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Author Topic: Roll to fight an overly long boss  (Read 44056 times)

Coolrune206

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Re: Roll to fight an overly long boss
« Reply #135 on: November 15, 2015, 07:30:47 pm »

HADOKEN RED MAGE'S FACE OFF!
... If I do not have access to Hadoken powers, then simply fill him with knives and daggers.


Spoiler (click to show/hide)
((Yeah dude, I watched 8-bit theatre too.))
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

spazyak

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Re: Roll to fight an overly long boss
« Reply #136 on: November 15, 2015, 08:13:35 pm »

Respawn then find a sword and start swinging wildly at the mage
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tryrar

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Re: Roll to fight an overly long boss
« Reply #137 on: November 15, 2015, 10:59:10 pm »

Assault Boss with pure holy energy by Doublecasting Holy Lance!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lermfish

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Re: Roll to fight an overly long boss
« Reply #138 on: November 16, 2015, 01:42:45 pm »

Hmm . . .

>Use wristwatch to scan boss for explanation of abilities.
>Upgrade wristwatch to gain another +1 for next roll.
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #139 on: November 16, 2015, 06:33:46 pm »

Begin pummeling the boss with antimagic rays from my mech.
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Dustan Hache

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Re: Roll to fight an overly long boss
« Reply #140 on: November 17, 2015, 06:04:59 pm »

Await the Updop.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ShadowDragon

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Roll to fight an overly long boss - Turn 11
« Reply #141 on: November 17, 2015, 06:56:51 pm »

Respawn as a fire man driving a fire truck and use Flame Thrower.
[1] You accidentally turn a flamethrower on yourself, resulting in horrible burns.
uh

um

Use hat powers to suck out his brain.

[3] You open some minor head wounds before you get thrown off.
pewpewpewpew
[2] Your shots miss.
So I don't even get a roll for mind control? Bah.

Become The Most Holy Paladin.
[6] You are now an extremely holy paladin, to the point that nearby non-holy matter dissolves near you.
Use my powerful wind magic to give myself [Airincarnation] which causes me to revive as a wind lord which has [flying][wind7][hurricane2][blizzard2][thunderstorm2][whirlwind][tornado][massflight][lesserdualcast](which allows you to cast two spells if one of them is half the others level)
[5] You will get a close approximation to those abilities upon death, assuming nothing blocks your revival. You die later in the turn and revive with those abilities.
Go and stab Biggerfish again after he respawns, since I did not get a corpse off him, and only wounded him.
[5] You stab them to death. TheBiggerFish revives.
Oh, so that's how you want to play it?
FIREBALL HIM, INSTEAD.

[5] You incinerate Dustan. Dustan Hache revives.
Evolve now with the power obtained from killing the wyrms.
[6] You become a jellyfish water elemental the size of a very large lake. This crushes most players, and injures the Red Mage Avatar. Andres: respawn?
Apply a [Armor Break Affinity] to myself, which will cause me to destroy the armor of any armored enemy I hit.
[6] Done, mostly. You get the feeling that coming into contact with the Ablative Invincibility Aegis would be a Very Bad Idea, assuming some degree of self-preservation.
HADOKEN RED MAGE'S FACE OFF!
... If I do not have access to Hadoken powers, then simply fill him with knives and daggers.


Spoiler (click to show/hide)
((Yeah dude, I watched 8-bit theatre too.))
[6] You blast the Red Mage Avatar through a good chunk of the crater's edge.
Respawn then find a sword and start swinging wildly at the mage
[5] You cause several major wounds.
Assault Boss with pure holy energy by Doublecasting Holy Lance!
[5] You destroy one of their lungs.
Hmm . . .

>Use wristwatch to scan boss for explanation of abilities.
>Upgrade wristwatch to gain another +1 for next roll.

The abilities have mouseover text. [1+1] You don't gain any bonus.
Begin pummeling the boss with antimagic rays from my mech.
[2] The Red Mage Avatar deflects the rays into the Ablative Invincibility Aegis. They have no effect.

Quote from: True Form
Destroy Whisperling's mech.
[2] You miss.
Quote from: Red Mage Avatar
Dualcast Cure7 targeting myself and Ice7.
You heal all of your wounds and [6] freeze yourself to the ground in the process of freezing everything in your general area.

Battlefield state
A massive crater filled with metal and covered in frost. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #142 on: November 17, 2015, 07:00:10 pm »

Well, you ought to know what I'm doing by now.
FIREBALL.
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #143 on: November 17, 2015, 07:03:22 pm »

Being the ultimate symbol of Red Mage-ness, use the pinnacle of Red Mage abilities: Omnicast, a skill that casts every spell at once.
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Megggas

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Re: Roll to fight an overly long boss
« Reply #144 on: November 17, 2015, 07:08:07 pm »

(If I autorevive, will I keep my abilities?)

Apply a [Holy Affinity] to myself, which makes me a holy item and greatly empowers my wielder if he too is holy.
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

spazyak

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Re: Roll to fight an overly long boss
« Reply #145 on: November 17, 2015, 07:08:48 pm »

Become a black mage- a manipulator of life and death
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #146 on: November 17, 2015, 07:10:31 pm »

Hey!  I'M the guy that gets to fireball everything!
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

spazyak

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Re: Roll to fight an overly long boss
« Reply #147 on: November 17, 2015, 07:12:33 pm »

Hey!  I'M the guy that gets to fireball everything!
hey maybe if you give me a flaming sword I could help you take him down.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

fillipk

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Re: Roll to fight an overly long boss
« Reply #148 on: November 17, 2015, 07:16:29 pm »

Give flight to everyone, fly up high, attack the boss with my powerful wind magic and a blizzard
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

ShadowDragon

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Re: Roll to fight an overly long boss
« Reply #149 on: November 17, 2015, 07:17:25 pm »

(If I autorevive, will I keep my abilities?)

Apply a [Holy Affinity] to myself, which makes me a holy item and greatly empowers my wielder if he too is holy.
Yes, you will keep your abilities if you autorevive.
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