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Author Topic: Roll to fight an overly long boss  (Read 43114 times)

endlessblaze

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Re: Roll to fight an overly long boss
« Reply #30 on: November 06, 2015, 10:37:23 am »

Fall back from the fight, cast hyper regeneration. Healing my wounds at the cost takeing a malus to any defense rolls for the next turn
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

spazyak

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Re: Roll to fight an overly long boss
« Reply #31 on: November 06, 2015, 03:05:39 pm »

Summonz the waaaagh!
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ShadowDragon

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Roll to fight an overly long boss - Turn 3
« Reply #32 on: November 07, 2015, 02:19:17 am »

Use !Dualcast again to cast Mighty Guard and Meteor.
[2] Both of your spells fail.
[4-1] One of your hands is cut off.
Destroy the Warrior Avatar's sword.
[2] You attempt to shatter it, but your attack is blocked.
[1-1+3] The Warrior Avatar stabs you in the spleen.
Do a mystic tapdancing attack with my remaining limbs to deal heavy sonic damage to the Warrior Avatar.
[2] You tapdance. It doesn't do much.
[2-1+2] You have a new hole in your chest installed. You'll bleed out in 2 turns, if not treated.
Shoot the ceiling above warrior avatar so it falls down and crushes him.
What ceiling? [2] You don't find any conveniently placed ceilings to shoot.
[1+2] The Warrior Avatar disables one of your legs.
Disperse nanites to heal the party of critical wounds, giving them the strength to fight on briefly.
[1] You direct some attack nanites to wounded players.
AoshimaMichio is protected by his power armour.
[5] endlessblaze resists the nanites completely.
[1] Arcvasti is killed by the nanites. Arcvasti: respawn?
[6] Elephant Parade is converted into a sapient swarm of nanites.
[4] Empiricist blocks the nanites with his shield.
Respawn.


MORE FIREBALLS.

[1] You set yourself on fire. Again.
Dig under the boss
[3] You do that. The Warrior Avatar steps out of the way, and doesn't even notice your attack.
Summon a powerful weapon of pure light, super-effective against the evil boss.
[4] You create a spear of goodness and light. It seems warmer than you expected.
Fall back from the fight, cast hyper regeneration. Healing my wounds at the cost takeing a malus to any defense rolls for the next turn
[3] You patch up your lung and stop the bleeding from your arm, but give a +1 to attacks against you for the next turn in addition to a -1 to all of your defense rolls.
Summonz the waaaagh!

[5] WAAAAGH! summoned.
"Damnit."
[3] The Warrior Avatar's left arm is broken. They move their sword to their right hand.
[6] AoshimaMichio dodges the WAAAAGH!, but attracts its attention.
[3] Paphi blocks the WAAAAGH!'s attack with their shield.
[4-1] endlessblaze's arm stump is reopened.
[4] Nunzillor survives without injury.
[4] Elephant Parade is bisected. It's not a major injury for a swarm of nanobots.

[5] The WAAAAGH! is massively weakened by the Warrior Avatar.

Quote from: True Form
Create a shield around the Warrior Avatar.
[6] You place the entire battlefield under a shield.
Quote from: Warrior Avatar
Throw Nunzillor at the remaining orks.
[5] You finish off the orks, except for spazyak, and even manage to break a few of Nunzillor's bones.

Battlefield state
A large plain with a swath of radioactive wasteland and a crater. It is entirely covered in ork corpses. There is a shield entirely covering it.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #33 on: November 07, 2015, 07:18:48 am »

MORE FIREBALLS ARMOKDAMMIT.
MORE.  FIREBALLS.
« Last Edit: November 07, 2015, 03:47:12 pm by TheBiggerFish »
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spazyak

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Re: Roll to fight an overly long boss
« Reply #34 on: November 07, 2015, 07:22:11 am »

get da mek boyz ta build me somethin fast! 'n Red!
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #35 on: November 07, 2015, 08:03:10 am »

Activate suit's healing and self-repair systems.

((Say, how far I could get with consecutive 'Ensure next one/two/three roll(s) is/are 5' actions?))
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #36 on: November 07, 2015, 08:21:02 am »

"AH, really?"

CAST EAHTRAL WINGS! FLY UP ABOVE THE FIGHTING AND USE A PEICE OF MY COAT TO STOP THE BLLEDING!
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #37 on: November 07, 2015, 01:55:03 pm »

Each nanite uses !Dualcast to summon Leviathan and Bahamut.

The golem intercepts opposed physical attacks.
« Last Edit: November 07, 2015, 05:13:15 pm by Elephant Parade »
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Dustan Hache

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Re: Roll to fight an overly long boss
« Reply #38 on: November 07, 2015, 02:14:40 pm »

Laugh at my mistake, before Actually healing them with the nanites this time.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

crazyabe

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Re: Roll to fight an overly long boss
« Reply #39 on: November 07, 2015, 02:16:46 pm »

PTW
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Paphi

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Re: Roll to fight an overly long boss
« Reply #40 on: November 07, 2015, 02:50:56 pm »

Call the mole reinforcements again.
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Megggas

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Re: Roll to fight an overly long boss
« Reply #41 on: November 07, 2015, 03:06:04 pm »

Spawn as a shapeshifter.  Shapeshift myself into a golden glowing longsword that grants a +1 to anyone who attacks with it.
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Nidilap

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Re: Roll to fight an overly long boss
« Reply #42 on: November 07, 2015, 03:45:12 pm »

Uhh, too powerful...?

THEN

RESPAWN WITH SQUIDWARD POWERS!

USE THE CLARINET HAMEHA
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

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Nunzillor

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Re: Roll to fight an overly long boss
« Reply #43 on: November 08, 2015, 01:20:53 am »

Stab the boss and break its bones!
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ShadowDragon

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Roll to fight an overly long boss - Turn 4
« Reply #44 on: November 08, 2015, 08:07:10 am »

MORE FIREBALLS ARMOKDAMMIT.
MORE.  FIREBALLS.

[6] You clear the entire field of everything except for players and the boss with fire, and heavily burn the Warrior Avatar.
[1+2] You get stabbed in the chest. Fortunately, the fire cauterizes the wound.
get da mek boyz ta build me somethin fast! 'n Red!
[6] You get some other orks to cease being dead for long enough to convert the battlefield into a spaceship.
Activate suit's healing and self-repair systems.

((Say, how far I could get with consecutive 'Ensure next one/two/three roll(s) is/are 5' actions?))
Two consecutive turns of auto-5s, and not having auto-5s on most actions. Also no gaining auto-5s from auto-5s. Sufficient abuse of roll manipulation may result in auto-1s.
[3] You patch up your wounds.
"AH, really?"

CAST EAHTRAL WINGS! FLY UP ABOVE THE FIGHTING AND USE A PEICE OF MY COAT TO STOP THE BLLEDING!
[4] You stop the bleeding. You don't start flying.
Each nanite uses !Dualcast to summon Leviathan and Bahamut.

The golem intercepts opposed physical attacks.
[6] Oh dear. Assuming each nanite has a mass of one milligram, and that you have a total mass of 50 kilograms, that comes out to about 50 million Leviathans and Bahamuts. Each. And that's a low estimate of how many summons you just cast.
You pulverize the entire battlefield and almost everything on or in it.
The True Form blocks the attack with the Ablative Invincibility Aegis.
The Ablative Invincibility Aegis is undamaged.
[6] AoshimaMichio escapes by breaching the shield around the battlefield and flying away as quickly as possible. The surrounding nation doesn't survive millions of powerful summons being used in its general area at the same time.
[6] Nunzillor survives with no notable side effects using their armour.
Everyone who survived also protected their gear.
Everyone else: respawn?

[2+1] Elephant Parade manages to not die again to the counterattack.
The Warrior Avatar has been killed via massively parallel summoning.
New True Form abilities
[Multicast]
[Summon Spirit]

The outermost layer of the Ablative Invinciblity Aegis breaks apart, revealing absolutely nothing within it. Each of the fragments turns into a large and dangerous-looking aquatic dragon.
Oceanic Wyrm Swarm
Abilities
[Non-elemental]
[Defensive Water Affinity]
[Offensive Water Affinity]
[Mist of Life]
[Flare]
State
100% unharmed.

Laugh at my mistake, before Actually healing them with the nanites this time.
[2] You fail to heal from beyond the grave.
Call the mole reinforcements again.
[1] They're even deader than you.
Spawn as a shapeshifter.  Shapeshift myself into a golden glowing longsword that grants a +1 to anyone who attacks with it.
[3] You become a longsword.
Uhh, too powerful...?

THEN

RESPAWN WITH SQUIDWARD POWERS!

USE THE CLARINET HAMEHA

Respawn done. What is the clarinet hameha?
Stab the boss and break its bones!
[1] You stab yourself in the stomach.

Quote from: True Form
You have only defeated the least of my servants.
Kill Nunzillor.
[5] You rip off one of their legs.

Battlefield state
A massive water-filled crater.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Edit: AoshimaMichio's entry didn't account for his healing or escape from the battlefield. It has been corrected.
Edit2: Actually corrected AoshimaMichio's entry.
« Last Edit: November 08, 2015, 08:27:47 am by ShadowDragon »
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