Name: Oda Nobunaga
Age: 47 at death
Gender: Female
Race: Servant (originally human)
Sex: Female
Appearance: Long, black hair and red eyes.
Wears an outfit that's reminiscent of a military uniform, though it doesn't seem to match any particular known uniform. Apparent age varies at will using Demon King.
Personality: A cheerful woman, innovative and rather eccentric, to say the least. Fully capable of getting very serious and fully capable of immediately going back to cheery. Not afraid to do what she has to in order to achieve her ultimate goals, and seems to take equal satisfaction in being loved and feared.
Level: 20
EXP: lots
HP: 30+(1+1)+(2+2)+(3+3)+(4+4)+(4+5)+(5+6)+(6+7)+(7+8)+(8+9)+(8+10)+(9+11)+(10+12)+(11+13)+(12+14)+(12+15)+(13+16)+(14+17)+(15+18)+(16+19)+(16+20) = 416
Init: 18+1d20
Stats: 0/80 points
Constitution: 11 (16)
Dexterity- 13 (18)
Intelligence- 14
Resistance- 13
Strength- 11 (16)
Synergy- 18 (24)
Perks:
Magic Resistance B: Increases this servant's resistance to all magical effects by 25%, including damage.
Independent Action B: Allows the Servant to stay materialized with no spiritual link for up to two days, if combat is avoided. (Mechanically, also allows the Servant to become incorporeal at will, making them impossible to perceive outside of magic and invulnerable to harm but simultaneously rendering them incapable of doing anything but perceiving the world and moving about. This takes an action to use, so can't be used to defend against an attack if it's in progress.)
Military Tactics B: This Servant was skilled at military tactics in life. Passively grants an (INT/4 rounded up) bonus to all attack and defense rolls made by allies.
Charisma B-: This Servant was a great leader during their lifetime. Doubles the rolls for things considered leadership skills, like giving inspiring speeches or leading armies. However, this version is Rank Down, so results may not be as positive as normal.
Demon King A: A skill similar to Innocent Monster, which represents a person whose artificial reputation was more famous than their actual self (e.g. Vlad III.) However, this Servant differs in that they accepted the title during life, and so can activate and deactivate it at will, receiving the benefits without the costs. Grants a (LV/4) bonus to Strength, Dexterity, Constitution, and Synergy. Also allows the bearer to alter their physical appearance and attributes, to a small degree.
Tenka Fubu Innovation: A variation on the Innovation skill, which is possessed by those who brought about revolutions in this era. This skill represents "subjecting the old with the new." Allows the bearer to add 3(INT/4) to their attacks, and doubles this bonus against a target considered to have significant Mystery or Divinity.
Equipment: (Your starting equipment; what you wear, fight with and so forth.)
Actions:
Basic Attack -
Three Thousand Worlds (Three Line Formation) - Nobunaga summons a massive number of arquebuses to attack the foe with. The attack in total deals a base of 6d4+(3INT/4+DEX). Don't ask how DEX is applied if she's not physically aiming most of the guns.
-Level 2: This damage can be divided evenly between up to three thousand targets.
-Level 3: Grants an extra attack.
-Level 4: This has an inherent property of Anti-Riding. Deals an additional bonus equal to SYN to anything considered to possess the "Riding" ability.
-Level 5: This Anti-Riding property extends to hampering the mobility of targets, if only via sheer volume of fire. Provided this targets three or fewer enemies, each target is considered "suppressed," taking an additional 4d4 damage if they move or launch a ranged attack.
-Level 6: Grants a third attack.
-Level 7: Adds two extra dice.
-Level 8: Adds a fourth attack.
-Level 9: This attack has an increased critical rate of 15%.
Basic Defense: Nobunaga forces targets to make an opposed DEX save or miss this turn with evasive actions.
Sword Strike - Nobunaga attacks with a quick swing of a katana, dealing STR damage in addition to a basic attack.
-Level 2: This attack increases the critical rate by 15%.
-Level 3: 25% critical.
-Level 4: 35% critical.
-Level 5: 45% critical.
Innovate! - Nobunaga finds a way to weaponize something nearby. Make an INT check and let the GM decide what, exactly, the weapon does.
-Level 2: Whatever the weapon does, add (INT/2) to it.
-Level 3: Can be a defensive "weapon) too.
-Level 4: Adds INT to the effect.
Shout Orders - Nobunaga waves her katana about like a baton while shouting orders to her allies. Doubles the bonus of
Military Tactics B for the turn.
-Level 2: Triples the bonus.
-Level 3: Quadruples the bonus.
-Level 4: This is apparently inspiring enough to heal for 1d6.
-Level 5: 2d6 heal. Really inspiring?
Inspire (Fear) - Nobunaga is almost incomprehensible at times, with her rather flexible thought patterns, but damn is she scary if she wants to be. Leveraging
Demon King a bit, Nobunaga terrifies nearby enemies and has a 50% chance (rolled once) of inspiring nearby allies. Subtracts/adds SYN to all rolls they make this turn.
-Level 2: Adds the ability to inspire as well at a 50% rate, with an equivalent bonus for allies.
-Level 3: This somehow works on things that can't normally feel fear, albeit at a halved rate. Innovative, indeed.
-Level 4: Increases to SYN/3
-Level 5: SYN/2.
-Level 6: 2(SYN/3).
-Level 7: SYN.
-Level 8: Now ignores normal fear immunities, though not if the target specifically has an ability to resist it.
-Level 9: This attack is difficult to save against. Enemies roll twice and take the lower amount.
-Level 10: This attack is impossible to save against barring special abilities.
Demon King of the Sixth Heaven - Pulls everyone nearby into her Reality Marble; a flaming, scorching hell that makes Nobunaga into an absolute power against Divinity and Mystery. Deals 1d24+SYN damage per turn to everyone within (rolled for everyone at once) and terminates upon Nobunaga ending it or being incapacitated. (While it is a scorching hell, this is a conceptual attack on the being of those within, rather than literal fire, so fire resistance won't save you.) Renders the user nude, forfeiting armor bonuses, though the amount of ash and hellfire in the air means you probably won't see much.
-Level 2 - Adds a (SYN/5) damage bonus to targets considered Mysterious or Divine. Stacks with itself.
-Level 3 - Increases bonus damage to (SYN/4).
-Level 4 - Allies no longer take damage from this, though they'll still feel pretty uncomfortable.
-Level 5 - SYN/3 damage.
-Level 6 - SYN/2 damage.
-Level 7 - 2/3 SYN damage.
-Level 8 - SYN damage.
-Level 9 - Changes the die to dSYN/2.
-Level 10 - Die is dSYN.
(0/5 starting actions, 0/40 AP)
Inventory: Not much, since being a spirit makes it mostly unnecessary to carry things around.
Summons: (The beings you summon to aid you in battle. These go in a separate sheet.)