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Author Topic: Arms Race: 1780 - British Loyalists - 1782 Production Phase  (Read 36766 times)

3_14159

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #345 on: November 30, 2015, 04:44:56 pm »

Sure, that'll work, why aren't we designing a better pistol again?  We could use our revision on the rifle and our sailors would be better armed.
I'd rather not, mostly because a pistol will represent only a small increase in effectiveness both our soldiers and our sailors. A rifle, on the other hand, will be a bigger increase in effectiveness for (probably) both of them. Even if it doesn't increase the effectiveness of our sailors by that much - we currently have unchallenged naval supremacy. I don't think it'll be needed soon.
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Aseaheru

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #346 on: November 30, 2015, 04:45:48 pm »

 It would probably be safer doing it the other way around. Swapping something from flintlock to percussion cap is a rather simple process compared to large-scale reworks of the ass-end of it.
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Kot

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #347 on: November 30, 2015, 04:48:32 pm »

I'll agree with you Aseaheru, if you admit that revolvers > pepperboxes.
If not, I'll go with the rifle.
:*
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3_14159

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #348 on: November 30, 2015, 04:57:56 pm »

Generally, Aseaheru, I agree with you that we should rather build a breechloader than a muzzleloader. I'm just not sure whether the time is right for it. On the other hand, if we're going to use a revision action anyways, why not just go with the most ambitious design first? Let's combine them...

Depending on what works and what doesn't, we can replace the percussion caps or the breach in a revision.
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tryrar

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #349 on: November 30, 2015, 04:59:57 pm »

AAAND we've come full circle on the proposals :p

Edit:To simplify things I'm not changing my vote unless this new compromise proposal gets some support-just so we're not here a week debating this :P
« Last Edit: November 30, 2015, 05:05:06 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #350 on: November 30, 2015, 05:07:52 pm »

I'll agree with you Aseaheru, if you admit that revolvers > pepperboxes.
If not, I'll go with the rifle.
:*

Revolvers eventually trump pepperboxes. Starting with round-about the US civil war.

Anyways, doing everything at once is fine with me. +1

Though, I dont really like the name...
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3_14159

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #351 on: November 30, 2015, 05:09:00 pm »

AAAND we've come full circle on the proposals :p
Exactly.
For me, it's very simple: I believe the Imperial Take 2 the best approach if we're only going to spend a single action on rifles. If we spend two anyways, I'll go with the most optimistic proposal first (on the chance of it turning out good) and rather simplify later.

Though, I dont really like the name...
'Compromise' is only to distinguish it from the rest. Unless you don't like Imperial, in which case - what do you propose instead?
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Aseaheru

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #352 on: November 30, 2015, 05:26:34 pm »

Royal? Fast Action? some conglomeration of arms factories names? WONE? NEWO? I like Newo.
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tryrar

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #353 on: November 30, 2015, 05:27:26 pm »

Heh, whatever we call it, I'm switching to it(I know, I'm a filthy liar :P)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Happerry

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #354 on: November 30, 2015, 05:34:55 pm »

Our current royal monarch is George III, so why not call it the King George Rifle?
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3_14159

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #355 on: November 30, 2015, 05:39:08 pm »

Our current royal monarch is George III, so why not call it the King George Rifle?
I originally wanted to call it something like the Worchester-Pattern Rifle (after one of our cities), but I can get behind the King George Rifle.
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tryrar

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #356 on: November 30, 2015, 05:40:55 pm »

Our current royal monarch is George III, so why not call it the King George Rifle?
I originally wanted to call it something like the Worchester-Pattern Rifle (after one of our cities), but I can get behind the King George Rifle.

+1 ,all the way!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kot

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #357 on: November 30, 2015, 06:55:36 pm »

We are going to fail so hard at this. Percussion caps, paper cartridges, breech loading (get us metal cartridges and it's a bloody bolt action, we just need an magazine for it).
I am all for it tho. We're pretty safe right now so we can risk wasting an design or even revision phase on it. Or even multiple revisions.
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fillipk

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #358 on: November 30, 2015, 07:01:33 pm »

Okay I support the King George Rifle.
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Aseaheru

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Re: Arms Race: 1780 - British Loyalists - 1782 Design Phase
« Reply #359 on: November 30, 2015, 07:57:54 pm »

paper cartridges,
Already existed.
Quote
breech loading (get us metal cartridges and it's a bloody bolt action, we just need an magazine for it).
It opens up the other way.

Besides, whats a weapon design game without doing crazy shit like designing steam-powered tanks, assault rifles in the 1930s, or percussion caps?
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