You look over at things near you, not sure as to what exactly happened. You feel extremely weak as well as feeling as if you're back to your original self, before making the trek to Cheesistan. You look out into... space? You see CaptinMclellan in the distance. He seems to being doing something. You start to remember. This is a whole new diminsion! You should probably go and help him out.
PROCEED TO HELP CAPTAIN IN CREATING THE UNIVERSE WITH WHAT LITTLE STRENGTH AND POWER YOU STILL FEEL.
MAKE HOLY WATER.
((Yay reboot!))
[4]Yes!
[2]AND SO THE FUTILE QUEST OF FUTILITY BEGINS AGAIN.
"YOU THINK YOU CAN STOP ME WITH A SIMPLE DIMENSION-TRANSITION!? HA! JUST A SETBACK IN THE LONG RUN, I SHALL EVENTUALY CONTROL THIS CHAOTIC DIMENSION, AND INVADE THE SURELY PITIFUL RADIOACTIVE REMAINS OF EARTH!
FOR ONE, A DISTANT DESERT WORLD IS CREATED. INHABITED BY PRIMITIVE CUBONE TRIBES, THIS WORLD STILL HAS RIVERS AND STUFF.
ALSO, A NEW CONTINENT ON THE PLANET CHEESISTAN IS ON, TRANFERED DIRECTLY FROM WHATEVER WORLD THE SCYTHERS CAME! ITS FILLED WITH MIDIEVIAL SCYTHER TRIBES, IN A VAST FOREST.
FINALY, FROM YOU AT DERAIL, THE TEARIFYING CULT STAR! FILLED WITH BELDUM!
AND SO, POKETWO FINISHES. LUCKILY, HE ONLY IS A FUCKING SCIZOR, AND AS SUCH, HAD NO SPECIUL POWARS TO GIVE, AS PRACTICALITY TRUMPTS ALL. JUST PLAIN OLD ROLLIN' THE DICE. NOW, ONTOWARDS DEALING WITH THE CHAOS THE TRAITOR-GENERAL'S ARMY HAS BEEN THROWN IN, 'CAUSE SLOWPOKE'S PROBOBLY NOT AROUND ANYMORE, RIGHT???
[6]So Cubooine is created in the furthest ring, orbiting around a binary star system.
[8]MIDI-eval scythers. Got it. They wield hot pink keytars and are total bit-punks. Also, since that's the first it's established, yes a new planet forms around Cheesistan.
(( Only two commands per turn, unless you're using more than one character. ))
Beirus sighs. It seems the sun of this dimension does not offer him power like the old dimension, and his form has become fleshy once again. He takes only a moment to lament his missed opportunities before continuing on.
Create a new continent filled with practitioners and instructors of Ki-based, PSI-based, and magical fighting styles. And mountains with serene lakes. Their culture should be a mix of medieval European, Feudal Japan, and Warring States period China, but with a more welcoming attitude towards foreigners.
[1]As much as Generic RPG Land sounds like a lot of fun, the dice are against it.
A new continent abutting cheesistan, gripped in the depths of a steampunk victorian era. Trains for everyone!
[7]I like trains.
In the far south there is a desert and within it an ancient tomb it waits. Within the tomb you can meet Elchior, the Gigantic Sand Dragon of Intelligence. He likes gold and can spit sand, hot glass, and magma. Surrounding his tomb you can see many beautiful glass sculptures.
[3]Such a place, if ever it existed, has been long buried in the sand.
A GREAT OCEAN SPILLS O'ER ANY LAND THAT IS LOW
A GREAT PIRATE ERA AWAITS
[1]I don't have anything creative to say about this, but you rolled a 1. So I guess... You're splashed with water from a puddle, and that's about all the water that rolls in.
[8]Pirates raid Cheesistan and surrounding areas, having little sea on which to go a-pirating.
To the north, there is a sea. Protruding from the northern end of this sea is the densely-populated peninsular nation, the Holy Democratic Republic of Crackerstan.
The state is governed from its southernmost port, the great trade city of Crackstantinopolis. Here, the elderly Nikola Graham VIII asserts authority over his nation as Holy Emperor of the Saltine Dynasty.
[7]Interesting.
[6]Heil Nikola! The best Kvass brand in this entire dimension!
Yes, though. Nikola Graham is and always was the leader of the Saltine Dynasty of Crackerstan. So say the dice.
Far, far to the north, at the centre of a small continent surrounded by a frozen sea, there is the Tower of the Ice Dragon.
Brave heroes travel there to slay the dragon; would-be dragoons travel there to train under it.
The dragon reincarnates monthly, and those who slay it gain power over ice; as a result, the dragon rarely lives more than a couple of weeks. Most of its disciples try to protect it, since they don't want their training stalled, but they're rarely ever strong enough to defend it from a crusading hero. It is rumoured that the frozen sea's monsters claim far, far more lives than the dragon does. They, combined with the general difficulty of crossing the frozen sea—and the non-frozen sea that precedes it—have given rise to the idea that the journey is the real trial, not the destination.
The dragon itself is powerful, but not strong enough to defeat strong heroes—some of its power goes to maintaining its domain, but even its full power isn't a match for many, especially if they prepare for the cold. In contrast, the powers a slayer gains are quite strong—equivalent to those of the dragon itself! Thus, many heroes make the journey, even knowing the risks.
(( I'm assuming this is all one roll? ))
[2]You get a komodo dragon with no special powers at all. You're welcome to try again.
Prophet blinks after awakening from his possession by the grimoire.
"Damn it! How could I ruin everything I have worked for?"
Go look around the Trapisti Temple for any remaining traps.
If I find anyone attempt to reconvert them to the cult
[1]ALL DEAD.
[2]No, it's kinda hard to recruit people after the first mass-murder/mass-suicide event.
((I have been convinced by an unnamed individual to post...whilst they were watching South Park.))
Attempt to teleport the citadel in as I miss home.
Cosmic greetings to all
[4]You teleport to the outskirts of Arcadia, it's just about a twenty minute walk home.
[4]A voice booms out over Cheesistan "WELL MET!" that is all.
Captain McClellan: Work under the peace treaty to begin rebuilding Microphonia
[6]The people are tired of warring and begin the rebuilding process.
(( Sorry if I missed anyone, just say so and I'll add your roll in. ))