If I could figure out how it all works and tie it all together, I would definitely use it.
Yeah, the trick's in figuring out how to tie it to the card-based combat system and introduce the customization that your intended audience craves. I mean as is, combat looks like it'd be slower and more methodical seeing as you'd have to prepare everything in advance by using the payphones seeing as looking for a payphone in the middle of a battle might not be the best idea.
Perhaps it could be done as a way to handle deck building, with each phonecall adding a card to the character's arsenal or providing other effects? I mean it'd introduce more planning and whatnot, so that option depends on whether or not people are okay with having to actually make long-term plans beyond "every continue doing what you're doing in combat". Alternatively, I guess you could have everyone run around carrying weaponized payphones, just using them as clubs and whatnot that may be used to cast magic during combat and progressively pimping them out with physical and magical upgrades
you will all rue the day she gains a piece of equipment that allows her to take two turns in one turn
At which point it will immediately be confiscated and given to Anna. Because having a Tank that can perform
Basic Defense while using
Taunt is amazing. As is being able to
Aura Charge and attack on the same turn.
By the way, Twi posted an action for ItE, but I see no perk or action or whatever that lets her keep acting at 0 or lower HP.
Detached From This Plane Of Existence: It That Embraces is not of this world. The thing that interacts with others is but a small projection of its vast existence. This has several major consequences, but the most important is that it cannot die, per se. In fact, it's impossible to gauge its state of injury or lack thereof, as it appears exactly the same no matter how much it's assaulted. When its HP reaches 0, it stops taking actions, but otherwise, it does not visibly change. It still stands, it still stares at those around it. It will even instinctively embrace anything warm that touches it, and if prompted, can move around as though sleepwalking. It can continue to be targeted and take damage, letting it accrue very large amounts of negative HP. Once it returns above 0 HP, it springs back to life again. However, since its true health cannot be known, It That Embraces can also suddenly 'die' without any apparent prompting, only to 'revive' at an equally apparently-random time. By random we mean when the plot demands it, of course.
By the looks of it, they're limited to sleepwalking and hugging on physical contact. Not sure if it's passive heal is disabled though.