Name: Idou Metta
Age: 18
Gender: Male
Race: Human
Sex: Male
Appearance: Idou looks like your stereotypical Japanese pretty boy; fair skin, skinny(but not unattractively so) body, and messy, green hair. His new outfit consists of his gi underneath his unbuttoned school uniform, making the uniform look like a jacket. The scabbard of his sword is worn on his waist, as opposed to his back. He wears a black bandanna across his forehead with an open hand symbol on it.
Personality: Idou is, once again, heroic and good-natured, although his training seems to have imparted onto him a certain sense of maturity. This doesn't make him any less hamtastic and prone to jumping into situations headfirst, but perhaps there is now a certain nobleness in his actions. He is also still slightly vain concerning his appearance.
Level:6
EXP: 500
HP: 75
Init: 8+1d20 at the start of each combat.
Stats: (Stat cap of 4+Level. +4 Points every level.)
Constitution- 6
Dexterity- 14
Intelligence- 1
Resistance- 3
Strength- 14
Synergy- 6
Perks:
Stand Proud
- The user can summon a manifestation of their fighting spirit, their soul, called a 'Stand'. Allows the user to summon a Companion type summon. +25% stun resistance.
Perfect Technique
- Technique is everything and more. When attacking with a melee weapon, there is a 50% chance Idou's Dexterity will be added to the damage stat.
Righteous Will
- What's the point of being the best if you don't fight for what is right?! All stats are multiplied by a factor of 1.5, rounded up, during dramatic moments.
Master Swordsman! Idou Metta!
- My heart and soul are utterly unclouded! They are both ones of JUSTICE! When using swords or sword-like weapons, Idou has a (Dex out of 30) chance he hits twice. If the attack succeeds, he rolls for a third attack, this time his Dex being halved. And if that one succeeds, he rolls for a fourth one but with Dex halved again and so on until he fails. If initially activated using "Ripple Overdrive", every attack after the first is a normal attack. Cannot activate when time is stopped.
Equipment:
Name of Weapon: Kendo Stick OF JUSTICE!
Type: Melee
Effects: Idou's trusty weapon. But more so.
Base Damage: 2d6
Description: A wooden stick in the shape of a sword. Enchanted with an aura of hamminess. Actually, it has just been made super hard via Mint Gale Requiem stopping it from breaking.
Name of Armour: Japanese Schoolboy Uniform OF JUSTICE!
Type: Light
Effects: Presumably is able to do mountains of paperwork and has knowledge of Japanese law.
Resistance bonus: +1
Description: Same old Gakuran. A bit more scratched up than the last time it appeared.
Name of Bauble: Cellphone OF JUSTICE!
Effects: Sentimental value.
Description: It has run out of battery.
Name of Armour: Wind God's Gi
Type: Light
Effects: +2 Dex, 10% Dodge chance
Resistance bonus: +2
Description: A gi marked with the character for 'wind' on the back. The wearer feels faster when wearing this.
Actions:
Stand By Me! II: Summons the user's Stand.
Expert Blade II: When using swords or sword-like weapons, +4 to Dexterity and +10% dodge chance.
Ripple Overdrive III: Idou channels the Ripple through his weapon and attacks rapidly. Deals (1d4 + Weapon Damage + Syn) damage. Acts as a regular attack for the purposes of perks and passives. The chance of activating perks and passives are multiplied by 1.5 when using this action. Good against vampires. Cooldown 2.
Ripple Dash II: Idou channels the Ripple around his legs, strengthening them and making them faster. For 3 turns, there is a (Dex*5, cap of 50)% chance of Idou dodging attacks. If Idou is not hit during a turn, the dodge chance is reduced by 10% until he is hit, and then resets. Idou may end this effect early, and in the process have a guaranteed chance of activating "Perfect Technique".
Garden of Wind-Swept Winter Cherry Blossom Leaves: Uses up MGR's turn. Does regular attack damage. When done in a dramatically appropriate situation, deals 5 times more damage.
Strategize: Idou finds out the target's weaknesses, strengths, etc. He also gains +1 to all stats when attacking that target.
Piercing Technique III: When "Perfect Technique" activates, there is a (Dex/2) out of 20 chance it pierces through 50% of the target's defense.
Dramatic Moments occur when:
- There is a theme override
- Idou is at 10% HP or below
- Half or more of the party is dead or unconscious
Name: Asuka Metta
Age: 17
Gender: Cis
Race: Human
Sex: Female
Appearance: She is of medium height, a tomboyish figure, has striking, blonde hair and very pretty - but if you cross the child of Idou and Chizuru Metta, you will likely end up just as hurt, and that's without using either of her inherited powers. The girl works out. While not in Hero form, she usually wears a standard schoolgirl uniform, but with a coat worn like a cape over it along with a surgical mask a to give the impression of her being a delinquent. Whether the coat used to belong to her father is up for debate.
Hero Form: Asuka remains mostly the same in appearance while in Hero form, with only a few cursory differences, mainly her eyes changing colour to a bright yellow and a number of tiny dandelion flowers on the sides of her hair. However, her attire, regardless of what it is, changes to the same thing; two long, spiralling cloths, one white and the other light green, covering the entirety of her torso and thigh, ending in flowing tails. Her weapon in this form is a long, two-handed whipsword, with the metallic bits marked with dandelions. Upon her right cheek, five stylized dandelion flowers are embossed. When all the flowers are lit up, she can enter Mankai mode.
Mankai: Much the same as her Hero form, with some essential differences: her whipsword's blade multiplies into three more, with the marked dandelions glowing with power. A giant metallic ring constructed of alternating green and yellow plates floats in the air behind her, with five smaller crystals floating around it, resembling the tiny flowers of a dandelion.
Personality: Under a paper-thin veneer of apparent misbehavior, Asuka is in reality a well-meaning, kind, and friendly girl, willing to do whatever it takes to protect her loved ones, with a personality that could probably net her quite a few.
Level: 6
EXP: 500
HP: 75
Init: 10+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 4
Dexterity- 11
Intelligence- 0
Resistance- 3
Strength- 11
Synergy- 11
Perks: Hero of the Shinju: Asuka was chosen by the Shinju, the gods who protect her mother's world, as a Hero, protectress of the world armed with magic to fight the hordes of the Vertex. This perk grants access to the unique Action ‘Mankai', which does not take up an Action slot, and allows Asuka to take an extra Fairy instead of levelling up her Actions or taking a new Action every five levels. Asuka is limited to six Fairies.
I Won't Let You Hurt My Friends!: Not now, not ever! Every turn Asuka succesfully places a debuff or buff on a target, the timer for all her other existing buffs and debuffs doesn't tick down.
Golden Resolve: Her will is unbreakable. Asuka is immune to stuns, going lower on the initiative ladder, and takes 50% less damage from burns.
Heritage for the Future: To Asuka, "Family bonding time" means "Eldritch monstrosity beating-up time". If Asuka is in a battle with either Idou or Chizuru, all of her stats are multiplied by 1.5. If she's with both, this effect extends to Idou and Chizuru.
Equipment: Weapons:
Name: Hero Whipsword (Level 6)
Type: Magic
Effects
-Mankai Synergy: When Asuka is in Mankai form, this weapon deals 2d12+2 instead of its base damage.
-Magical Surge: +1 SYN every even level. (currently +3 SYN)
Base Damage: 2d8+2
Description: A two-handed blade, able to separate into sharp, metallic bits held together by a white rope, each marked with a dandelion.
Armour:
Name: Hero Clothes (Level 6)
Effects
-Protective: +1 RES every 2 levels.
Resistance Bonus: 2 RES, probably (+3 RES)
Description: See her Hero Form description.
Bauble:
Name: Hero Terminal Phone
Effects:
-Hero Terminal: Allows Asuka to transform into her Hero form. It also detects nearby Vertex, if any are located.
-Fairy Summon: Calls Asuka's Fairies to her if she is attacked while in normal form, putting up a Basic Defend action if she is attacked first. Only happens once per fight.
-Hero-Locked: Only Asuka can activate the other functions of the terminal. If anyone else were to use the phone, they would only be able to use it for normal phone functions. Not that it’s that easy, considering it’s password-locked.
Appearance: An average smartphone of the ‘Sonsing’ make. Nothing particularly special about it, apart from the strange ‘Terminal’ app on it…..
Actions: Basic Attack: Slice: Exactly what it says on the tin.
Basic Defend: Fairy Barrier: One of Asuka's fairies comes up and protects her from attacks until Asuka attacks.
-Koma Inu: The first two attacks targeted at Asuka after Fairy Barrier is initiated is reduced by 80%.
-Owatatsumi: 50% of the the damage Asuka takes the turn Fairy Block is initiated is instead dealt to the party member with the highest HP.
Stand By Me! II: Summons the user's Stand.
-Flowering Imprisonment: Asuka magically wraps her whipsword around an opponent. Deals (SYN/2+Weapon Damage) damage to the opponent, reduces the opponent's highest offensive stat (STR, DEX or SYN) by 33% for three turns, and forces them to be two spots lower on the initiative ladder. [Level 3]
-Mankai: Full-Bloom Incarceration: Asuka magically wraps all of her whipswords around an opponent. Deals (Syn+Weapon Damage) damage to the opponent, reduces the opponent's highest two offensive stats by 50% for three turns, and forces them to be three spots lower on the initiative ladder. [Level 3]
-Bleeding Whip: Makes the opponent suffer (STR+1d6) damage every turn for three turns, and reduces their effective RES to 0 for one turn. [Level 3]
-Mankai: Phantom Whip: Makes the opponent suffer ((STR/2)+1d6) damage every turn for three turns, and reduces their effective RES to 0 for one turn. Every two turns, can be used as a free action. [Level 3]
-Metal Tempest: Asuka spins her sword around, blowing the opponent away. Deals (STR+SYN/2) damage to the opponent, reduces all their stats by 25% for two turns, and, if they have a buff or buffs, removes one randomly. [Level 3]
-Fairy Upgrade: Metal Tsunami: Asuka may target an additional enemy, and use Metal Tempest on that enemy as well, except without the damage.
-Mankai: Lion Tempest: Asuka spins all three of her sword blades around, blowing the opponent into the next era. Deals (STR+SYN) damage to the opponent, reduces all their stats by 35% for two turns, and, if they have a buff or buffs, removes all of them. [Level 3]
-Fairy Upgrade: Roaring Tsunami: Asuka may target two additional enemies, and use Lion Tempest on those enemies as well, except without the damage.
-Energy Steal: Asuka manages to steal an enemy's power. Deals (Weapon Damage) damage, and steals one random buff from the target and applies it to Asuka for two turns. [Level 3]
-Mankai: Lion Thieve: Asuka manages to steal all of an enemy's power. Deals (Weapon Damage) damage, steals three random buffs from the target and applies it to Asuka, and reduces the target's STR and SYN by 25% and buffs Asuka's STR and SYN by the same amount the opponent loses for three turns. [Level 3]
-Ripple Healing: Asuka heals two allies using the Ripple. Heals two allies for (SYN+2d6) damage, and at the same time removes a one random debuff or Status Effect. [Level 3]
-Mankai: Sunlight Yellow Overheal: Asuka heals three people using all the Ripple. All of it. Heals three allies for (SYN+3d6) damage, and removes two random debuffs or Status Effects on each. [Level 3]
-Final Technique: Roaring Lion Execution: Asuka flies around the opponent, wraps her whipsword around them, throws them into the air and executes them. Deals ((SYN+STR)/2+Weapon Damage) damage. Repeat this attack for every existing debuff on the opponent. Can only be executed after five turns and every five turns afterwards. Asuka's STR and SYN are reduced by 25% afterwards. [Level 3]
-Mankai: World-Ending Technique: Garden of Sin at the Brink of Rapture: Asuka does something too badass to be described with words. Deals (SYN+DEX+STR+Weapon Damage) damage. Repeat this attack twice for every existing debuff on the opponent. Can only be executed after five turns and every five turns afterwards. Asuka's STR and SYN are reduced by 50% afterwards. [Level 3]
Unique Action:
- Mankai: By the power of the gods, even magic in its glory can bloom like flowers in spring. Calling upon the power of the Shinju, Asuka can temporarily access a mode of immense strength, doubling her Strength, Dexterity and Synergy for five turns, as well as allowing her to access alternate versions of her Actions. Asuka must wait five turns or use all of her Actions to activate Mankai. However, once she exits Mankai mode, she immediately gains the Sange status.
- Sange: However, as all flowers bloom, so must they wilt. Asuka will exit Mankai mode when she loses 1/2 of her maximum life or five turns have passed. Asuka's Strength, Dexterity, Synergy and Resistance are reduced by 40% for three turns after exiting Mankai mode, and she must wait another five turns or use all of her Actions to reactivate it.
Inventory: None.
Summons: None.
Other:
Fairies: Ethereal beings who aid the Heroes, sent by the Shinju to protect them in battle. For every new Fairy Asuka gains except for her initial Fairy, one of her actions gains an extra effect. Asuka can use her Fairies to protect herself from attacks. Asuka can only gain an extra Fairy every five levels, and can only take them in lieu of upgrading an action or gaining a new action. She is limited to six Fairies. Her limit of Fairies increases by one per new Action gained.
Current Fairies:
-Koma Inu: A colorful cross between a dog and a lion. Seems happy all the time. Effect: None.
-Owatatsumi: A turquoise serpent that's constantly wet. Very prideful, and can talk in short sentences. Effect: Metal Tempest gets the upgrades Metal Tsunami and Roaring Tsunami.