's, naturally, an ocean blue color.
History: PMed, I guess, like all the cool kids.
Stats: [24 HP]
35 Aura(30 + 5 Trait)
0 DC
Fighter, Assassin
[Graph, when made by the GM]
STRENGTH: 4
DMG: 4d6 + Weapon Damage
DEFENSE: 3
DEF: 3
HP: 24
SPEED: 3
MOVEMENT SPEED: 6
DODGE: 3d6+1
ATTACK #: 1
DUST PROFICIENCY: 1
DUST ATTACK: 1d6
DUST CAPACITY: 2 (5 - 3 Trait)
AURA: 2
ARMOR: Ignore 2d6 damage.
DEXTERITY: 1
PRECISION: 1d6 + Weapon Damage
CRITICAL: 3
Traits:
Backwards Mountain Mystic: -5 Dust Capacity, +5 Aura Points
Perks:
Lifeline: Any wound that does not instantly kill Fontanne but would otherwise be mortal can be survived so long as Fontanne is in steady contact with water. As long as water is directly applied to the wound, she will regenerate 4HP a turn and can even reenter combat after being downed once she has reached 8 HP.
Calabrum's Legacy: Fontanne has been trained in harnessing her aura to work with Calabrum, drawing upon the function that was built into the blade long ago. Can spend 5 aura to have Calabrum ignore DEF, ARMOR, and glow brightly.
Semblance: Submerse: Fontanne's Semblance ensures that A. She can breathe underwater and B. That when submerged in water, her physical strength, speed, and reflexes are greatly increased, making her a complete terror to fight underwater. This also happens to a lesser extent if she is drenched and not underwater, by things like a rainstorm or a bucket of water.
Gains +1 to Strength, Endurance, and Speed when soaked. Gains +3 to these stats when fully submersed in water.
Weapon: Fontanne has two weapons: Her sword, Calabrum, is a particularly ancient two-handed sword, which, aside from being an exceptionally large sword, was long ago built to respond to Aura: When Aura is channeled through the sword, it glows brightly and becomes somewhat sharper, but it is completely unable to interact with dust.
Her second weapon, Vivianne, is a much more mundane weapon created by Fontanne herself to mollify her ranged weakness. It is a small rifle that functions underwater at the expense of some accuracy on land.
Calabrum: 2 Melee Weapon Damage, +3 Armor
Vivianne: +2 Ranged Weapon Damage, no penalties for underwater combat.