work on the other parts of the design before handing the finished masterpiece back to lupanian
There ya go!
You finish up.
Looks great! Especially the streamers you added to the grip!
work on the other parts of the design before handing the finished masterpiece back to lupanian
There ya go!
Flex my new arms and feel powerful. Then help Sir Jackson make his design an absolute masterpiece.
Man there are glittery pink streamers coming from the grip and the thing is painted in baby blue with an inspirational quote on the side. Can't get better than that!
Onwards with the plan!
Roll out with the other ships. Ridin' faithfully
Follow in the wake of the other ships as they sweep this area, going along this mainline I hear so much about it.
Mainline huh? Not the Galactic Leyline? Alright. I guess.
Do me a favor, keep track of your coordinates. So when you say accelerate along midline, instead say you're moving from 1,1,1 to 1,2,1 or whatever.
Ok then. Now, as I see it we have 2 options:
- Stay with the current coordinate system. In that case, if the planet is at (300, -150, 25) then it is 336 gridspaces away. So, for every step in the x axis, we need to go -1/2 in the y axis and 1/12 in the z axis. Or, for every step in the z axis we go 12 in the x axis and -6 in the y axis. Note that all this would be when starting from (0,0,0), but we can assume that for convenience I think, rather small difference. So, our first target would be (12,-6,1), then (24,-12,2) and so forth. To know our exact location at any time, use (1*A, -1/2*A, 1/12*A) with ‘A’ being the amount of gridspaces we’ve traveled, and rounding up when needed. So, after eg 3 turns of accelerating, that’s 6 gridspaces traveled total, arriving at (6,-3,1).
- Or, we reorient the axis system so that our starting point is at (0,0,0) (or (1,1,1) if you really want) and the M21 planet nicely lies on the x axis at (336,0,0) (or at (300,0,0) to compensate for the fact that we somehow count movement along each axis independently). This would be much easier in terms of navigating and keeping track of where each ship is in relation to the others, and allows us to just move in a straight line, circumventing potential issues with the piecewise software engine and being easier to render. If we use this, a ship simply moves along the x axis or in a line parallel to it. Would also make using those buoys and keeping track of them much easier as well.
Whatever system you prefer, we go along the path indicated and stay together until we either have a speed of 8/turn (having traveled 28 gridspaces by then, arriving at either (28,-14,2) or (28,0,0) ) or until something happens. If no events triggered, say so and we'll decide how to go about deploying the buoy net.
Oh, and leave a stationary buoy at our starting point.
Hmmm...You know what. Fuck it.
Lets just remove the z. I know it's not realistic but whatever, it's easier. Lets us keep better track of everything. So starting position is origin, 0,0. Planet is at 300, 150. There. Done.
So, you just wanna move in a straight line towards the planet?