Man, this is harder than expected. I have Tornado castable, haste, Wucad Mu, 3 runes and I could safely win, but it'd be the grandest cop-out.
Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (webtiles) character file.
Gravenous the Cloud Mage (Naga Conjurer) Turns: 82401, Time: 05:02:06
Health: 232/232 AC: 28 Str: 13 XL: 27
Magic: 51/51 EV: 12 Int: 29 God: Kikubaaqudgha [******]
Gold: 3579 SH: 5 Dex: 13 (14) Spells: 11 memorised, 6 levels left
rFire + + . SeeInvis + d - staff of energy
rCold + + + Clarity . D - +2 robe {Archmagi}
rNeg + + + SustAt . a - +1 buckler of the Bulwark {Str+2}
rPois + Gourm . B - +1 hat "Hiamini" {rF+ rC+++ Regen+ Str-3}
rElec + Spirit . f - +0 cloak {MR+}
rCorr . Warding . Y - +1 pair of gloves of the Poles {*Contam rN++ Str+4 Slay+5}
rMut + Stasis . j - +6 lightning scales {run, rElec}
MR +++++ v - amulet of Gluttony {rMut *Confuse rC+ rN+ MR+}
Stlth ++++...... R - ring "Goabeh" {rElec rPois rF+ rC+ Dex+2}
w - ring of magical power
@: studying Spellcasting, repel missiles, slow, almost entirely resistant to
hostile enchantments, stealthy
A: see invisible, clever 1, clumsy 1, deformed body, magic resistance 1, poison
resistance, slowness 2, slow metabolism 1, spit poison 2, constrict 1, AC +9
a: Spit Poison, Receive Corpses, Torment, Renounce Religion
}: 3/15 runes: barnacled, silver, gossamer
You are on level 8 of the Dungeon.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 49 of its levels.
You have also visited: Ice Cave and Wizlab.
You have collected 7728 gold pieces.
You have spent 4149 gold pieces at shops.
Inventory:
Hand Weapons
g - the +6 falchion "Wawabiuf" {flame, rC+ MP+9 Str-3 Int+3}
(You found it on level 4 of the Dungeon)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It affects your strength (-3).
It affects your intelligence (+3).
It protects you from cold.
It affects your magic capacity (+9).
q - the +9 Staff of Wucad Mu {channel}
(You found it in a wizard's laboratory)
W - the +6 shillelagh "Devastator" {shatter}
(You found it on level 8 of the Lair of Beasts)
Armour
a - the +1 buckler of the Bulwark (worn) {Str+2}
(You bought it in a shop on level 10 of the Dungeon)
It affects your strength (+2).
f - a +0 cloak of magic resistance (worn)
j - the +6 lightning scales (worn) {run, rElec}
(You acquired it on level 13 of the Dungeon)
It insulates you from electricity.
B - the +1 hat "Hiamini" (worn) {rF+ rC+++ Regen+ Str-3}
(You found it in an ice cave)
It affects your strength (-3).
It protects you from fire.
It renders you almost immune to cold.
It increases your rate of regeneration.
D - a +2 robe of the Archmagi (worn)
G - the +3 faerie dragon armour {+Inv rF- rC+ rCorr Clar}
(You took it off the Enchantress on level 1 of the Depths)
It makes you vulnerable to fire.
It protects you from cold.
It lets you turn invisible.
It protects you against confusion.
It protects you from acid and corrosion.
Y - the +1 pair of gloves of the Poles (worn) {*Contam rN++ Str+4 Slay+5}
(You found it in an ice cave)
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It greatly protects you from negative energy.
It causes magical contamination when unequipped.
Magical Staves
d - an uncursed staff of energy (weapon)
A - an uncursed staff of wizardry
Jewellery
v - the amulet of Gluttony (around neck) {rMut *Confuse rC+ rN+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of resist mutation]
It protects you from mutation.
It protects you from cold.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It may confuse you when you take damage.
w - a ring of magical power (left hand)
x - a +4 ring of slaying
R - the ring "Goabeh" (right hand) {rElec rPois rF+ rC+ Dex+2}
(You took it off a deep elf summoner on level 3 of the Elven Halls)
[ring of dexterity]
It affects your dexterity (+2).
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
Wands
i - a wand of digging (17)
m - a wand of teleportation (8)
s - a wand of teleportation (5)
N - a wand of teleportation (3)
P - a wand of teleportation (6)
T - a wand of teleportation (4)
Scrolls
b - 6 scrolls of recharging
e - 21 scrolls of remove curse
k - 4 scrolls of fog
n - a scroll of brand weapon
t - 3 scrolls of magic mapping
C - 5 scrolls of fear
F - 3 scrolls of identify
I - 7 scrolls of enchant armour
K - 6 scrolls of amnesia
L - 2 scrolls of teleportation
O - a scroll of acquirement
V - 9 scrolls of enchant weapon
Potions
h - 3 potions of cancellation
z - 11 potions of curing
M - 2 potions of cure mutation
U - 3 potions of flight
Books
r - a book of the Sky
Spells Type Level
a - Summon Lightning Spire Summoning/Air 4
b - Airstrike Air 4
c - Silence Hexes/Air 5
d - Deflect Missiles Charms/Air 6
e - Conjure Ball Lightning Conjuration/Air 6
f - Tornado Air 9
E - a book of Annihilations
Spells Type Level
a - Poison Arrow Conjuration/Poison 6
b - Chain Lightning Conjuration/Air 8
c - Lehudib's Crystal Spear Conjuration/Earth 8
d - Glaciate Conjuration/Ice 9
e - Fire Storm Conjuration/Fire 9
H - a manual of Spellcasting
J - a Necronomicon
Spells Type Level
a - Haunt Necromancy/Summoning 7
b - Borgnjor's Revivification Necromancy 8
c - Death's Door Charms/Necromancy 8
d - Necromutation Transmutation/Necromancy 8
Miscellaneous
c - a phial of floods
Q - a lamp of fire
X - 2 phantom mirrors
Z - a fan of gales
Comestibles
l - 48 fruits
o - 5 slices of pizza
p - 12 royal jellies
u - 27 meat rations
y - 6 bread rations
S - 7 beef jerkies
Skills:
+ Level 11.4 Fighting
* Level 6.0 Armour
- Level 8.3 Dodging
- Level 6.6 Stealth
- Level 2.0 Shields
- Level 15.6 Spellcasting
- Level 18.7 Conjurations
- Level 13.5 Charms
- Level 7.0 Necromancy
- Level 8.9 Ice Magic
- Level 25.2 Air Magic
- Level 15.4 Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 0% 1 None
b - Repel Missiles Chrm/Air ###### 0% 2 None
c - Haste Chrm ######## 1% 6 None
d - Iskenderun's Mystic Conj ######## 0% 4 None
e - Iskenderun's Battles Conj/Chrm ######## 1% 5 None
f - Regeneration Chrm/Necr #######... 1% 3 None
g - Bolt of Draining Conj/Necr #######... 1% 5 None
h - Freezing Cloud Conj/Ice/Air ########.. 1% 6 None
i - Blink Tloc N/A 4% 2 None
j - Chain Lightning Conj/Air ########.. 2% 8 None
k - Tornado Air ########.. 12% 9 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (8/8) D:8
Shoals (4/4) Lair:3 Spider (4/4) Lair:6 Slime (0/6) Lair:8
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (0/5) Depths:5
On the other hand I'm not certain where to start extended. I may drop Kiku, but not sure whether to go for Ashenzari, or Vehumet.
Ash would be great in that he'd give me Clarity which would counteract my amulet's tendency to confuse me, and would be a great overall boost to my semi-hybrid playstyle.
Veh would boost my strongest side, and allow me to get Glaciate earlier, but tbh even Tornado is kind of an overkill right now (while at the same time being somewhat meh for the corridors and such of Zot).
I'm thinking of taking up melee combat, most likely a Demon trident or some such. I could, if I felt stupid enough, even go for something like Abandon Kiku -> TSO -> Bless weapon -> Ash/Vehu, but that'd probably take too long, and not actually be useful at all.
edit : Ah screw it, I'm gonna sleep on it. I wanted to win tonight, but I'm too tired and in a state of mild bewilderment, so no crawl for me. Basically I just need experience, so Pan seems like the easiest option.