I no your in on this. Shoot my partner.
Shove the paranoid thought out of your head and CONTINUE YOUR MISSION DAMIT! They were running an illegal business here. Start confiscating The illegal goods and report back to base.
Roll = 1You eye Morris suspiciously as you get to your feet. He doesn't seem like a suspicious sort - you've run hundreds of patrols with him and this isn't the first time you've had to cover each other's backs in a firefight, so surely if he was in on some sort of conspiracy that you were about to uncover, he would've taken you out a long time ago..? You push your worries to the edge of your thoughts as you turn to face the stairs, ready to ascend and continue your search. Suddenly, however, you feel something cold and tubular pressing against the base of your cranium insistently. It looks like paranoia isn't the only thing at the back of your mind now.
"I saw you snooping, chief," starts Morris flatly, in a voice quite unlike the chirpy, happy-go-lucky one you usually hear from him. "I've gotta admit, shooting those two guys wasn't part of the plan. We figured we'd be able to catch you off-guard in here, but... hey, looks like all's well that ends well, huh? For us, at least." You hear your supposed 'ally' priming his revolver, the rasp of the hammer echoing around your ears. Normally, you'd do something ridiculous, like spinning around and kicking the gun out of your foe's hand, but now, at the time of your greatest need, you feel paralysed. All of your luck seems to have left you. "Sorry 'bout this, chief, but we can't have a no-nonsense loose cannon like you screwing this up. Not when we're this close to bringing the government of the United States under our control. See you on the other side, pal." With that ominous closing statement, Morris releases the revolver's hammer, turning your grey matter to mush.
Scenario IIAeliuski T. Venusov, Cosmonaut (3rd Class)
Novgorod-Class Battlecruiser "
Pride of Lower Sol", somewhere in deep space
Standard Date 656-90 (15th Hour)
"Seven suns!" you curse, glaring at the table before you morosely. It's covered in datapads, holographic projections and all the paraphernalia of an average tabletop roleplaying game in its later stages. "You always screw me over like this!" You direct your protest at the seat occupied by Junior Cosmonaut Morrikov, who's currently grinning like a martian canine. He'd been sending datapad messages and whispering to the other players for the whole game, and it seems that whatever plan he'd been concocting has finally come to fruition with the death of your character at the hands of his.
"Sorry, chief!" he smarms. "You know how things go."
"I know that we were meant to be working together," you retort, more than a little upset that you'd been backstabbed at such a late stage of the game. "But yes, whatever, Morrikov. I've got better things to do than play around with
predateli." With that, you jerk to your feet and march out of the rec room, leaving the other spacemen chuckling and clapping each other on the back over their apparent victory. You hate games about American history anyway.
You tap at your watch a couple of times as the automatic doors slide shut behind you. In seconds, a soft red hologram flickers into view, depicting the federal emblem of the Soviet Space Naval Command. It hangs in the air for a few moments before disappearing from view, having been replaced with your device's main menu functions. A few more waves of your gloved finger bring you to the 'Directives' screen. A flashing icon in the upper left of the interface indicates that you have a new directive - this time from your deck superintendent, Commissar Karelikov. A quick hand motion opens it up before you. It tells you that the secondary gun batteries of Deck Three - your deck - are to be made ready for action at once by all spacemen on-shift. No further details are given, but you're guessing that this isn't a drill. How do you proceed?