It's all behind the scenes mostly. I sit and watch and wait for something to break so I can fix it
That sounds awfully like "I handle arguing with Fish"
Yes, and...? I've been busy and only the most broken of things have drawn my ire so far.
1. Isn't that awfully low though? I mean, I get that you don't want anyone to just pump levels into a buff until it gives +100% for three turns or something, but I don't think having ridiculously low base bonuses and scaling is the answer.
3. Please define Ult. Because Ults are not formally defined by the system.
6. I don't mean immune to dispel, I mean dispels have reduced effects on it, i.e. they reduce the buff's lifespan. As it stands, I may as well just give Vito an offbrand Deep Pass or modified Aura Charge at this rate seeing as buffs are not only quite anemic in comparison to Deep Pass and Aura Charge, I can't even apply any protection on them at all to ensure that they even pay off in the long run.
7. Please elaborate. Do you mean it needs a drawback? Or something else?
1. I mean, It's practically the same ability as say +level damage for 3 turns. If one uses percentages, instead of say multiplication, it becomes less and less damage. That's why you see abilities like Deep Pass and Aura Charge. Even Tourmaline's Mark is a Times X damage multiplier.
3. An Ultimate move is a move that deals either massive damage, massive healing, or completely turns the tides of Battle. For a perfect walking example, please see Donchaka Tribe's Fever Beat.
6. As it stands, I'm holding off on nerfing all of the doubles damage outputs. But, I suppose having an effect lessen the effects of a dispel be viable. Logically it doesn't make sense having a dispel not remove the effect fully, as that's what dispel does. My recommendation is to not call it dispel, but instead call it a cleansing or something.
7. My meaning is that, as is, that if it grants you additional action points every however many levels means that your character gets far stronger than everyone else. It's the same with the whole "Gains more stat points every two levels" thing. As is, It's broken, and I'm having a hard time making it fair to those that didn't take the perk (I can see why a flaw system is so popular :/)