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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 108380 times)

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #45 on: November 14, 2015, 11:48:54 am »

Well, unless Elfeater or Jilladilla objects, I'll tentatively call dibs on Jilladilla, just so all the players I killed off after allying with them in recent NG games are on my team...
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Jilladilla

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #46 on: November 14, 2015, 02:50:16 pm »

Well, unless Elfeater or Jilladilla objects, I'll tentatively call dibs on Jilladilla, just so all the players I killed off after allying with them in recent NG games are on my team...

No complaints here. I WELCOME MY NEW TEAMMATES! May you direct my inevitable flailing to something productive.
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bulborbish

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #47 on: November 14, 2015, 02:57:05 pm »

Alright, with that, the teams are officially
Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
Jilladilla      Elfeater        IWIWSarah       BFEL


I think, at least. I guess were still waiting on some confirmation for some of these Teams being cool with each other.

EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #48 on: November 14, 2015, 04:30:06 pm »

One item I'd like to know is Graphs or No Graphs.

I would tentatively suggest Graphs because of the number of new players.  Veterans should know how to make sure their team is properly and accurately represented on the Graphs.

Nothing worse than thinking you're doing good only to get stomped by someone ten times your strength.

Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #49 on: November 14, 2015, 04:42:57 pm »

Nothing worse than that... save doing good and then getting dogpiled by the rest of the map because they can see it :V

I'd probably argue against graphs, m'self. There is a spell for that (Acashic Record -- conj 5, S2, ten pearls, ten range), if you're particularly worried about getting into a dustup...
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #50 on: November 14, 2015, 06:11:37 pm »

Much as I like me some graphs, I don't think I've seen a MP game on this that had them on.
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Shadowlord

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #51 on: November 14, 2015, 06:24:16 pm »

I've played a bunch of games with score graphs on (arranged on IRC) with newer players, and it definitely helped make it easier to see if someone was expanding much faster, or researching much faster, but they got used to playing with them on. It also doesn't tell you how they're expanding faster, or researching faster, etc, so it's not so useful as a learning tool.

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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #52 on: November 14, 2015, 07:45:14 pm »

I'm gonna vote against graphs too - they're a crutch, and their lack isn't as absolute or dire as in Dom3. Plus, in MA there should be plenty of scouts to be had.

I'll try to get imperial primates to the point that they're "mostly done enough for release" tonight/tomorrow even if they're not quite as done as they could be. It should be feasible. So nation genning (and 0.6.9's release) should be viable for tomorrow evening.
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #53 on: November 14, 2015, 09:08:45 pm »

I'll try to get imperial primates to the point that they're "mostly done enough for release" tonight/tomorrow even if they're not quite as done as they could be. It should be feasible. So nation genning (and 0.6.9's release) should be viable for tomorrow evening.

I still need about three days to purchase and become familiar with Dominions 4, so no hurry as far as I'm concerned.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #54 on: November 14, 2015, 09:25:02 pm »

Wait, you mean I can procrastinate? Please, no, stop twisting my arm!
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #55 on: November 14, 2015, 09:37:47 pm »

Wait, you mean I can procrastinate? Please, no, stop twisting my arm!

Actually, I just returned to post that I've purchased the game, and am downloading it now.  So your days are numbered.

Poor Team 4, where their supposed expert is an old, decrepit soul who is completely unfamiliar with the present world, and hasn't exercised his skills in an eternity.  I'm totally not lulling the other teams into a false sense of security by stating facts as they are...

BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #56 on: November 14, 2015, 09:38:36 pm »

Wait, you mean I can procrastinate?
No, now you have to get two releases out before we start instead of one :P
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Elfeater

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #57 on: November 14, 2015, 10:42:38 pm »

Looks good to me.
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PrimusRibbus

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #58 on: November 15, 2015, 04:59:18 am »

The team situation works for me!
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #59 on: November 15, 2015, 01:08:21 pm »

No, now you have to get two releases out before we start instead of one :P

Pffft, I added partial support for muuch demographic variants. That's as much of an "extra release" as you're likely to get. :p
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