Sabotage the computer, locking them out of the controls to the main drive engine spesifficly to take two birds with one stone. Then sabotage all but one escape pod, and when the time comes, use it to get the f*** out of here.
I disagree. They will still be able to fire on the USAC ship if we do that. Instead, hack the computer to disallow any of the guns from firing.
Roll = 6Satisfied with your work on the comms array, you crawl over to the nearest bulkhead with the agility of a spider. There's no external control panel for you to tap at, but your space-age watch is capable of interfacing with the airlock's controls, and it doesn't take you long to get back inside the ship. Once you're safely back within the battlecruiser's closed environment, you gratefully pull yourself out of the bulky EVA suit and discard it in the airlock as you leave.
Another glance at your trusty watch informs you that you've entered into a maintenance duct network on Deck 1. The bridge is quite a ways away, especially for someone of your rank, but you notice another way of gaining access to the ship's mainframe. The deck's data node room - a sort of computer substation responsible for the individual deck's subsystems - is less than two hundred metres of corridor away from your current position. If you can crack into that, you can upload data to the main core through it - and with the preparation and equipment you've been saving up for a moment like this, it shouldn't be a herculean task.
One short walk later, you're stood before the discreet entrance to the data node bank. The door is locked tight by internal security measures, but this is where your watch once again comes in handy. Navigating your way through the holographic interface to the device's storage drive, you pull up a sound byte of the deck's superintendent saying something unclear to a colleague. You're glad that you managed to record that little pinch of audio two months ago, as the door's oral lock beeps happily and slides open, allowing you access. A soft navy glow bathes the red-striped walls behind you as the data node, covered in blinking blue lights and dials, is revealed. You're not sure how long you have until someone passes by, so you immediately find your way to the node's primary input computer. Normally, you wouldn't be able to upload or download anything through this terminal, but the equipment you've smuggled on-board during your service will easily fix that problem. Fishing through your jumpsuit's pockets briefly, you shortly retrieve a tiny, rectangular device that resembles a 21st century microchip. Bending down, you gently press it against the underside of the computer's keyboard, where it sticks firmly. The display flashes briefly and shorts out, then a plain input window fades into view. You've got a few ideas about what you're going to type in already.
"Attention, all hands!" the deck's PA system blurts out. "General quarters! All hands, report to your stations!" You've spent the last fifteen minutes hammering feverishly at the keyboard, but it seems your time is almost up. Though you couldn't disable the main drive engines from your terminal, you managed to lock them at cruising speed, which should prevent the ship from maneuvering into a viable firing position. You also gained access to the targeting data banks, which allowed you to wipe all knowledge of USAC cargo barges from the ship's systems - without the specifications of the target ships on hand, it will be near-impossible for the ship's main batteries to get a viable lock on the USAC convoy. You might not have been able to prevent the interdiction completely, but the damage inflicted on your allies will surely be minimal.
If you're willing to risk a passing party of spacemen noticing you, you still have time to lock out the ship's escape pod controls. However, with the moment of truth so close at hand, it may be more prudent to start looking for a way off the
Pride of Lower Sol before your trail of destruction can be traced back to you. How do you proceed?