Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 29

Author Topic: Roll to fight an overly long boss  (Read 44284 times)

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Roll to fight an overly long boss
« Reply #60 on: November 09, 2015, 10:11:42 am »

MORE FIREBALLS.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #61 on: November 09, 2015, 10:46:36 am »

Use !Mimic to mimic the boss's action.
« Last Edit: November 09, 2015, 07:00:28 pm by Elephant Parade »
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Roll to fight an overly long boss
« Reply #62 on: November 09, 2015, 11:17:24 am »

respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Megggas

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #63 on: November 09, 2015, 11:18:11 am »

Make myself unbreakable.
Logged
Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Roll to fight an overly long boss
« Reply #64 on: November 09, 2015, 03:04:44 pm »

have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Beirus

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #65 on: November 09, 2015, 03:16:25 pm »

Attain jellyfish powers.
Logged
Because everything is Megaman when you have an arm cannon.

Paphi

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #66 on: November 09, 2015, 06:38:11 pm »

Change class to luckmancer. Give allies +1.
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Roll to fight an overly long boss
« Reply #67 on: November 09, 2015, 10:26:09 pm »

Use summon shield a ton to both block the shots, and pound on the foe with them.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Nunzillor

  • Guest
Re: Roll to fight an overly long boss
« Reply #68 on: November 09, 2015, 10:34:25 pm »

Summon a host of angels to protect the players.
Logged

Nidilap

  • Bay Watcher
  • Oh boy a Swooooord!!!
    • View Profile
Re: Roll to fight an overly long boss
« Reply #69 on: November 10, 2015, 09:53:53 am »

Play the clarinet perfectly
Logged
Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

ShadowDragon

  • Bay Watcher
    • View Profile
Roll to fight an overly long boss - Turn 6
« Reply #70 on: November 10, 2015, 01:59:30 pm »

Summon another kinetic warhead and ride it down to the battlefield, though it might be good idea to ditch the ride before impact and slow down.
[1] You hit a few kilometers away from the battlefield, and are reduced to a pulp inside your armour. Respawn?
Hyper...regeneration.

[6] You heal all of your wounds, and gain a massive increase in durability. You're sure the voice you're hearing is just your imagination.
[6] As you dodge through the rain of crossbow bolts, you leap towards Coolrune and break one of his arms.
MORE FIREBALLS.
[4] You boil three of the oceanic wyrms.
]2] You get hit by some crossbow bolts.
respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
[3] You create one zombie.
[4] You evade the rain of bolts.
Make myself unbreakable.
[4] You gain a massive boost in durability.
[3] A bolt hits you. You are undamaged.
have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
[4] You seize control over a wyrm.
[4] You dodge the crossbow bolts with only a minor scratch on your wyrm.
Attain jellyfish powers.
[5] You gain extremely potent venom and resurrective immortality.
[5] And you aren't hit by any bolts.
Change class to luckmancer. Give allies +1.
[6] You give everyone +1 until the end of this turn.
[6+1] You deflect the rest of the bolts for this turn. They'll come back next turn.
Use summon shield a ton to both block the shots, and pound on the foe with them.
[4+1] You set up a shield that will deflect every bolt in the rain at the boss.
Summon a host of angels to protect the players.
[1+1] No angels arrive.
Play the clarinet perfectly
[4+1] Done. You hear telepathic applause.

Quote from: True Form
Unmute the swarm.
[4+1] Done.
Quote from: Oceanic Wyrm Swarm
Activate Flare.
Use !Mimic to mimic the boss's action.
[3 vs. 6]
[4+1] Elephant Parade uses Flare, and destroys about a quarter of the remaining Wyrms.
[4+1+1] The wyrm swarm boils away the water in the crater in the process of killing every living player except for endlessblaze and Megggas, who are unharmed. Then Beirus revives. Everyone else: respawn?

Battlefield state
A massive dry crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 7, and is also expected to be deflected at the boss.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Roll to fight an overly long boss
« Reply #71 on: November 10, 2015, 02:04:10 pm »

"Grrrrrrrrrrr...ok who's doing this...."

SPIRT PURGE!

 ((basicly an anti-possesion spell, it works agianst spirts and magical hostile takeovers of the body. It may or may not remove mind control but that's fine becasue if I got the will power to try casting the spell in the first place, I have enough will to have a battle in the center of the mind so I can try to break free))
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Roll to fight an overly long boss
« Reply #72 on: November 10, 2015, 02:39:22 pm »

Ask if I can Join this game!
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

ShadowDragon

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #73 on: November 10, 2015, 02:46:07 pm »

Ask if I can Join this game!
You can join this game.
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Roll to fight an overly long boss
« Reply #74 on: November 10, 2015, 02:56:26 pm »

Respawn and do my best to pelt the boss with random summoned weapons and projectiles, as all I'm good at is summoning weapons and shields. Probably armor too.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
Pages: 1 ... 3 4 [5] 6 7 ... 29