Yeah, I decided that rush for top spell isn't the best possible strategy when actually attempting to, you know, win.
Here's where we stand now:
Dungeon Crawl Stone Soup version 0.17.0-18-gaab0e96 (webtiles) character file.
Gravenous the Stormcaller (Naga Conjurer) Turns: 48821, Time: 02:52:45
Health: 168/168 AC: 22 Str: 10 XL: 19 Next: 33%
Magic: 43/53 EV: 11 Int: 29 God: Kikubaaqudgha [******]
Gold: 656 SH: 5 Dex: 12 Spells: 10 memorised, 2 levels left
rFire + + . SeeInvis + g - +6 falchion "Wawabiuf" {flame, rC+ MP+9 Str-3 Int+3}
rCold + + + Clarity . y - +1 robe {rC+}
rNeg + + + SustAt . a - +1 buckler of the Bulwark {Str+2}
rPois + Gourm . B - +1 hat "Hiamini" {rF+ rC+++ Regen+ Str-3}
rElec + Spirit . f - +0 cloak {MR+}
rCorr . Warding . Y - +1 pair of gloves of the Poles {*Contam rN++ Str+4 Slay+5}
rMut + Stasis . j - +6 lightning scales {run, rElec}
MR ++++. v - amulet of Gluttony {rMut *Confuse rC+ rN+ MR+}
Stlth ++++...... s - ring of protection from fire
w - ring of magical power
@: repel missiles, slow, incredibly resistant to hostile enchantments, stealthy
A: see invisible, clever 1, deformed body, poison resistance, slowness 2, slow
metabolism 1, spit poison 2, constrict 1, AC +6
a: Spit Poison, Receive Corpses, Torment, Brand Weapon With Pain, Receive
Necronomicon, Renounce Religion
}: 1/15 runes: barnacled
You are on level 3 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 35 of its levels.
You have also visited: Ice Cave.
You have collected 3505 gold pieces.
You have spent 2849 gold pieces at shops.
Inventory:
Hand Weapons
g - the +6 falchion "Wawabiuf" (weapon) {flame, rC+ MP+9 Str-3 Int+3}
(You found it on level 4 of the Dungeon)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It affects your strength (-3).
It affects your intelligence (+3).
It protects you from cold.
It affects your magic capacity (+9).
W - the +6 shillelagh "Devastator" {shatter}
(You found it on level 8 of the Lair of Beasts)
Armour
a - the +1 buckler of the Bulwark (worn) {Str+2}
(You bought it in a shop on level 10 of the Dungeon)
It affects your strength (+2).
f - a +0 cloak of magic resistance (worn)
j - the +6 lightning scales (worn) {run, rElec}
(You acquired it on level 13 of the Dungeon)
It insulates you from electricity.
y - a +1 robe of cold resistance (worn)
B - the +1 hat "Hiamini" (worn) {rF+ rC+++ Regen+ Str-3}
(You found it in an ice cave)
It affects your strength (-3).
It protects you from fire.
It renders you almost immune to cold.
It increases your rate of regeneration.
F - the +5 scale mail of the Good {*Drain rElec rC+ rCorr}
(You found it on level 15 of the Dungeon)
It protects you from cold.
It insulates you from electricity.
It protects you from acid and corrosion.
It causes draining when unequipped.
Y - the +1 pair of gloves of the Poles (worn) {*Contam rN++ Str+4 Slay+5}
(You found it in an ice cave)
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It greatly protects you from negative energy.
It causes magical contamination when unequipped.
Magical Staves
H - an uncursed staff of wizardry
Jewellery
s - a ring of protection from fire (right hand)
v - the amulet of Gluttony (around neck) {rMut *Confuse rC+ rN+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of resist mutation]
It protects you from mutation.
It protects you from cold.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It may confuse you when you take damage.
w - a ring of magical power (left hand)
x - a +4 ring of slaying
J - an uncursed ring of ice
Wands
d - a wand of disintegration
i - a wand of digging
m - a wand of teleportation (8)
A - a wand of hasting (2)
T - a wand of teleportation (5)
Scrolls
b - 4 scrolls of recharging
e - 13 scrolls of remove curse
k - a scroll of fog
r - a scroll of holy word
t - 3 scrolls of magic mapping
C - 2 scrolls of fear
D - a scroll of identify
I - 4 scrolls of enchant armour
K - 4 scrolls of amnesia
O - 6 scrolls of teleportation
P - a scroll of silence
V - a scroll of enchant weapon
Potions
h - 3 potions of cancellation
n - 3 potions of invisibility
q - a potion of haste
z - 9 potions of curing
G - a potion of magic
M - a potion of cure mutation
N - a potion of brilliance
R - 3 potions of heal wounds
U - a potion of flight
Books
E - a book of Annihilations
Spells Type Level
a - Poison Arrow Conjuration/Poison 6
b - Chain Lightning Conjuration/Air 8
c - Lehudib's Crystal Spear Conjuration/Earth 8
d - Glaciate Conjuration/Ice 9
e - Fire Storm Conjuration/Fire 9
Miscellaneous
L - a crystal ball of energy
Q - a lamp of fire
X - a phantom mirror
Comestibles
c - 10 bread rations
l - 37 fruits
o - 4 slices of pizza
p - 3 royal jellies
u - 17 meat rations
S - 4 beef jerkies
Z - 9 chunks of flesh
Skills:
- Level 10.2 Fighting
- Level 8.3 Dodging
- Level 6.6 Stealth
- Level 2.0 Shields
- Level 12.2 Spellcasting
- Level 15.7 Conjurations
- Level 13.5 Charms
- Level 7.0 Necromancy
- Level 8.9 Ice Magic
* Level 16.2 Air Magic
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 0% 1 None
b - Repel Missiles Chrm/Air ###### 0% 2 None
c - Haste Chrm #######. 1% 6 ####...
d - Iskenderun's Mystic Conj #######. 1% 4 None
e - Iskenderun's Battles Conj/Chrm #######. 1% 5 ##.....
f - Regeneration Chrm/Necr ######.... 1% 3 None
g - Bolt of Draining Conj/Necr ######.... 1% 5 ##.....
h - Freezing Cloud Conj/Ice/Air #######... 1% 6 ####...
i - Blink Tloc N/A 6% 2 None
j - Deflect Missiles Chrm/Air #######... 1% 6 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (8/8) D:8
Shoals (4/4) Lair:3 Spider (0/4) Lair:6 Slime (0/6) Lair:8
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:6 [(:( D:9 %}}? D:10 [* D:13 ( Orc:1 ( Orc:2 : Orc:3 %
Orc:4 ::?= Shoals:2 :!}
Annotations:
Lair:3 exclusion: oklob plant
Lair:6 exclusion: black mamba
Elf:2 3 runed doors, exclusion: 3 doors
Elf:3 Mara
Innate Abilities, Weirdness & Mutations
You cannot wear boots.
Your serpentine skin is tough (AC +6).
You have supernaturally acute eyesight.
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
You have a slow metabolism.
You can spit poison.
You can use your snake-like lower body to constrict enemies.
Your mind is acute. (Int +2)
As you may notice I have a butt-ton of slaying, awesome equipment, and the Muhfuggin Lightning Scales. None of these help me get Tornado online faster, of course, but hey.
If I stop trying to melee every giant I come across, I may actually get another rune.