Name: Volx, the Void-Blade
Age: Very old.
Gender: Varies.
Race: Pretty much a sentient blob of energy.
Sex: Energy doesn't have a sex.
Appearance: A cloud of violet energy in the general shape of a dragon, about four feet long, though it can expand and contract.
Personality: Volx is somewhat difficult to understand. It seems curious and quite intelligent, but beyond that, its personality is actually shaped in part by how the others around it or the one it has attuned itself -should- be. Without being given a proper medium to posses, it communicates somewhat clumsily, with messes of images and sensations hijacked from the memories of the beings it has interacted with thrown together in an effort to convey what it's trying to say. Given a host, it will conform, for the most part, to what the host
thinks Volx should sound like, talking telepathically in a language the host understands with the same fluency.
Level: 6
EXP: 500
HP: 30+(0+1)+(1+2)+(2+3)+(3+4)+(4+5)+(4+5) = 64 [Each level adds CON+Level HP]
Init: 4+1d20
Stats: 0/38 points to spend (Stat cap of 4+Level. +4 stat points every level.)
Constitution: 4
Dexterity- 4
Intelligence- 10
Resistance- 10
Strength- 0
Synergy- 10
Perks:
Incorporeal: When not in weapon form, Volx is immune to all forms of physical damage. However, it also cannot interact with the world physically. This immunity does not apply to magical weaponry.
Attunement: Volx can attune itself to a chosen wielder, given said wielder accepts. Volx's consciousness takes up residence inside the wielder's head, giving them advice and offering a certain amount of psionic protection. They split damage evenly until one or the other reaches critical health, at which point the non-critical partner begins taking 3/4 of the damage. It can also substitute the host's physical attributes for its own, should it somehow be forced to make a check in this form. Those attuned will show signs of it increasingly over time, starting with their pupils appearing to actually shine with violet light (should they have them) and progressing toward hair and irises starting to be tinted toward the color, their voice seemingly echoing slightly before they actually speak, and occasional sudden revelations of deep primordial wisdom which they may or may not be able to process, along with other possible side effects.
Vastness of Knowledge: Volx doubles the result of all checks having to do with knowledge.
Bound Weapon: Volx, given a wielder, can shift into a weapon that said wielder is proficient with. It vastly prefers to stay in these forms for reasons unknown, but can shift to a more innocuous form if necessary, such as a circlet.
Equipment: It's virtually impossible for Volx to interact with the world physically unless it, itself, IS a piece of equipment. This piece of equipment's stats are listed below, instead.
Weapon: The Void-Blade
Type: Varies
Effects:
-Magic Weapon: The Void-Blade adds its SYN to the wielder's damage and accuracy (when applicable.)
-Shapeshifting Weapon: The Void-Blade can take on the form of whatever the user is proficient with, and thusly can be used for any form of attack.
Damage: (GM choice)+Volx's SYN+Wielder's relevant offensive attribute
Description: It typically takes the shape of an oversized sword, with an amethyst-colored triangular blade. The handle appears to run up the back of the blade much further than is necessary. (Picture
this sword, but purple.) It will shift into similarly over-proportioned weapons if the wielder is incapable of wielding the blade effectively, even changing to projectile weapons or even things that might not be considered properly weaponry if it cannot locate a suitable template in the wielder's mind.
Actions:
Basic Attack - Mind Bolt: Volx deals its SYN score in damage to a target, assuming the target is capable of thought in some capacity (i.e. "receive input, make decisions.") Only usable outside of weapon form.
Basic Defense - Dissolve: Volx disperses its being over a greater area, adding its SYN to its RES for the turn. Once again, only usable outside weapon form.
Shift: Volx changes form, either between weapon forms or to its "normal" draconic form.
Eye of the Predator: Volx boosts a target ally's critical chance by (6*SYN) for the round. This boost increases to (7*(SYN+1)) if used on the wielder.
-Level 2: Increases the percentage multiplier by 1.
-Level 3: Criticals inflicted under this effect now deal 2.5x damage, rather than 2x. (If the weapon normally has a higher critical rate, this bonus is multiplicative; a weapon that normally dealt 3x damage increases to 3.75x damage.)
Advice of the Strategist: Volx boosts all of the target's rolls by (INT/2) for the round. Increases to (2+INT/2) when used on the wielder.
Instinct of the Guardian: Volx allows a chosen target to dodge one attack this round.
-Level 2: After the attack is dodged, add Volx's SYN to the target until the round ends or it is attacked again, whichever comes first.
-Level 3: Both effects now last for two attacks.
-Level 4: The target may now counterattack on the first dodge using a basic attack.
Energy from the Void: Volx heals a target for (SYN+INT+1d10) points of damage.
-Level 2: Adds 1d10 to the heal.
-Level 3 - Sympathetic Healing: Volx is healed for half of what it heals others for.
Intellect Crush: Volx temporarily ceases granting a SYN bonus to its wielder to mentally crush a target, dealing (dSYN) damage and dazing it, subtracting Volx's SYN from the victim's RES until it can succeed on an opposed INT check, calculated on the start of the target's turn.
-Level 2: A dazed target hit by this is stunned as well.
Swiftness of the Wind: The target takes an action this turn instead of Volx.
0/5 starting actions, plus 0/10 action points
Inventory: Literally nothing.