~Mage Magic~"Hey! You clod-sucking sons-a-bitches-" Eumances takes in a breath sharply, eyebrows furrowing in concentration and annoyance, as she prepares her spell. If she did it right, when she let her breath out, it would gain speed and size, becoming a Blowout to force them back, and if she was lucky, keep the archer from hitting her, too.
[5] She blew and blew as hard as she could, but it seems the spell unfortunately fizzled.
Further harden Eumance.
[1] Crystal put her foot forward in stance to move the earth into armor for Eumance; however, her foot tragically slips in the wrong direction and ends up ramming hard earth into Eumance's back, dealing
6-2 damage and catapulting her into the room!
Punch a (non-AOE) fireball at the skeleton nearest the center of the room, but give them all the bird. Double bird, if possible.
[3-1] Cain gestured to cast the fireball, but accidentally flipped them off
during his magic gesticulations, and resulted in the fireball exploding all over his clothes and causing him to
burn. He takes
3 damage, and will take 1d4 more damage next turn.
Cover the floor with water so they slip. Skeletons have a harder time keeping their balance on slippery surfaces, it's a proven fact.
[2+1] Wilton began to drain water from his canteen; a genius spell! Oh wait, the water is moving behind them...
[6] A zombie swings its sword at Wilton and deals
6 damage!
[7] Another zombie moves over to Crystal and attacks, dealing
4 damage!
[10] The last zombie moves to Eumance and takes a big swing down at her with his sword, dealing
8-2 damage but accidentally dropping his sword!
[7] The skeletal archer fires an arrow over at Eumance, striking her leg and dealing
5-2 damage!
((holy shit, rng hates you guys. im so sorry))
"Sometimes magic doesn't work the way you want it to. Sometimes it just straight up backfires on you. Tampering with metaphysical forces is dangerous!" -
Milton ManatideWilton Wallace [16/30] [27/30]
(Careful: +1 Roll, -2 Damage)
Crystal Calltide [26/30] [30/30]
Cain Cooper [17/30] [30/30]
(Reckless: -1 Roll, +2 Damage)
(ON FIRE!: 1d4 damage next turn.)
Eumance Eklesia [13/30] [24/30]
(Hard: +2 DR, -2 Movement)
Zombie Swordsman [10]
Zombie Swordsman [10]
Zombie Swordsman [10]
(Disarmed)
Skeletal Archer [7]