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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 108241 times)

IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #90 on: November 19, 2015, 12:25:07 pm »

Ok, really misunderstood there. Nevermind me :/

I'm currently trying to find series of fixed starts that seems reasonable on Hexawyr. been on it for 30 minutes, can't get it right :/
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #91 on: November 19, 2015, 12:39:03 pm »

48h link: http://expirebox.com/download/1d30a06ac9992b0dcd9ae6f8add336bc.html
Thank you~

Now I can have a proper gander at these monstrosities.

Kind reminder to everyone, though I think there may be mention in the OP: You can look at the mod file in the dom4 mod inspector. It's fairly useful!

... incidentally, how long do we have for pre-game communication and pretender choice and whatnot?
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #92 on: November 19, 2015, 12:43:33 pm »

About fixed starts, I tried to see what would be possible (with clustered teams). This is an example (the black lines show the map without the repeating effect):
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Il Palazzo

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #93 on: November 19, 2015, 12:51:59 pm »

Oh, those Murgian sacred, flying, glamorous, stealthy, awesome, storm immune, fire, ice and lightning resistant, 20-ish att/def/mr/hp/morale, magic weapon, ice-clad Night Eidolons and their assassin commanders!
Nationgen needs a functionality where it names units with too much going on for them some variation of 'Mary Sue'.
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Mini

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #94 on: November 19, 2015, 12:52:59 pm »

Is this the bit where we talk about what nations we got (and ask other people for advice on the same)? I think it is.

So far I've figured out that my sacreds are my best bet for expansion (~6 can take out most indie groups that aren't undead, even down to three but then they start having trouble against normal cavalry). Unfortunately, they're cap only so I doubt they'd be too useful for building entire armies out of.
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #95 on: November 19, 2015, 01:01:03 pm »

We can yammer about them, but it's probably better to yammer about other people's in public :P

In other news, what's with the NG giving pythia blood sac... but no blood paths?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #96 on: November 19, 2015, 01:50:28 pm »

Oh, one thing about checking out units in the Mod Inspector - some units don't show up. No idea why, but some just don't. So look, but verify.

In other news, what's with the NG giving pythia blood sac... but no blood paths?

You have the example of Marverni to blame for this.
« Last Edit: November 19, 2015, 01:52:31 pm by E. Albright »
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #97 on: November 19, 2015, 01:58:03 pm »

Oh, one thing about checking out units in the Mod Inspector - some units don't show up. No idea why, but some just don't. So look, but verify.

In other news, what's with the NG giving pythia blood sac... but no blood paths?

You have the example of Marverni to blame for this.

Yeah, I was just about to say that, having Conquered a third of The World with Marverni.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #98 on: November 19, 2015, 02:03:18 pm »

Oh, those Murgian sacred, flying, glamorous, stealthy, awesome, storm immune, fire, ice and lightning resistant, 20-ish att/def/mr/hp/morale, magic weapon, ice-clad Night Eidolons and their assassin commanders!
Nationgen needs a functionality where it names units with too much going on for them some variation of 'Mary Sue'.

The pricing of Yazatas and Daevas is currently a point of debate. It's already been ratcheted up from 35g to 45g since 0.6.9 was released - it also might not be the worst idea to slap a sacred cost multiplier on them, but it hasn't happened yet. This is an area where I would LOVE empirical feedback - likewise for the dustwalkers.

... incidentally, how long do we have for pre-game communication and pretender choice and whatnot?

I dunno - through the weekend?
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Elfeater

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #99 on: November 19, 2015, 08:19:16 pm »

What decryption key do I use for mega upload?
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #100 on: November 19, 2015, 09:38:15 pm »

There... shouldn't be one. Uh. Hrm.

Here, try this, if either of EA's links are giving you any trouble. That should be a direct link, no bothersome interim pages in the way.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #101 on: November 20, 2015, 12:57:54 am »

Oops. Mega changed its interface since I last posted something, so you actually have to make an effort to use undecrypted links. Um, try this: https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #102 on: November 20, 2015, 05:40:50 am »

Tried to see what we could get from random clustered starts :

It's better than I expected, but still maybe not the best. Individual starts are not bad, but they do not feel that clustered. I mean, the magenta one in he center is closer to a blue and a Teal than from his team-mates :/
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Mini

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #103 on: November 20, 2015, 05:56:35 am »

Perhaps we could generate a few, and choose between those?
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #104 on: November 20, 2015, 08:53:08 am »

Perhaps we could generate a few, and choose between those?
I think the point of having random starts is not to know where you meet the other nations. So it would make it moot :p
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